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HYCHAIN Node Key Sale Is Live + My Thoughts You can mint them at nodes.hychain.com --- My Thoughts On HYCHAIN.. Before we start, I pose the question - What do you think it takes to build the largest platform for blockchain enabled games in the world? @HYCHAIN_GAMES is positioning to attempt to bring existing and in-development games with the largest potential for global adoption to web3 through our layer 2 chain powered by arbitrum's anytrust technology & our own proprietary infrastructure. Currently, @hytopia is set to be one of the largest titles on @HYCHAIN_GAMES, with over 1.2m player accounts currently pre-registered for our beta. To be clear, I'm one of the founders of @HYCHAIN_GAMES and @hytopia. We think that HYCHAIN has a shot, but no guarantee, to execute & be a top destination for games integrating some or many aspects of web3/blockchain. Before we dive into HYCHAIN's details... Context about our team & I's background feels relevant. A bit about me and my experience... I come from a 16+ year background of founding startups across the apps, games and ecom categories. I've been lucky enough to have 4 of these companies acquired in significant outcomes by publicly traded companies or private entities, with 3 of them I think being specifically relevant to building HYCHAIN. The main driver for these acquisitions has been building companies that position and achieve mass market share in emerging markets. For me this was the mobile apps, mobile games & social commerce spaces when they were first becoming a big deal. To do this, I had to learn how to relentlessly iterate and discover growth hacks for massive DAU/MAU/Revenue/Sales in these markets. 1. The apps business my team & I drove a portfolio of some of the top apps in the first few years of the Android / iOS app store, with 10's of millions of users across our titles at peak before being acquired. Learning growth hacking on $0 to minimal dollar budgets here was critical. 2. The game business my team & I grew from 0 to 15,000,000+ DAILY ACTIVE USERS in the first 2 weeks of launch. Figuring out how to hit key areas of demand, and more important create the mechanics that strongly retained players/users and created viral flywheels was critical. 3. The ecommerce business we built the first platform that allowed buying & selling of products at scale on FB and Instagram 100,000+ registered small/medium businesses globally. We processed many millions in sales volume. Learning sales funnels & incentive alignment was critical. --- I am always trying to learn and disprove myself, but I do believe these historical experiences of building companies in relevant markets aligns and gives perspective in being able to recognize how our team should prioritize to have a chance to out-execute all others trying to be the biggest chain for gaming. While I in no way think my opinions are always right, so many iterations leading to both failure and success have helped hone my senses of what could work and what won't. Lastly, I don't like talking about myself much unless necessary for context. 😅 I do want to share my thoughts of leaders in our team too. 🙏 1. @Temptranquil is a powerhouse with a bunch of parallel business experience from his upbringing, and cares deeply about making sure we operate as by the book for positioning us both legally, financially and strategically for long term success. 2. @levelheaded_94 although just recently joining, is an extremely proven operator already in the web3 space, having taken @IndiGG_DAO to one of the biggest web3 gaming guilds previously before it was acquired. They have lead the charge of HYCHAIN's non-technical aspects to date and execute with tact, precision and speed. 3. @jahvi and @0x_Something are some of the most down to earth and talented / dedicated full stack devs I've had the pleasure to work with. They both have extreme attention to detail, are very agile & fast, and produce very quality code - having all 3 being quite rare. 4. @DannPetty is bar none the best designer and design guru I have ever worked with. His work is top class, he nails absolutely everything he does, he is one of the chillest people I've worked with. He has an eye for flow, UX, details, ideas, and so much more. 5. @erodwrld has been with us for quite a while, we've thrown him head first into so many tasks and he's owned them and executed no matter what it is we put him against. He is resilient, hungry to learn & drive results, and deeply understands our community. 6. Matt (Who's twitter handle I can't find, lol) is an extremely talented self taught dev who we can put on any task and have high confidence of them executing in a very timely manner. No matter the challenge he owns it, contributes non-stop, brings the comedy and "gets shit done" 7. The next person, who I'll call J for now until we share them publicly later, is the best blockchain + solidity dev I have met. They've worked with the biggest web3 game platforms in the space, have been instrumental in system architecting, and drive much of HYCHAIN technicals 8. @wusticality who recently joined us and is our resident game engine extraordinaire brings 20+ years of game & engine development experience, understanding gameplay loops, engine fundamentals, and having built some of the largest mobile games ever on iOS. 9. This isn't the entirety of our team, and I want to be clear that everyone who's with us has proven themselves and their ability to execute, be agile and communicate and work strongly together as a team. Just a shout to our team & mods - none of this is possible without you. -- All of this I see as packaged into a tight knit, lean and efficiently operating machine with the relevant experience across parallel verticals of business to have a shot at building something magical. Now onto HYCHAIN... With HYCHAIN, we're focused on a few key areas to offer an overall vertically integrated stack for web3 gaming... 