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PlayTestPotential
108 posts

PlayTestPotential
@PlayTPotential
Documenting my experience developing a new but familiar supply chain game. Developed a few hobby and professional projects, but working on games this time.
Inscrit le Ağustos 2024
10 Abonnements7 Abonnés

2/3
Which Factory Icon do you like more?
Make your voice heard!
I'll post an update at the end of the week with the best one!
What's the craziest input/factory/output combination you can come up with for one of these factories?
#IndieGame #GameDev
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#1 / #3
Which Factory Icon do you like more?
Cast your vote and tell me what you like about your favourite!
I'll post an update at the end of the week with the best one!
What do you like most about your favourite?
#IndieGame #GameDev
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@leitorbeta1627 That sounds great!
As this is still early and this seems like more of a business offer, I cannot provide any financial rewards for this currently.
I will be posting more about the release soon, if you are still interested by then. Thanks. I'm happy to follow up then.
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@PlayTPotential Hey, this looks really interesting 👊
I usually review early-stage products and point out UX issues, clarity problems and improvement opportunities.
If you want, I can take a look and share some structured feedback.
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I'm releasing my prototype on itch.io.
Being free to play and looking for feedback on the initial stages of my game.
It is it's own game, perhaps a prequel to the rest of my ideas.
Has anybody had any experience with this? Good, or Bad, etc.?
#IndieGame #GameDev

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@Lanstrash I really like the art in this.
You can already tell that King Slime is a great mix of cute and deadly.
It looks like everything is playing smoothly as well.
How much content are you planning for this game? Is it more story or something else?
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Testing more King Slime moves. Going to work on a different enemy next. Will polish later. #indiedev #gamedev #screenshotsaturday
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@JamesBerkelmans This already looks awesome!
It's like you have really created something fun and interesting here, as you battle mobs to get to safety by teleporter.
I have loved the mounted gun on vehicles thing since HALO and the extra survival mechanics makes it even more chaotic! I love it!
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@kuroda_ryo Art style looks great!
The character selection reminds me of advance wars, with the main character and then the silhouette character behind.
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@harold_krell Not sure if your game is a platformer but it has some nice potential to not only jump on the tied up balloons, but to jump from one untied balloon to the other.
All the art looks great!
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@n3mbo @KraftworkOrange Clear!
It doesn't look like Friendly Fire mode was enabled though.
This looks really good. It also looks like there is a whole host of options to go through, as well as setups. Doesn't have to be run and gun.
Great to see.
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Been working on bugs and the localization systems. Have to give a big thanks to @KraftworkOrange for the music. #gamedev #indiegame #rts
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@Cyber752Games The whole look is really clean. Nice UI that seems to show you exactly what is going on.
Brakes are essential, got to move quick.
I am releasing a prototype this month that will one day have trucks in it, in a later release. Hope it starts to look like this soon.
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A day in a trucker's life… Traffic was tough! 🚛💨 Keep your trailer intact. Don’t get hit.
Wishlist Cargo, Please!
#gamedev #indiegame #indiedev
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What's the first thing you cut out when creating a new release?
For me, it is the more touchy parts of the mechanics. I can save these for later as I get feedback.
I do try to fix all crashing/game breaking errors before release though.
Anything I missed?
#IndieGame #GameDev
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@Slapunas This shift selection looks amazing!
I like how to goes to all of the different places, zooming in and out. Makes it feel like you are working throughout a living city.
Great work!
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@yublockgames The results screen looks great and it really seems to match the rest of the art style.
Turned the sound on and thought I was getting shot, but the Background Music is excellent as well.
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@zehnjucht I'm always fascinated by different peoples test areas. This looks amazing!
The grenade combo seems to work well and looks good too.
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@KarolSollich I really do like the sway. Sometimes it is the little things that make it all the more fun, although sometimes they take a lot more time than expected.
It also looks like the liquid is moving inside the bottle. It's not right? Might just be an illusion :)
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Those tilting bottles are a very important and totally necessary update.
#indiegame #gamedev
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@KiroTeamGames @GreyAlien This look great!
I'm a bit worried that the fighters have to run a long way to attack each other and then get hit in the back on the way to their starting position. Perhaps a quicker attack move might be needed.
Is there a chance for closer combat?
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@GreyAlien Thank you for hosting #TurnBasedThursday
Development Update: Turn order is now visible during combat for more strategic choices. Turn frequency is based on a SPEED stat.
#gamedev #indiegamedev #rpg
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🕯️ The deck is shuffled, the hour is nigh. #TurnBasedThursday awakens, and we rise to host.
#Gamedev & #IndieDev warlocks: lay your turn-based offerings in the replies. RPGs, roguelikes, strategy… all may be cast in.
Adventurers: step into the thread.
The ritual begins 🔁🩸
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@caggamedev I'm not a huge fan of bullet hells, but I really like the atmosphere here and the heightened sense that absolutely everything is trying to destroy you. Great Colour scheme as well, helps to sort out the boss and the little fighter jet things, as the boss scope closes in.
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@snowdaysoftware This looks cool.
Do you get extra runs for breaking everything in the room?
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🚨I still have a ton more polish to add and also do a few finishing touches on a couple levels but Indoor Baseball will be out THIS MONTH 🤯 Who is ready to crush home runs and crush your opponent??
#indiegames #gamedev #baseball #mlb #sports
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@imbananacrazy I'm suddenly expecting myself to launch through a portal as a personality core attempts to end me.
The level and boss design look great! Keep it up!
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@FADE_TTRPG Exactly!
Indie Dev is fun and easy, until you decide to actually make something playable for others, causing a huge list of crashing errors to suddenly appear.
Fires or not, you have to fight your way to the vision that you have set for yourself!
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Indie Dev Truth Bomb #271
"You must be prepared for the following to happen to all of your work... More than once..." =)
#Indiedev #indiegame #gamedevlife
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