bobyout
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Regarding the generative AI usage in Crazy Taxi: World Tour. While the fact is concerning, especially regarding the future of other series like Sonic the Hedgehog, the extent of usage remains vague. In the description on the game’s Steam page, SEGA hints at the AI tools only being used for technical purposes and for routine tasks to help the creators concentrate on creative work. Brian Shea, the Executive Editor at Game Informer, revealed that the AI was used for some background assets of the project, which are still “subject to review by the development team”. This wording generally falls in line with many other publishers who disclosed such usage of AI recently, those being Capcom, PlayStation, Bandai Namco, Square Enix, and many others. #SEGA #SonicNews










Genuine question for any game devs here. Realistically, could the Crazy Taxi team swap out AI-generated assets for hand-crafted ones before a 2027 launch? Is that even feasible in that timeframe?

Imagine Wearing This to a Kids Water Park… 🤦






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Imagine Wearing This to a Kids Water Park… 🤦

Let’s talk about Crazy Taxi and Sega’s use of AI (a 🧵)



Sega confirms and responds to generative AI content in the new Crazy Taxi. "Generative AI was used to support our teams during the development of background assets for Crazy Taxi: World Tour," Sega says. gameinformer.com/2026/06/07/seg…




‘CRAZY TAXI: WORLD TOUR’ has been announced.

















