@embyr.bsky.social

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@embyr.bsky.social

@embyr.bsky.social

@EMBYRdev

👩‍💻 Creator of @SPRAWLfps & func_godot. ⌚ Prev. Warframe, Sea of Thieves & Horizon: COTM.

Liverpool शामिल हुए Mayıs 2020
549 फ़ॉलोइंग1.6K फ़ॉलोवर्स
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@embyr.bsky.social
@embyr.bsky.social@EMBYRdev·
So excited to finally announce SPRAWL zero! We've been working on this in secret for the past couple of years! We're taking a leap forward to the 2000s, inspired by the era of classics like Halo! // Y2K is back //
SPRAWL zero@SPRAWLfps

IT'S TIME! Today we are proud to announce the next chapter in our universe: SPRAWL zero. Inspired by classics like Bungie's Halo and Marathon, as well as Half Life 2 and anime from the era, this is our love letter to the golden years of FPS. Y2K is back.

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@embyr.bsky.social
@embyr.bsky.social@EMBYRdev·
If you're wondering why trans people are so "whiney" this is what we have to deal with on a daily basis.
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SPRAWL zero
SPRAWL zero@SPRAWLfps·
A city choked in ash and smog.
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Kirk
Kirk@KirkWoodes·
I never planned on having takeoffs and landings in the game, but it felt like wasted potential with the floating islands right there
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Paulo Souza
Paulo Souza@UnrealPaulo·
Unemployment day #50 and I'm building a modular CSG-like modelling plugin for UE.
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@embyr.bsky.social
@embyr.bsky.social@EMBYRdev·
@paripy140 What would you say is missing before it actually becomes usable? Starting a new project and trying to decide which direction to take things.
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Paripy
Paripy@paripy140·
試したことがなかったので、Physics Control Component と Chaos Mover を連携させてみました。 思った通り相性ばっちりですね。 ChaosMoverがちゃんと使えるようになれば、移動床はKinematicじゃなくて物理になりそうです。 #UE5 #UE5Study #ChaosMover #PhysicsControlComponent
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SPRAWL zero
SPRAWL zero@SPRAWLfps·
Arkane's games like Dishonored and Prey are huge influences on our dev team, and we wanted to capture some of their emergent gameplay in our world design.
Bel@itsmebelb

This game has so much sauce man🤤

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Vera Lux
Vera Lux@LUXSYS·
>>/ working on a clunky game with @AbysmalDweller (he has created amazing LIDAR technology)
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SPRAWL zero
SPRAWL zero@SPRAWLfps·
Like tears in rain.
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@embyr.bsky.social
@embyr.bsky.social@EMBYRdev·
@Foo1189 @SPRAWLfps Unreal engine 5 now has chaos destruction but we only use it very rarely and usually stick to model chunking to keep the game feeling era appropriate.
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ISO@Foo1189·
@SPRAWLfps Is there anyway to implement physX or how other engines handle destructible props
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SPRAWL zero
SPRAWL zero@SPRAWLfps·
If they try to hide behind cover... Destroy it!
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Brandon
Brandon@LibOrNormal·
How Liberal Men pump up their vehicle tires....
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Solstice Initiative | &, iI
Solstice Initiative | &, iI@Solstice_One_·
@SPRAWLfps okay, but what if they were a running tank? what if they could sprint and barge through their enemies, or kick their enemies into (through 🤤) walls?
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SPRAWL zero
SPRAWL zero@SPRAWLfps·
Unlike agile parkour protagonists, FIVE is designed to feel heavy and grounded like a powerful "walking tank."
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jitspoe
jitspoe@jitspoe·
@Cdennyblog I also made them align with the texels for an extra retro look.
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@embyr.bsky.social
@embyr.bsky.social@EMBYRdev·
I've created a new Godot PR! This change adds a Fixed Resolution mode to SubViewportContainer to make it much easier to create low resolution games that handle input passthrough correctly. github.com/godotengine/go…
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PC Gamer
PC Gamer@pcgamer·
Citing Halo, FEAR, and Half-Life 2 as inspirations, Sprawl: Zero waves goodbye to boomer shooters and heralds the arrival of the Millennial FPS pcgamer.com/games/fps/citi…
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BrutalZlim
BrutalZlim@BrutalZlim·
My heart just jumped out of joy!! SPRAWL Zero just got announced and it looks SO GOOD!!! Combat in Sprawl Zero is fast-paced but grounded. Enemy squads will communicate and coordinate to wrestle the advantage. Flanks, covering fire, and grenades will flush you out, creating dynamic firefights inspired by classics like F.E.A.R. and Halo.
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