ShargonHT

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ShargonHT

ShargonHT

@ShargonHT

Gameplays, modelado 3D y updates de Hytale Canal Youtube: https://t.co/qBUkwjU3Lb Directo Twitch: https://t.co/ezKuTZOIRc

See my Hytale models here: Bergabung Kasım 2020
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RedEng Developer
RedEng Developer@RedstoneEngine0·
Updated my Loading Screen World with the new Update! Was able to make caves look better, fix the spacing on my village assets, and fix Kweebecs not spawning! While I made the cave openings using math, I'll definitely consider making prefabs next time #Hytale #HytaleModding
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PacificByte
PacificByte@PacificKB·
@MarggxDev I've used your mod for some quick assets, it honestly rocks. Only issue is the hitbox, but even like this is soo helpful!
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Kirschdieb
Kirschdieb@Kirschdieb·
All stalactites / stalagmites are prefabs. I also created some other prefabs, as well as some new blocks
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Marggx
Marggx@MarggxDev·
"Model Creator" now has a custom tool: "Entity Tool+" It lets you precisely move and edit entities via a UI, making it much easier to adjust position, rotation, and a lot more instead of doing everything with movement. This should make building with entities a lot smoother and more precise. #Hytale #HytaleModding
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ShargonHT
ShargonHT@ShargonHT·
@lunaronin777 Thanks for answering! Really appreciated! I am working on some new NPC models for Hytale, and I am starting to figure out how to add them alongside some prefabs in game, so I am trying to compile some info from those who already made some alike stuff.
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Lunaronin777
Lunaronin777@lunaronin777·
@ShargonHT Randomly generated and orientated segments like this 31x131x31 in world gen v2, and different folders of prefabs have different weights.
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Slamma
Slamma@Slammaaa·
I've modded another 4 new flowers to Hytale! 🪷 Pink Poppy Muhly Grass Dianthus Birds of Paradise!
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Thomas Frick
Thomas Frick@ThomasFrick·
#hytaleNPCfacts, the Tetras bird is actually inspired from the « Grand Tetras des Vosges », a protected bird from my area of France. Considering how the real bird behaves, it was a great candidate to play with funny interactions… @Hytale
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DeepCanionStudio
DeepCanionStudio@Canion08·
Mesa generator made with worldgen v2, only issue with it is the time it takes to generate. Also with how fun it is to make stuff like this, i think i will hold off on porting my mc mod and just make more world gen stuff. #Hytale #HytaleModding
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HytaleModding
HytaleModding@HytaleModding·
MOD HIGHLIGHT: Endgame & QoL Endgame content expansion — 3 phased bosses, 2 themed dungeons, 130+ items, 10+ custom NPCs, wave survival challenges, accessories, achievements, bounties, bestiary, traders, and deep in-game configuration. CurseForge: curseforge.com/hytale/mods/en…
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Violet's Workshop 🔨
Violet's Workshop 🔨@violetworkshop·
Violet's Workshop has released! ⚒️ 🪑 Violet's Furnishings 🧸 Violet's Plushies 👕 Violet's Wardrobe 🎵 Violet's Music Players Remember to use code 'VIOLET' to support future updates! ⭐️
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Breadley
Breadley@breadleyishere·
so i hear yall like deserts (tonight's quick worldgenv2 sketch)
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emii@zymymardoll

@breadleyishere ik your doing tests n stuff but i havent seen many people work on desert/dry environments like mesa, dunes, and savannah and it would be super cool to see

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SAMPL3R
SAMPL3R@MedianiSamuel·
Teaming up with @_Meyos and @nepertunity to make biomes for the Hytale New Worlds Modding Contest! Our project is called Neymeros, inspired by Avatar's Pandora world, here's a first glimpse at what we've been working on 👀 #Hytale #HytaleModding
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ShargonHT
ShargonHT@ShargonHT·
@RedstoneEngine0 @Herborus Your tutorial is really good. I have seen many people who took it as foundation to start to learn worldgenv2 editing, and nowadays they are doing great things! I have watched it myself and I might try it out as well...
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RedEng Developer
RedEng Developer@RedstoneEngine0·
@Herborus Hey that's great! Glad I could help! What you've been making looks really cool so far! Excited to explore all the different worlds when the contest's done!
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