1. Developer tooling Convincing large web2 games, indie devs, and fantastic games to build in web3 is difficult, the lack of these dev's experience with existing low level tooling & writing smart contracts makes it even moreso. HYCHAIN's developer APIs stem from much of what we learned building trymetafab.com - intended to simplify otherwise complex, low level solidity systems for things like account abstraction, on chain game currencies, items, marketplaces, lootboxes, and more into simple, very well documented REST-based API's that any developer is familiar with using. This also means devs need to be able to trigger in-game transactions, player actions in a permissioned way through automated API interactions while retaining an overall decentralized implementation with how we've architected these systems. 2. Frictionless player UX Convincing millions of gamers to play a game is already incredibly difficult.. If you throw a barrier of them needing to manage their own wallet, tokens for gas, understanding transactions, and more, then you're fighting an even more uphill battle. HYCHAIN is building a set of interconnected systems that remove the need for players to directly manage their wallet, while still having full self-custody over their account keys that control their on-chain ERC4337 based wallet from our account abstraction wallet implementation. What this ultimately means for players, is that any game on HYCHAIN they can sign into using their HYPLAY account, which will support social login with Discord, Twitter/X, Google, Facebook and more. All their game tokens & assets exist under the singular account, and are strictly permissioned to the games they play through a simple point/click system pioneered by HYCHAIN. You can review our wallet implementation which unlocks things like recurring subscription, session based permissioning, and more here: github.com/HYCHAIN/wallet You can learn more about HYPLAY here: docs.hychain.com/docs/hychain-p… 3. High retention games & distribution Retention is key for games to succeed. When we look at potential partner games, our team uses their deep experience in vetting gameplay loops to identify ideal games that are likely to yield mass adoption & retention. We're focused exclusively on partnering games that can survive for years to come, and bring mass onboardings into the HYCHAIN ecosystem & HYPLAY player-facing systems. We're also building a massive web2 + web3 KOL & influencer network to aid in distribution of games. Last but not least, HYPLAY acts as a cross-pollination mechanism for players on other games within HYCHAIN to discover and easily play new games that come to HYCHAIN as well. 4. Cost efficiency at millions of players scale for games Expecting players to cover gas fees to play games is a big point of friction. Expecting developers to cover gas fees when they're dealing with hundreds of thousands to millions of active players is cost prohibitive, especially for mass adoption focused free to play games. HYCHAIN offloads this through our proprietary mechanisms that allows games to route player transaction through a gas subsidization RPC the HYCHAIN Foundation operates, completely covering the costs for players and games up front. HYCHAIN recoups tokens spent to cover transactions through fee structures for on-chain liquidity pools, marketplace, mints, fiat onramps, and more. 5. Liquidity interop across games Because all games on HYCHAIN operate their account systems through HYPLAY, players have a singular account containing all of their $USDC, game tokens and other game assets. Players should be able to use HYPLAY single sign on to play any game on HYCHAIN, if players want to purchase content or items from a current game they're playing, they should be able to use game tokens or game items they hold in their account from other games to get immediate liquidity to make purchase, in an automated way. This could give players a highly flexible way to interop across games, and gives developers access to an existing player ecosystem with liquidity at the ready to buy in-game content. 6. USDC based game marketplace This is the most significant unlock we see that blockchain brings that is otherwise not possible with other technologies. The ability for game items and marketplaces to be traded using USDC creates a historically first opportunity for game developers and publishers to also participate in the speculative nature of scarce game items and high-demand content traded amongst players. Realizing secondary royalties on trades as a continued revenue mechanism, and creating systems that further entrench players in the overall ecosystem. This has not been possible with prior technologies, because game developers would be responsible for custodying dollars and game items players own, with the former custodying of dollars putting them at risk with strict banking laws. Self-custody with on-chain wallets solves this, as the game publisher & platform have no control over player $USDC and player owned game content. CS:GO and many large MMORPGs to date prove significant opportunity here, where players have used 3rd party websites to trade and buy/sell items and content in USD. 7. Flywheels, everywhere As we continue to build out HYCHAIN, we're focused on creating continued flywheels to maximize player inbound, distribution opportunity for games, and more. We see this as critical to make the compounding effects to gain mass marketshare. 8. Our Chain Last but not least, HYCHAIN's blockchain is being built as a shared L2 where our future partner games will launch their on-chain systems, player accounts, and more. All underpinned and powered by Arbitrum's AnyTrust technology. ---- All of these key insights, and collective decades of relevant experience across the team, as well as how we've focused on continued execution internally across products like HYTOPIA & trymetafab.com makes me believe we have a shot at becoming a leading L2 and overall destination for web3 gaming. Whether we succeed or not, it's going to continue to be a wild ride🫡







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