@zachtronics I was cleaning out my garage and found the TIS-100 manual I printed when the game came out. It’s now looking lore accurate having been subjected to a decades worth of garage dust.
Did you miss out on the deluxe editions for previous Zachtronics games? Check out the Zachtronics Museum, a website with high-resolution PDFs of all the printed materials we've made over the years. It includes a lot of envelopes!
zachtronics.com/zachtronics-mu…
@Rafael05087259@SteamDeckHQ Do you have any Bluetooth devices paired to it? I was running into the same thing but it was due to my Bluetooth mouse randomly waking it up.
@SteamDeckHQ I have experienced the bug that the Deck wakes up from sleep randomly. Is it something widely known right now or does it happen completely randomly at people?
A new #SteamDeck update was released that adds a feature to turn your display off while downloading games, saving battery, and reducing the small risk of OLED burn-in:
steamdeckhq.com/steam-deck-upd…
@UploadVR I played Ultrawings 2 when it first came out on the Quest. The developers were really active in their discord and really engaged with the community to make improvements. Definitely devs worth supporting in my opinion.
@MisterAddons How far did you get in Star Fox Zero? For me the first level was great I couldn’t see why people didn’t love it. A few levels later I didn’t feel like I was having much fun and I’m not sure why. This was a while ago and I’m tempted to try it again.
@SteamDeckHQ I’ve only played Deadlock and really enjoyed it. I played it mostly on the Deck. I believe it has native controller support, but I ended up using the Keyboard/Mouse mapped to the Steam Deck controls.
@AntonHand When Hitman 3 won Steam VR game of the year in 2022, thats when I realized how little stock should put in these awards. With all the data Steam has, I would love see awards based on actual player engagement, not even necessarily user reviews.
Steam Awards are a vapid popularity contest, that for VR games simply boils down to 'How many non-VR gamers have heard of the game'.
A 75% game w. 262 recent reviews winning over the 1.0 release of a HUGE game with 96% and 781 recent reviews makes no sense.
Remove the category.
The unmistakable Signature and Soul of the CRT.
On your HDTV. In 4K.
Unlike its 2D predecessors, the N64 wasn’t just about pixels. The original hardware's distinctive approach to rendering polygons and textures depends on the CRT far more critically than simpler 2D systems. It’s the N64, reborn.
Analogue 3D’s Original Display Modes are meticulously reproduced, virtually indistinguishable recreations of CRT displays. Capturing the warmth, depth, and texture in every frame. The soft glow of phosphor and vibrant colors unite with immersive scanlines and shadow masks. This isn’t just upscaling — it’s an unprecedented transformation.
Introducing Analogue 3D. A reimagining of the N64.
In 4K resolution. Perhaps the greatest multiplayer system of all time. Analogue 3D is the worlds first 100% compatible with every original N64 game ever made. Region Free. Bluetooth LE. Dual-band Wifi. Four original-style controller ports. Entirely new, next generation Analogue hardware featuring 3D OS. Engineered entirely in FPGA. No Emulation.
Full announcement here: analogue.co/3D
Available for preorder Oct 21st, 8am PDT.
@analogue Looks really great, but I hope F-Zero X was considered. Trying to play F-Zero X with any modern analog stick is very tough, it’s much easier (and fun) to play it with the original “squishy” N64 controller.
8BitDo 64 Controller.
An Icon never felt so new. We worked closely with 8BitDo to design a wireless bluetooth recreation of the original N64 controller with a modern form factor. Crafted with an uncompromising attention to detail, the c-buttons, d-pad, and A/B buttons retain the original size, sub-layouts, and feel.
Featuring a superior quality HALL Effect joystick, with the original-style N64 gate. Say goodbye to the infamous loose joysticks that plagued original controllers. And now you can even update your 8BitDo 64 Controller directly with Analogue 3D simply by plugging it in.
A tribute to play N64 like never before.
@SteamDeckHQ Aero GPX is a really promising F-Zero like game that still in active development, but just came out with a new demo for Next Fest. I’ve tried a bunch of games hoping to scratch that F-Zero itch and this is only one thats done it for me.
We will be spending today trying out some Steam Next Fest demos on #SteamDeck for an upcoming article/video!
What demos would you all recommend? And if you are an indie dev with a demo in the Next Fest, please comment with it so we can check it out!
@Plagman2@gamingonlinux Thanks for working on this! What’s the ramification of invalidating the shader cache? I’m probably mistaken, but I thought this happens already anytime theres an update to the Deck (after every update all my installed games start also update, which I thought was the shader cache)
@gamingonlinux I was just testing the fix on Deck tonight - it invalidates precompiled shaders so we'll need some care in rolling it out, but it's on the way.
@gamingonlinux I appreciate you covering this, also great workaround you posted about remapping the right stick/pad to a mouse input. Keep on keeping on.
@Skinney@Wario64 It runs really well, I can’t remember if I had to change any settings to get a stable 60 FPS, but its solid when it counts (swinging and whatnot). There are dips when the camera pans around sometimes but nothing too bad.