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KMoD
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KMoD
@KMoD_One
Fullstack, App and Game Developer (Python, Django, Angular, TS, JS) Hytale Content Creator: #Blockbench #WorldGenV2 Support: https://t.co/3dPo562Yle
Earth Joined Eylül 2021
352 Following300 Followers

Shan'Kura Wildlands Update4:
used the whole weekend to create new prefabs, custom blocks and other Blockbench stuff.
Here are some nice snapshots i took while enjoying the landscape.🫠
#Hytale #HytaleModding #WorldGenV2 #HytaleNewWorlds




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KMoD retweeted

Welcome to the Aeralith Plateaus | Neymeros project
After the amazing feedback on the first biome, we’re excited to reveal this new environment.
This one is definitely my favorite so far.
With @nepertunity and @MedianiSamuel
#Hytale #HytaleModding


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KMoD retweeted
KMoD retweeted

@gurglenurgle + render improvements
we are in for a lot of fun in the future
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KMoD retweeted

Besides skill trees, I wanted to do something a bit more... special. I wanted to lock buffs for the ENTIRE server, very powerful ones, and give the players the opportunity to be greedy or grow the server.
The big plans for Day and Night, and why I love modding on hytale so much, is that we will take abuse of the `/world add` command. Eventually we will have multiple servers, all fighting against each other. You might just need everyone on your home server as strong as possible...

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KMoD retweeted

Hytale WorldGen V2 Journey [Day 38]
- I’ve finished the surface of this biome, and it’s really fun to explore.
- I still don’t have the time to bring the biomes I’ve created to life, establish connections with props, and create an adventure at every step.
- Even though I share these biomes with you once a week, these are just the ones I like; behind the scenes, I’m doing tons of experiments, and in each biome, I’m trying to focus on prop density and other nodes I haven’t used before.
- The work is starting to get more fun because everything I do is turning out exactly as I intended. Of course, sometimes I’m not satisfied with the biome’s formation, but when I finally get my hands on the map and explore it, I realize I’ve succeeded.




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KMoD retweeted

How To: Controlling your Noodles! 🍜
Noodle Densities, while being great for caves, need to be able to navigate to important Points Of Interest (POI)
For The Underside, I needed noodles to be located at the Spawn Point and towards the Exit!
Steps 🧵
#Hytale #HytaleModding


RedEng Developer@RedstoneEngine0
How To: Noodle Densities! Noodle density is what it sounds like! It's a density where the positive blocks form a noodle shape! I used multiple Noodle Densities for my Underside Biome, but it could also be used for a common cave network! Steps: 🧵 #Hytale #HytaleModding
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Shan Kura Update 3:
This time its just some snapshots i took along the way while adding details to the World.
Shan Kura Wildlands are Landscapes inspired mainly by south east Asian Landscapes mixed with some Fantasy elements. Shan Kura can be translated as "Hidden Sanctum of the Free People" where Shan is rooted in Burmese language and Kura stems from the Maori culture.
Just a little teaser on the Lore of the current project.
This Weekend is Prefab Weekend so i will post some of the new structures soon.




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KMoD retweeted

I want to be very clear that we are not currently working on anything like create in Hytale. We are still looking at community mods and giving them better capabilities to get "Create"-like results as mods. The 2 new designers are working on the core game design of Hytale with our existing designers.
This is exploring questions like "how do we balance adventure and homesteading?", "what is the progression supposed to be?", "how do we make the living world more immersive?", etc.
These topics are foundation to having a game that is fun even without automation. @Prowl8413 is probably already working on a video about this 😅
We have a lot of devs working on Hytale that are not anywhere close to working on the white whale they are obsessed by yet. I think rendering, physics, tools, voxel tech, worldgen, npcs, etc.
We have a lot of foundational work to do before we can unleash our obession and present truly innovative block game and UGC content. We are sitting on hot coals here waiting for the right time to bring you all the crazy stuff in our vision.
Temtatork@Temtatork
Raios, terminare mi review de Create para Minecraft... solo para tener que hacer otra en Hytale XD
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KMoD retweeted
KMoD retweeted

I go to X to post the modder warning section and top tweet is @HytaleModding doing it first. Thanks 🥰
HytaleModding@HytaleModding
Pre-release 3 (Update 5) - MODDERS WARNING SECTION #modders-warning-section-pre-release-update-3" target="_blank" rel="nofollow noopener">hytale.com/news/2026/4/hy…
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KMoD retweeted

Now that I have the big shapes of my terrain working, I added props with the new system. I still don't understand everything, but enough to make nice basics.
Now I need to put props on every biome. And bedrock under all biomes for security reasons!
#Hytale #HytaleModding

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KMoD retweeted

Took a break from Wormhole Ascent to try out some Mountain Erosion studies in Hytale!
The results look stunning and with ysampled loads quite quickly! Would love to use this system for rivers and as a part of a whole Natural Terrain Assetpack!
#Hytale #HytaleModding #WorldGenV2




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