lethe@0xl3th3
I guess it's time to say it out loud - the Autonomous Worlds scene is dead.
Over. Finished. Done.
AW had, of course, always been an astroturfed fake-narrative - it's real purpose was to let the grant-dependent boys at @latticexyz keep the money rolling for a little longer before the Ethereum foundation cut them off for good.
But after years and years of self-promotion, in the end, they *had* to ship something for real - all leading up to the utterly failed launch of @redstonexyz - quite possibly the most utterly impotent attempt to launch a blockchain I've ever seen, and I have had 3 separate periods in my life so far of building on Cosmos.
Redstone failed so hard that literally everyone depending on that scene fled like rats from a sinking ship. @skystrifeHQ has shut down, @movingcastles_ has gone silent, and every other builder is now either working in another industry or doing "social experiments".
It turns out, in the end, you actually have to learn how to launch products and make them connect with real users. Isn't that crazy? Yes, self-importance, egotism, and running conferences full of wannabes doesn't actually create PMF from thin air.
In the end, despite all the conferences, and all the promises, the only people still building towards mainnet are my own firm (@asph0d37) and @primodiumgame, who I want to say are super-based and have been giving us the only real competition for a year now.
But otherwise - Autonomous Worlds was a fucking larp. I said so at the time, I've been saying so for a year, and now I'd like to say it a few more times while standing on the rotting corpse of that repulsive fake-attempt at a community.
Autonomous Worlds was a fucking larp.