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CheDAO

@CheDAOLabs

Worlds birthed from pure imagination, shaped by the unseen. Parent company of @AW_Research & @cryptsncaverns

Autonomous Worlds Katılım Nisan 2023
24 Takip Edilen365 Takipçiler
CheDAO
CheDAO@CheDAOLabs·
We are excited to announce that we won 🥇first and 🥈second place at the hackathon hosted by @redstonexyz with our projects, 'BADWILL' and 'Journey to Utopia'. 'BADWILL' is an unsecured NFT loan platform using SBTs to enforce repayments, developed for This Cursed Machine by @movingcastles_. 'Journey to Utopia' is a team-based multiplayer game exploring ideal vs. real worlds through puzzles, built on top of @DownstreamGame.
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Redstone Chain@redstonexyz

@skystrifeHQ @0xshora @scryptedinc @DownstreamGame @PavelRudolf3 12/ TIME FOR THE WINNERS! 🥉 "Sky Strife Hotkey Bar" from @PavelRudolf3 ($1,000 prize) 🥈 "Journey to Utopia" from @JamesXgs16318 @BihuiShi and @book_frostStar ($2,000 prize) 🥇"BADWILL" from @Gink5814 @AW_Research and @ButLookAtMeNow ($4,000 prize)

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CheDAO
CheDAO@CheDAOLabs·
Our new website is now live. Link: chedao.io
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Crypts and Caverns
Crypts and Caverns@cryptsncaverns·
1/6 Calling all dungeon masters! Embark on an epic journey with the C&C Edition of #LootSurvivor competition. 🎮 Test your skills, conquer challenges, and emerge victorious in the ultimate gaming showdown! We are offering 11 C&C NFTs as rewards for participants in this event!
Crypts and Caverns@cryptsncaverns

1/8 C&C version of #LootSurvivor has officially launched on @Starknet testnet. Now you can play the game via: loot-survivor.chedao.io

