Slikey

4.3K posts

Slikey banner
Slikey

Slikey

@slikey

Co-Founder and Tech Director for @Hytale. @Hypixel, Formerly @HypixelNetwork, Volunteer Firefighter 🇩🇪

Kiel, Germany Joined Mayıs 2014
346 Following17K Followers
Pinned Tweet
Slikey
Slikey@slikey·
I am so proud of this community to give us the strength and motivation to post this. The team is locked in and I hope you are ready for what is to come. 🥰hytale.com/news/2025/11/h…
English
23
40
828
191.1K
Slikey retweeted
Meyos
Meyos@_Meyos·
Welcome to the Aeralith Plateaus | Neymeros project After the amazing feedback on the first biome, we’re excited to reveal this new environment. This one is definitely my favorite so far. With @nepertunity and @MedianiSamuel #Hytale #HytaleModding
Meyos tweet mediaMeyos tweet media
English
21
35
583
29.5K
Slikey retweeted
Riprod
Riprod@ItsRiprod·
You dare disturb the master while he attempts to perfect the circle? Shame on you Hexcode beta test is tomorrow! #hytale #hytalemodding
English
2
10
120
3.7K
Slikey retweeted
RedEng Developer
RedEng Developer@RedstoneEngine0·
How To: Controlling your Noodles! 🍜 Noodle Densities, while being great for caves, need to be able to navigate to important Points Of Interest (POI) For The Underside, I needed noodles to be located at the Spawn Point and towards the Exit! Steps 🧵 #Hytale #HytaleModding
RedEng Developer tweet mediaRedEng Developer tweet media
RedEng Developer@RedstoneEngine0

How To: Noodle Densities! Noodle density is what it sounds like! It's a density where the positive blocks form a noodle shape! I used multiple Noodle Densities for my Underside Biome, but it could also be used for a common cave network! Steps: 🧵 #Hytale #HytaleModding

English
5
8
55
3.9K
Slikey retweeted
Seyager (Hynergy)
Seyager (Hynergy)@SeyagerYT·
⚡️⚙️In Hynergy, switching between different energy systems is key to getting the most out of each one. We already have the basics for mechanical and electrical systems. More detailed video coming in the next days. Credits to @Riku_Tatsu for models and textures. #Hytale #HytaleModding @HytaleModding @Hytale
English
2
26
422
13.4K
Slikey
Slikey@slikey·
I wish I could block voice messages on all messenger apps. One more multi-minute ramble with 30 second gaps or 3 second "yeah ok" and I will spend the next decade in prison.
English
12
4
151
5.8K
Slikey
Slikey@slikey·
Also not saying we won't have automation - just don't want the expectation to spread that we are working on automation right now. Small metaphor: A good puzzle has very few rules that give the puzzle incredible depth. Think of Portal 1+2 (where 3?). This core got to be right before you can expand the puzzle. If you truly want to understand game design: Take a game like Portal, break it down into every single element there is and then draw it in an onion diagram. What is the absolute core (portal gun + first-person character). And then everything else just builds on top to enrich this core concept.
English
7
6
147
3.6K
Slikey
Slikey@slikey·
I want to be very clear that we are not currently working on anything like create in Hytale. We are still looking at community mods and giving them better capabilities to get "Create"-like results as mods. The 2 new designers are working on the core game design of Hytale with our existing designers. This is exploring questions like "how do we balance adventure and homesteading?", "what is the progression supposed to be?", "how do we make the living world more immersive?", etc. These topics are foundation to having a game that is fun even without automation. @Prowl8413 is probably already working on a video about this 😅 We have a lot of devs working on Hytale that are not anywhere close to working on the white whale they are obsessed by yet. I think rendering, physics, tools, voxel tech, worldgen, npcs, etc. We have a lot of foundational work to do before we can unleash our obession and present truly innovative block game and UGC content. We are sitting on hot coals here waiting for the right time to bring you all the crazy stuff in our vision.
Temtatork@Temtatork

Raios, terminare mi review de Create para Minecraft... solo para tener que hacer otra en Hytale XD

