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Edrox interactive
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Edrox interactive
@EDROXinc
Edrox interactive is an independent video game developer and publisher based in Düsseldorf, Germany. https://t.co/d3hcT9CzTZ
Düsseldorf , Germany Joined Ekim 2013
7.2K Following1.2K Followers

@NextGenSW @ActionJaxonH @zee_noblade Got it for quite a bit less than that, but not at launch. The launch bundle was €519 with Mario Kart, while the standard version was €469 in Germany.
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@EDROXinc @ActionJaxonH @zee_noblade We can literally buy it for 419,00€ in France (it was even 399,99€ recently): amazon.fr/dp/B0F2J4SYJ2
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@WMirass @PureDeadGaming i don't think it be worse than Dragon Age: The Veilguard
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@EDROXinc @PureDeadGaming Yeah ik i will buy it no matter what but was curious
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@DiscussingFilm @JimmyKimmelLive He moves too slowly to outpace the SWAT team.
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@nib95_ because simply that's not in real time most likely edited and rendered ,unlike the Starfield and hogwards
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Resident Evil Requiem uses path traced lighting, which is THE gold standard in lighting accuracy.
If DLSS 5 offers more accurate lighting, why is it showing such drastically different lighting results vs path tracing, which is already accurate? 🤔
Is DLSS 5 potentially highly stylising, glamourising or dramatising the lighting for added impact, at the cost of authenticity and accuracy?
Again, we're seeing completely different lighting in areas vs a path traced game; shadowed areas now much brighter and more specular, often losing the moody atmosphere you'd expect from an overcast, wet, glum day with low light and a train track overhead limiting light further, different facial lighting with a weird glow around faces too, new highlights on hair, faces etc.
My suspicion is that like with faces, DLSS 5 isn't actually necessarily always more accurate, but instead averaging to what it thinks might be, based on its LLM/data parameters.
Thus ironically potentially exaggerating lighting in areas, to being less, not more accurate, and losing some artistic value while doing so.
Perhaps @digitalfoundry could answer or investigate.
In other non path traced games, differences in lighting are naturally more stark, where with games like Starfield, entire shadows from clothing disappear with DLSS 5, like from the cap in this video example.
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@PigeonGoGaming Now they are regretting that they declined the exclusivity deal with sony
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🚨 NEWS: YIKES 😬
Pearl Abyss has seen it's STOCK VALUE DROP by 27.9%, to 47,300 won, following middling Crimson Desert reviews.
Crimson Desert sits at a "78" on Metacritic, with 85 reviews for PC.
- No console reviews yet...
🤔 Did you see this coming?
(Via TBreak)
🔗
tbreak.com/pearl-abyss-st…


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Publisher Pearl Abyss' stock plunges nearly 30% following Crimson Desert reviews
➡️ en.sedaily.com/finance/2026/0…
#CrimsonDesert

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@TheIshikawaRin The current design is already shit, and it’s probably going to get even shittier.
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PlayStation are fittingly removing more of their soul.
Wario64@Wario64
Insider Gaming - PlayStation is Phasing Out The “PlayStation Network” Branding By September 2026 Changes are purely visual and will not introduce any technical alterations to its offerings. insider-gaming.com/playstation-dr…
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PlayStation will be dropping the “PlayStation Network” and “PSN” branding by September 2026.
“We’d like to inform you that Sony Interactive Entertainment (SIE) has strategically decided to phase out the terms “PlayStation Network” and “PSN” across our platform in order to properly capture the breadth of our evolving digital services. What’s changing and timeline.
The upcoming changes are purely visual and will not introduce any technical alterations to our offerings. To simplify and unify branding, the terms “PlayStation Network” and “PSN” will be phased out across all SIE assets by September 2026. All features currently associated with PSN, including core network features such as friends, multiplayer, and trophies, will remain unaffected and available to players. You’ll be notified ahead of changes coinciding with the Technical Requirements Checklist (TRC) update in the fall of 2026.
Note: PS5 DevNet access is required to view TRC documentation. At that time, you’ll need to align with the updated TRC and branding guidelines to ensure the removal of PSN instances from all future releases, assets, and external service interfaces.”

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@Nikfor_ Big L for all Hush hush and cooky response from the PR/Marketing Director
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@ActionJaxonH @zee_noblade pricing in other country us different from USA ,it's more expensive at launch
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@zee_noblade Why do people keep saying $500 when it's $450?
I don't get it.
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@wccftech Just wait until he starts desperately sending job applications everywhere firing off emails left and right, even to small indie developers.
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"Most people bashing DLSS 5 are on the peak of ignorance"
Veteran game artist shows exactly how much of a difference lighting can make. 🔗 wccf.tech/1k1l4

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@TheCartelDel @beyond_fps @GeorgeCrudo Most likely, they entered into a marketing agreement centered on future technologies without clearly defining what would be developed or establishing any ethical boundaries or restrictions.
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@beyond_fps @GeorgeCrudo LMAO. Where are the "well, the studios signed off on the visuals themselves" people at?
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@Chris_TV_Live Platform owners rigorously enforce even the smallest details when approving physical discs/cards releases, yet when it comes to preventing incomplete or unfinished games from shipping on those same discs, they often seem to look the other way.
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Pearl Abyss flew somebody over to the house of John Linneman (Digital Foundry) to give him the opportunity to spend some time with the console version of Crimson Desert:
"They came to my house with the game. It's like, remember those old commercials for the Wii, where they would be like, 'Wii would like to play,' and then they show up at your door? That's literally how this went.
It was just honestly incredible."
youtube.com/watch?v=wtbka5…

YouTube


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