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AW Research 🔜 Consensus🇭🇰
C&C‘s adaptability as a map module in focg: In Loot Survivor, C&C serves as a game instance of Loot Survivor, allowing players to have a more functional and immersive experience. Attributes such as map names will also be presented in the game.
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AW Research 🔜 Consensus🇭🇰
Autonomous Worlds Ecosystem Onchain gaming is the wave. How many games will we have?
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AW Research 🔜 Consensus🇭🇰
𝐀𝐖 𝐃𝐀𝐘 - 𝐅𝐢𝐫𝐞𝐬𝐢𝐝𝐞 𝐜𝐡𝐚𝐭 𝐑𝐞𝐜𝐚𝐩 Moderator - @norswap Guests: @Kooshaba @lordOfAFew In the Fireside chat, we're thrilled to welcome three trailblazers in FOCG and AW scene. These pioneers explore a range of compelling topics, from the intricacies of game design to the challenges and innovations shaping the future of on-chain gaming. 𝐆𝐮𝐞𝐬𝐭 𝐢𝐧𝐭𝐫𝐨𝐝𝐮𝐜𝐭𝐢𝐨𝐧 𝐊𝐨𝐨𝐬𝐡𝐚𝐛𝐚: You can call me Andy. I work at Lattice, focusing on Mud. Specifically, I'm involved in Skystrife. 𝐋𝐨𝐚𝐟: I'm one of the core contributors to the Realms ecosystem and also to Dojo, an on-chain engine running on StarkNet. I've been working on building on-chain games for a couple of years now. 𝐐𝐮𝐞𝐬𝐭𝐢𝐨𝐧 𝟏 𝐍𝐨𝐫𝐬𝐰𝐚𝐩:What do you think about the fun factor in your game, what will bring user enjoyment? 𝐋𝐨𝐚𝐟 believes that everyone is still exploring interesting games. He appreciates the permanence of these games and highlights the competitiveness and challenge of Loot Survivor as an example. 𝐊𝐨𝐨𝐬𝐡𝐚𝐛𝐚 is fascinated by two distinct forms of fun observed in Dark Forest and traditional games. He shares his experience of launching the last round of Dark Forest at EthDenver and his views on the importance of real-time decision-making in Skystrife. 𝐐𝐮𝐞𝐬𝐭𝐢𝐨𝐧 2 𝐍𝐨𝐫𝐬𝐰𝐚𝐩: Were there features you wanted to implement in your project but couldn't, due to these constraints?Did these challenges inspire any creative or innovative solutions? 𝐋𝐨𝐚𝐟 considers storage cost as the main challenge they are currently facing, especially when running games on the mainnet. He is optimistic about overcoming this hurdle in the next 24 months and mentions an innovative solution implemented in Loot Survivor, which involves extensive compression to minimize gas costs. 𝐊𝐨𝐨𝐬𝐡𝐚𝐛𝐚 insisted that all maps should be human-created and stored on-chain in the initial stages of Skystrife. He shares how they optimized on-chain map files, enabling anyone to upload a map for just a few dollars, allowing any Skystrife player to play on that map. 𝐐𝐮𝐞𝐬𝐭𝐢𝐨𝐧 3 𝐍𝐨𝐫𝐬𝐰𝐚𝐩: Why build on-chain? 𝐋𝐨𝐚𝐟 emphasizes the key to effectively scaling games through app chains and horizontal scaling. He mentions their work at Dojo and the approach of managing most operations on the client side, similar to using ZK state channels, to enhance client-side computing. Additionally, he suggests creating channels to reduce latency. 𝐊𝐨𝐨𝐬𝐡𝐚𝐛𝐚 expresses concerns about the trade-off in client-side computing, particularly in terms of response time, and its limitation on real-time interaction. He also voices reservations about the composability of the L3 approach, especially regarding inter-game interactions. He shares his hopes and doubts about the launch of Skystrife and the creation of new content. 𝐐𝐮𝐞𝐬𝐭𝐢𝐨𝐧 4 𝐍𝐨𝐫𝐬𝐰𝐚𝐩: Within each world, full composability is essential. This might necessitate its own blockchain, but it's feasible across different worlds too. There should also be a secondary level of composability. Can you think of a scenario where this approach would be particularly effective? 𝐊𝐨𝐨𝐬𝐡𝐚𝐛𝐚 proposes an integration idea where entering a SkyStrife match requires proving completion of a task in Loot Survivors. He notes that such integration is impossible if everyone is on separate app chains. Additionally, he expresses a desire to modify elements of one game within another, like burning something in one game when a unit is lost in another. 𝐋𝐨𝐚𝐟: Discusses a solution to this problem, such as direct verification on Starknet. He talks about submitting proof on Starknet along with ownership and emphasizes the feasibility of this verification. 𝐐𝐮𝐞𝐬𝐭𝐢𝐨𝐧 5 𝐍𝐨𝐫𝐬𝐰𝐚𝐩: Do you believe blockchain is essential for what we're building here? 𝐋𝐨𝐚𝐟 discusses how Bitcoin solved the consensus problem and highlights advancements in zero-knowledge proofs, which could allow certain operations to bypass the need for a blockchain. In gaming, for instance, players might not need a blockchain to play the game itself but could generate and verify proofs client-side, maintaining trust without constant blockchain use. 𝐊𝐨𝐨𝐬𝐡𝐚𝐛𝐚 offers a philosophical perspective on the trend of players becoming the true owners in MMO games. He suggests that blockchains could revolutionize gaming by enabling an entirely on-chain revenue stream, creating a truly autonomous environment where players have the power to shape and evolve the game world. 𝐐𝐮𝐞𝐬𝐭𝐢𝐨𝐧 6 𝐍𝐨𝐫𝐬𝐰𝐚𝐩: I'd like for some war stories of things that happened to your game. 𝐋𝐨𝐚𝐟 discusses the challenges of creating complex games, particularly highlighted during the development of Loot Survivor. He emphasizes that game development is a difficult task filled with lessons. 𝐊𝐨𝐨𝐬𝐡𝐚𝐛𝐚 shares an issue encountered during Skystrife's playtest, where players couldn't join matches due to an unexpected surge in gas usage in their system, making the game practically inoperable. 𝐐𝐮𝐞𝐬𝐭𝐢𝐨𝐧 7 𝐍𝐨𝐫𝐬𝐰𝐚𝐩: How you come up with ideas? 𝐋𝐨𝐚𝐟 stresses the importance of complete dedication to one's project, essential for creating impactful work. 𝐊𝐨𝐨𝐬𝐡𝐚𝐛𝐚 spends his free time playing games and interacting with his nephews, drawing inspiration from their creativity. 𝐐𝐮𝐞𝐬𝐭𝐢𝐨𝐧 8 𝐍𝐨𝐫𝐬𝐰𝐚𝐩: What do you think is the best game idea or infrastructure idea that nobody is building right now that you would really like to see? 𝐋𝐨𝐚𝐟 discusses the significant challenge of managing hidden information in on-chain games, emphasizing the importance of solving this issue as hidden information is a vital element in these games. 𝐊𝐨𝐨𝐬𝐡𝐚𝐛𝐚 mentions the games he's playing and those he'd like to see on the blockchain, such as Runescape or games similar to Loot Survivor, and expresses admiration for the infinite playability of Roblox. Read the whole📌 mirror.xyz/dashboard/edit…
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AW Research 🔜 Consensus🇭🇰
@cryptsncaverns submitted a @LootRealms grant application for Frontinus house. @@CheDAOLabs will develop an Adventurers module for Realms Eternum and integrate C&C into it.
Crypts and Caverns@cryptsncaverns

1/ We have recently submitted a @LootRealms grant application for Frontinus House. In brief, we will be taking on two important tasks: 1. Develop an Adventurers module for Realms Eternum. 2. Integrate C&C into Realms Eternum. Let's dive into what's in store!

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Crypts and Caverns
Crypts and Caverns@cryptsncaverns·
1/ We have recently submitted a @LootRealms grant application for Frontinus House. In brief, we will be taking on two important tasks: 1. Develop an Adventurers module for Realms Eternum. 2. Integrate C&C into Realms Eternum. Let's dive into what's in store!
Realms.World ☁️@LootRealms

Develop a game inside Realms.World with support >Biblio DAO is building an ecosystem filled with onchain games. >Frontinus House offers grants to kickstart new projects. >10 projects funded. 10 more this round. Round 2 is OPEN - apply before 04/11/2023 at 20:00 UTC

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Crypts and Caverns
Crypts and Caverns@cryptsncaverns·
1/ @dojostarknet unlocks a new era for on-chain gaming with provable RNG, private inputs, core infrastructure, and affordable computation. As an open source engine built on Cairo, Dojo empowers permissionless innovation for devs to build autonomous worlds inthe future.
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Realms.World ☁️
Realms.World ☁️@LootRealms·
Unveiling ‘The Black Paper’ and the 'Lordship Protocol' 👑 A reflection on the journey to become the foremost decentralised onchain gaming ecosystem, with a dozen games in dev on @starknet 👑 A protocol proposal developed collaboratively by DAO members bibliotheca-dao.notion.site/The-Black-Pape…
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