PacificByte

57 posts

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PacificByte

PacificByte

@PacificKB

Software Developer & modder aficionado. Songs Of The Machines: https://t.co/aObgbrSBBm

Bergabung Ekim 2014
53 Mengikuti52 Pengikut
PacificByte
PacificByte@PacificKB·
@MarggxDev I've used your mod for some quick assets, it honestly rocks. Only issue is the hitbox, but even like this is soo helpful!
PacificByte tweet mediaPacificByte tweet media
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Marggx
Marggx@MarggxDev·
"Model Creator" now has a custom tool: "Entity Tool+" It lets you precisely move and edit entities via a UI, making it much easier to adjust position, rotation, and a lot more instead of doing everything with movement. This should make building with entities a lot smoother and more precise. #Hytale #HytaleModding
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PacificByte
PacificByte@PacificKB·
@lussuria_mc Thank you, it's dynamic, basically i'm looking for the free segments at the sides of the road and checking for a free slot. You need other checks after that but the core idea is that. If it cannot find a road, it spawns a new one
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Luxvergan
Luxvergan@lussuria_mc·
@PacificKB This looks really clean 👀 How are you handling the building logic under the hood? Is it grid-based or more dynamic placement?
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PacificByte
PacificByte@PacificKB·
Here is a demo (WIP) of the building system
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PacificByte
PacificByte@PacificKB·
The tavern is now open! 🧑‍🍳 Also wrapped up the builder system: The mayor now decides what to build, and if the material requirements are met, construction starts and progresses through multiple stages.
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PacificByte
PacificByte@PacificKB·
@KokeriaDev Yep, but got one month so I hope to bring it to an acceptable level ':D
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PacificByte
PacificByte@PacificKB·
@ShargonHT But yeah, as much it can auto run, i can make it run by the user commands ^^
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PacificByte
PacificByte@PacificKB·
@ShargonHT Happy to hear, atm the objective is to have the village spawn in the world, and have it live with npc scheduled lifes so that you could return to the same village and see expand (or die)
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PacificByte me-retweet
CurseForge
CurseForge@CurseForge·
CALLING ALL MODDERS: Here’s your chance to win up to $10,000 for your Hytale mods! The Hytale New Worlds Modding Contest starts NOW, with $100k in total prizes spread across 65 winners🔥 Compete in the contest’s three different categories - Worldgen V2, NPCs, and Experiences - for a chance to win big and bring amazing new mods to Hytale.
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PacificByte
PacificByte@PacificKB·
@KryyssX I'm definitely taking into consideration making them looking like normal blocks and change appearance when hit😄
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Kryyative
Kryyative@KryyssX·
@PacificKB Funnily enough. I think you'd find people enjoy these being like Zelda's Ocktoroks with them being ranged and disguised as scenery. You could call them Oretoroks 😜
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PacificByte
PacificByte@PacificKB·
Ore Shells 0.1.0 is now live on CurseForge! Ore Shells adds small ore crabs that spawn underground. Defeat them and ore blocks spawn all around you! Every ore crab tier has its own personality. Would love your feedback! curseforge.com/hytale/mods/or… #Hytale #HytaleModding
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PacificByte
PacificByte@PacificKB·
@Kaupenjoe Here is the Sheep - Bat. It could be a cool npc
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PacificByte
PacificByte@PacificKB·
Health and damage values definitely need tuning 😂 Spawn logic is now defined for every OreCrab, and the core behavior system is up and running. Copper/Iron → Flees Thorium/Cobalt → Retaliates Gold/Silver/Adaman → Attacks you Good risk scaling? #Hytale #HytaleModding
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Caleb McCartney
Caleb McCartney@Mcc_Cal_·
@PacificKB @_Hawkon Wanted to reach out as my team at Terra Nova would love for you to test it out. Would I be able to message you about it, its for worldgen v2
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PacificByte
PacificByte@PacificKB·
@_Hawkon I really like your in-depth video analysis. They’re inspiring and show what Hytale could look like!
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PacificByte
PacificByte@PacificKB·
@_Hawkon Thanks, I'm implementing spawning (zone 1 and 2 are done). Next is custom interactions, lower ore will run away and stronger ore will fight you (and have more health). I'll have to set the proper ore spawn radius and chances, open to ideas ^^
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Hawkon
Hawkon@_Hawkon·
@PacificKB Really great work! Love to see it!
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