avamander

3.8K posts

avamander

avamander

@Avamander

Inscrit le Mart 2011
1.1K Abonnements172 Abonnés
avamander
avamander@Avamander·
@DRO_oDR @f4micom i respect samsung in sticking to hdr10+ instead of dolby vision, but rest of the industry is super nasty in locking down content.
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Liam Castaigne
Liam Castaigne@voird33r·
@crackticker Maybe one day I will be able to afford a supercomputer that can actually decode 1080p AV1 at 24fps...
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avamander
avamander@Avamander·
@amfipeal @geerlingguy Pmst need, mida hetkel turult saab. PCIe USB4 või Thunderbolt üleminek on aga suht kallis.
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Jeff Geerling
Jeff Geerling@geerlingguy·
10G USB-C Ethernet adapters are now a thing... just ordered one ($87 shipped to US), probably will run out of first batch quickly: wisdpi.com/products/usb-c…
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Michał
Michał@msichal·
@mycoliza why not x1 to x1, same shit, better compatibility
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avamander
avamander@Avamander·
@RaySong19184922 @lafaiel Not just Linux support, Windows support as well. I'm fairly sure Microsoft has UEFI updates for Qualcomm boards still disabled because QC ships broken garbage.
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Ray Song
Ray Song@RaySong19184922·
@lafaiel If Qualcomm really wants to excel in compute workloads (e.g., program compilation), I think they should improve their Linux support...
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avamander
avamander@Avamander·
@1aubreygraham1 @StarbornSearcad @possiblyazure SB doesn't do that, if it does it's your skill issue. mobos without any TPM support are more than a decade old and belong to ancient CPU generations, they probably can't play modern games properly anyways.
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xenon
xenon@1aubreygraham1·
@Avamander @StarbornSearcad @possiblyazure secure boot completely fucks over dualboot, for one things like tpm arent even supported on some older mobos too, so those people just cant play the game at all
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avamander
avamander@Avamander·
@schteppe Massive fumble by Firefox not continuing that route
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avamander
avamander@Avamander·
@Anon76546854773 @DanNeidle Because it usually only gets to that point when all other mechanisms have failed. Trivial things either tend not to happen or they get fixed way before anyone decides to sue.
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Anon
Anon@Anon76546854773·
@DanNeidle Why do legal decisions in general cost so much money to produce? I’m thinking also of ones like your recent case.
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Dan Neidle
Dan Neidle@DanNeidle·
Four court hearings, probably £1m+ of fees, all to work out if large marshmallows are a "sweetened prepared food which is normally eaten with the fingers", and therefore subject to VAT. Spoiler: they are not. Because "A > B and C > D, (A + C) > (B + D)"
Dan Neidle tweet mediaDan Neidle tweet media
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avamander
avamander@Avamander·
@halvarflake I wanted it to generate a dashboard using LVGL and for the life of it, it couldn't get any of the rotations or monospace alignment right. When it doesn't see the direct result and can't iterate it degrades quick.
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Halvar Flake
Halvar Flake@halvarflake·
Example scenarios where Claude was extremely stupid in the last days: 1) Arguing that a change that moved work into multiple Python processes made GIL contention worse because the total number of CPU-seconds spent waiting for the GIL had gone up.
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avamander
avamander@Avamander·
@SebAaltonen 4K+ makes quite a few things pointless, such as heavy AA. I would expect there are other things as well that we don't have to do with higher PPIs. Unfortunately these temporal AA methods now are the only way some games do proper transparency, so I can't disable them :/
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
There's an infliction point. 1080p->4K->8K is 4*4 = 16x more pixels for a relatively small visual improvement. 60Hz->120Hz->240Hz->480Hz is 2*2*2 = 8x. We need 128x faster GPU to render identical graphics at 8K@480Hz versus 1080p@60Hz. Or do we spend some of that 128x GPU improvement on visual improvements instead and some of that 128x improvement to implement clever upscaling on both spatial dimension and time dimension. It makes sense because A*B scales differently as A+B when both numbers grow. This whole debate started when PS4 Pro added 4K support (over PS4 1080p) with a big marketing push to ship 4K games for new 4K TVs. PS4 games were struggling to hit 30Hz, and PS4 Pro only had 2x faster GPU to render 4x more pixels. Devs invented techniques such as checkerboard rendering. Ubisoft's For Honor was the first game with the modern temporal upscaler algo (instead of checker/scanline upscalers). If you don't have enough budget to hit your target resolution, you have to either simplify graphics or upscale. People didn't want PS5 Pro games to look worse than PS5 base model, so they chose clever upscaling (IIRC the Ubisoft TAAU algo took 3% of frame time).
notch@notch

DLSS fundamentally makes no sense. Because the graphics card is too slow to run the game at reasonable speeds, you use THE SAME HARDWARE to run a neural network to generate frames in between the existing ones.

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avamander
avamander@Avamander·
@nucknyan The single worst part is complaints about VT-d/virtualization support. HVCI is literally one of the very very few things actually considered a security boundary by Microsoft. It's such a massive leap in Windows security that having it disabled is really doing people a disservice.
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Searcad
Searcad@StarbornSearcad·
@Avamander @possiblyazure Thanks for letting us know that you'll let any company hold your pc hostage just so you can play a shitty game
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