English
13
28
567
24.8K
Slikey
Slikey@slikey·
@EdilanTV Especially when someone invites you in a 3 minutes voice message and now the date and time is hidden somewhere in there. The transcribe feature in @WhatsApp is a dumpster fire from 1983.. Voice Messages feel like this technological advancement that took us 5 steps backwards.
English
2
0
22
569
Edilan
Edilan@EdilanTV·
@slikey I feel that. Just write the message and let me read it 20 times if I need to. Not to repeat the whole message to understand the last word 😭
English
1
0
12
559
Slikey
Slikey@slikey·
Thank you :) We are staying firmly in our lane since we announced our intent to buy back Hytale. We released Hytale - not because we think it is good yet or because it we wanted to cash in on anything - but because it was the right thing to do for a community that has been waiting. So we put no focus on current sales, CCU or any of the traditional "success metrics" that brought the games industry to the point it is now with it's players. We care about the future with Hytale and seeing people like you acknowledge that the future looks promising is exactly what fuels us. We stongly believe that if we follow our passion and vision: Players will come and success is inevitable.
English
5
11
258
3.4K
BVG Crusader I PixelArtist
BVG Crusader I PixelArtist@BvgCrusade22648·
Nunca una mala Noticia sobre este juego parece ser. Mientras que algunos solo estan aferrados en cuanto esta vendiendo Hytale como si fuera lo unico importante, el desarrollo del juego cada vez mas prometedor ahora que encima contraten a uno de los mejores modders de Minecraft
Pixel@NotPixel86

🔥 MASIVAS NOTICIAS de Hytale Los CREADORES del CREATE MOD han sido CONTRATADOS por el equipo para ayudarles en el diseño del juego para crear NUEVAS MECÁNICAS Aclaran: "Create no va a migrar a Hytale. Nuestra función allí es mejorar primero el juego básico. Todavía queda trabajo fundamental por hacer antes de que se pueda siquiera plantearse algo como sistemas mecánicos animados. (Haré todo lo posible por convencerlos)."

Español
22
42
816
22K
Slikey
Slikey@slikey·
@Cheboxarioid Yeah, sadly the people I have on telegram are not the repeat offenders immune to me saying "no voice messages"..
English
0
0
18
466
Slikey
Slikey@slikey·
What have you tried and what were the results? You can make copies of the world and try to boot it up with a modern version + mods. Hytale will load old worlds just fine and we intend to keep world file compatibility for a long time. (probably only make a cut at the end of EA with a seperate save file upgrader) Generally mods are responsible for their own compatibility (e.g. names etc) If you load a save with some mods removed, you should still be able to load it but certain elements in the world will appear "unknown".
English
1
0
12
352
Buuz135
Buuz135@Buuz135mods·
Update 5 will bring death to another of my mods by being implemented into the game. You will be able to have multiple huds elements without using MultipleHUD (RIP) (This change wasn't mentioned in the patch notes, Im not sure if was part 1 or 2)
Buuz135 tweet media
Simon@Simon_Hypixel

Pre-Release Patch Notes (April 2, 2026) Update 5 (Part 2) Enable via Launcher → Settings → Pre-Release We've moved pre-release patch notes to blog posts so they're easier to find and reference! We'll keep updating the same post as new parts ship. Patch notes for Part 1 and Part 2: hytale.com/news/2026/4/hy… We also added a new modders warning section at the bottom to help you get ahead of anything that might break.

