Adam Sims

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Adam Sims

Adam Sims

@Simatron3000

Video games obsessive, especially fighting games. Johnny/Anji main in GG, J.K PRC extraordinaire. I post combos on https://t.co/KVQvfBtBte…

Leeds, UK Joined Haziran 2013
605 Following589 Followers
Adam Sims
Adam Sims@Simatron3000·
S card usage in JT > FRC. Easier than old vault > dash routing and does the same damage #GGST_JO
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Ret@retnuhs·
Anji 2H is a funny button now.
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とららら
とららら@torarara56·
#GGST_JO めくりエンセンガrc たまに2HSの2発目が当たらない原因はなんだろ。遠Sが遅いのかな。
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Adam Sims
Adam Sims@Simatron3000·
Not something that will come up much, but ch 5h on crouch is +18, so you can combo into 6h #GGST_JO
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Adam Sims
Adam Sims@Simatron3000·
2h fs 2h was previously character specific. Now no longer, great burst punish. #GGST_JO
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Adam Sims
Adam Sims@Simatron3000·
Kmf combo box let's it otg now #GGST_JO
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Adam Sims
Adam Sims@Simatron3000·
You can always break the wall from ch c.s now due to sideswitching being possible with dc ensenga. Just need to choose whether to go forward or backwards based on screen position #GGST_JO
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Adam Sims
Adam Sims@Simatron3000·
6h > dsmf comboing means you can basically go full screen with rc #GGST_JO
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Boom
Boom@BBamx10·
#GGST_AN Interesting thing here. If you OTG with Charged Fuujin and hop you can bait DPs 🤔 Im going to bed so I only tested it with Sol, but I figured I'd post it anyway.
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Adam Sims
Adam Sims@Simatron3000·
Seems with some practice you can confirm block/hit/counter hit off 6h #GGST_JO
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Adam Sims
Adam Sims@Simatron3000·
Reduced pushback on 5h and fs at the same time let's you do this combo from further than ever #GGST_JO
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Adam Sims
Adam Sims@Simatron3000·
Ch 6h + wallbounce grants a lot of frames #GGST_JO
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Adam Sims
Adam Sims@Simatron3000·
No idea if cross up ensenga is useful tbh, dummy downbacking so no cross up protection at least #GGST_JO
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Adam Sims
Adam Sims@Simatron3000·
Max range ch 6h can make the deal hit whiff, granting enough advantage to land smf #GGST_JO
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Adam Sims
Adam Sims@Simatron3000·
@OGChewySnickers Would have liked a shitsu buff to give more incentive to route into oki personally
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TF|OoeyGooeyChewySnickers
TF|OoeyGooeyChewySnickers@OGChewySnickers·
midscreen c.s 2D kou combos are coming back babyyyy(combo will end after Kou.)
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Adam Sims
Adam Sims@Simatron3000·
@OGChewySnickers @SunnyD_FGC Yer like i feel like the intention is that matches are less snowbally with less meter overall, so that when you do get your knockdowns they're a bit more rewarding/less volatile? Not too sure
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TF|OoeyGooeyChewySnickers
TF|OoeyGooeyChewySnickers@OGChewySnickers·
I think if any of these cut mechanics could’ve stayed it could’ve been super rc. You only get access if you had already been playing well prior, so it’s a mindgame that can prevent comebacks and rewards good early play. The pressure typically isn’t that bad afterward either
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Adam Sims
Adam Sims@Simatron3000·
@OGChewySnickers @SunnyD_FGC I imagine a lot of dp chars can just rip their dp after the flash as well? Like I get having 100 meter is a lot of resource but i always found it quite annoying there was basically nothing you could do if they wanna spend 100 on wake up super prc/rrc
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TF|OoeyGooeyChewySnickers
TF|OoeyGooeyChewySnickers@OGChewySnickers·
@Simatron3000 @SunnyD_FGC That would at least have a resource tied to it in order to beat it so I can see it. I was more thinking of making it whiff by shimmying the furthest spacing of the super, backdashing at the right time and etc
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