Chiro Visuals

104 posts

Chiro Visuals

Chiro Visuals

@chirovisuals

Dev & 3D specialist - Available for a new creative projects

worldwide Joined Şubat 2026
31 Following357 Followers
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Chiro Visuals
Chiro Visuals@chirovisuals·
This is an opensource fully procedural building generator running using @threejs . Building customization, (GPU instancing). Real-time snow, rain & wet surfaces. I reverse-engineered a Blender geometry nodes graph to TypeScript. Source code : github.com/achrefelouafi/…
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Chiro Visuals
Chiro Visuals@chirovisuals·
I built an opensource fully procedural ivy & fig tree generator🌿that runs in your browser using @threejs . Every vine, leaf, and branch is generated in real time, with no pre-made models. WebGPU renderer, GPU instancing & BVH-accelerated raycasting ... Source code: github.com/achrefelouafi/…
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Lionel Mora
Lionel Mora@lionel_mora·
We built an interactive 3D module to teach kids about what temperature does to water. - You adjust the temperature in real time - You see the impact on the state of water and what's changing at a molecular level - You can unlock two secret states in there if you pass a quick quizz This is the first of a giant series. We're turning the open source @withmarbleapp curriculum into a full bank of these interactive lessons. One for each topic kids learn in primary school. If you are a parent or primary school teacher, let us know in comments which module you want to see next. Link to play with the water lab below 👇
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Chiro Visuals
Chiro Visuals@chirovisuals·
This is an opensource fully procedural building generator running using @threejs . Building customization, (GPU instancing). Real-time snow, rain & wet surfaces. I reverse-engineered a Blender geometry nodes graph to TypeScript. Source code : github.com/achrefelouafi/…
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Chiro Visuals
Chiro Visuals@chirovisuals·
@onimae_dev @threejs Thanks for your comment, i’m not sure how it performs on mobile cause mainly i done it for pc but i think with some geometry optimizations u can get one running smoothly on it
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Manuel Arias
Manuel Arias@onimae_dev·
@chirovisuals @threejs Never done this before... how it works on mobile? The more I see projects like this I just find out i need to study more... f 🫩
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Chiro Visuals
Chiro Visuals@chirovisuals·
I built an opensource, real-time snowfall system using @threejs & @webgl❄️ GPU-instanced flakes, ice-crystal sparkles, Lake system with multiple settings & I added the ability to import a model and conrol how the snow behaves with it. Code: github.com/achrefelouafi/…
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Chiro Visuals
Chiro Visuals@chirovisuals·
@marcinignac @threejs Context providers (like Position/Index) just became values from the current array/loop index once the domain was fixed.
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Chiro Visuals
Chiro Visuals@chirovisuals·
@marcinignac @threejs The tricky part wasn't fields themselves it was preserving Blender's re-indexing after every Separate/Join, since that's where eager implementations silently diverge. This graph was also fairly feed-forward (no repeat/simulation zones), so that approach was viable.
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William Faucher
William Faucher@WillFaucherVFX·
After many months of work, I’m happy to (finally) announce the release of EasyWaterscape for #unrealengine! With realtime ocean/water simulation, dynamic foam & shorelines, underwater transitions, buoyancy, and one-click presets, it is what I think is the easiest water tool to use and get fantastic results with. You can get it right now on @fab Full tutorial here: youtu.be/dXuwb4PpodQ #gamedev #ue5
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YouTube
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Chiro Visuals
Chiro Visuals@chirovisuals·
@ArchXpi @threejs aha the texture maps are being loaded from the public folder, you need to copy all the images
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