English
10
5
141
18.9K
Slikey
Slikey@slikey·
I have been linking all of the info including the atlas into our QA pipeline and if we can confirm that it is the Atlas scaling beyond the limits of a platform, we will first add proper failure handling. I guess I can drop some more info here.. In May we are bringing on the 3rd rendering engineer on board and finally have enough staff there to balance current features and the move to modern graphics (VK / Metal) which will allow us to stream textures and generally reduce our reliance on the mega atlas. This pivot away from OpenGL to modern graphics is something we view important before the 1.0 release of Hytale.
English
2
4
27
532
🪓 CyberAxe (Jeremy Benisek) 🪓
Have you seen my reports. Im pretty sure its an atlas optimization issue. I can prove it in most the reports Ive gotten F7 shows it. All are over 16,384 on y axis on atlas. Youre not optimizing the atlas for mods textures they all stack on 1 axis. Once over 16k AMD gpus fail and black text bug. Simple fix Optmize atlas so to stop overflowing. This has taken down countless servers and I reported it and solution directly to you in discord month plus ago and reported to bug system. Also reported on discord office channel but no one cares to listen. Future proof add an atlas just for mods. Bedrock Minecraft has this too called pink bug I solved it for Mojang. Im pinned in jira on the mojnags tickets for this. We have hordes of Directx proof on this issue over 7 years. Those not over atlas limit are Linux systems with outdated drivers. Also reported and fixed for hordes of people.
English
1
0
0
318
ClitoBear
ClitoBear@BearClito·
@slikey @Simon_Hypixel Hey guys, do you know when the game will je able with vulkan for AMD users ? It's boring to have this issues when i add mods in my server...
ClitoBear tweet media
English
1
0
21
1.7K
Slikey
Slikey@slikey·
@Mcc_Cal_ You are still thinking in 2D concepts of a horizontal plane. That concept will disappear from the code. It doesn't matter anymore if the world is generated vertically or horizontally. You have to drop the concept of a horizon.
English
1
0
25
760
Caleb McCartney
Caleb McCartney@Mcc_Cal_·
@slikey I know you are being interviewed by Prowl but do you treat vertical distance differently from horizontal distance for streaming and LOD?
English
1
0
1
655
Slikey
Slikey@slikey·
Yeah. Worldgen V2 even has native support for infinite height generation. It is a major difference between V1 and V2. IMPORTANT: What the engine will be capable of and what we chose to use for adventure mode are 2 different things. When I talk I always talk about the engine perspective. We will have the ability to generate incredible deep undergrounds and like you said also Space with for example asteroids. How all of this will ladder into LODs, NPCs Spawning, Minimap, etc. etc. is a massive topic and we are going to tackle this in phases with our current push getting us to the point that we can start generating 3D Infinite worlds using WorldGen v2 even if systems like Minimap, NPC Spawning, etc. are not fully functional in these worlds. As of right now I see no indication that we would lose performance through this work and instead even allow us to have more control over sparse chunk data. Don't expect this within the next few updates. We will continue working in this direction over months. We will not delete your worlds or make them impossible to load. It will have effects on mods as we will change assumptions about our Chunk entities, but we commit to give good migration guidance.
Nerwi@nerwi_

Hytale hará un cambio que NADIE se ha atrevido a hacer todavía 🤯🔥 Estamos hablando de mundos realmente infinitos 👀 Quieren hacer que los Chunks del juego se carguen en vez de en una columna (cargando cuevas innecesarias) en cubos (optimizando la carga de chunks muchísimo) 😳 👉 Esto permitirá alturas INFINITAS, llegando incluso la posiblidad de crear tus propios biomas de galaxias y exploración espacial o biomas de cuevas por capas que cada una es más complicada que la anterior SIN LÍMITES ¿Ganas?

English
22
65
1.2K
58.1K
Slikey
Slikey@slikey·
Cubic Chunks is a technical marketing term to us and not an implementation. The community has communicated a desire for a behaviour and the underlying implementation is irrelevant to our goals right now. SVDAG vs SVO vs Array is just not relevant for public discussion and the trade-offs on non-functional requirements is subject to the implementation team.
English
0
1
25
355
Xytronix
Xytronix@Xytronix·
@Prowl8413 @slikey Vertical slices and SVDAGs outperform cubic chunks in modern voxel engines. Why are you choosing cubic chunks for hytale?
English
1
0
2
213
Prowl8413
Prowl8413@Prowl8413·
I'm going to be interviewing @slikey about INFINITE WORLD HEIGHT and cubic chunks. I am getting questions from YOU to ask, so drop your questions here! Technical, gameplay related, simple, complex, it doesn't matter, ask away! I'll be picking a bunch!
English
67
22
417
39.5K
Slikey
Slikey@slikey·
@Draacoun @Prowl8413 Literally just talked to Simon about using it outside of Orbis lol. Yeah maybe but up to Design.
English
4
2
37
515
Draacoun
Draacoun@Draacoun·
@Prowl8413 @slikey Maybe not on Orbis, but could we explore verticality on one of the known Alterverse planets? Take Karpak, for example, there are two celestial bodies, one could act as a sun and the other as a moon, exploring the space in between with different biomes and creatures would be nice!
English
1
1
20
586