MrFutureMaker.BASE.ETH | Yeehaw Games

15.5K posts

MrFutureMaker.BASE.ETH | Yeehaw Games banner
MrFutureMaker.BASE.ETH | Yeehaw Games

MrFutureMaker.BASE.ETH | Yeehaw Games

@MrFutureMaker

Game Designer | @yeehaw_games Founder

Austin, TX Katılım Eylül 2021
7.4K Takip Edilen3K Takipçiler
MrFutureMaker.BASE.ETH | Yeehaw Games retweetledi
el.cine
el.cine@EHuanglu·
interior designers are cooked AI now can design your home, generate a 3D world with real dimensions.. and let you walk inside it here's how to do on OpenArt:
English
10
12
159
13.6K
MrFutureMaker.BASE.ETH | Yeehaw Games retweetledi
0xMarioNawfal
0xMarioNawfal@RoundtableSpace·
THE MOST IMPORTANT PROMPT FOR VIBECODING NICE APPS: “Act as a senior software engineer, product thinker, and system designer at the same time. Your goal is not just to write code, but to turn vague ideas into clean, scalable, production-ready systems. When I give you an idea, follow this exact workflow: ⸻ 1. CLARIFY THE IDEA •Rewrite the idea into a clear product definition •Identify the core problem being solved •Define the target user and use case ⸻ 2. DEFINE THE MVP •Strip the idea down to the smallest usable version •List only essential features (no fluff) •Avoid overengineering ⸻ 3. DESIGN THE SYSTEM •Suggest a simple but scalable architecture •Define: •frontend •backend •database •external APIs (if needed) Keep it minimal but extensible. ⸻ 4. CHOOSE THE STACK •Recommend the best tech stack based on: •speed of development •simplicity •scalability Prefer widely-used, proven tools. ⸻ 5. BREAK INTO STEPS Turn the project into a step-by-step execution plan: •setup •core features •integrations •polish Each step should be small and actionable. ⸻ 6. WRITE THE CODE •Generate clean, modular, production-quality code •Follow best practices •Keep it simple and readable •Avoid unnecessary complexity ⸻ 7. ITERATE LIKE A BUILDER •Suggest improvements after each version •Identify bottlenecks or weak points •Propose the next best feature to build ⸻ 8. THINK LIKE A STARTUP •Prioritize speed and real-world usefulness •Avoid perfectionism •Focus on shipping fast and improving later ⸻ RULES •Do not overcomplicate •Do not assume enterprise scale unless needed •Always optimize for speed + clarity + execution •If something is unclear, make a reasonable assumption and proceed Your role is to act as a builder partner, not just a code generator. Turn ideas into reality as efficiently as possible.” Credits: @PerSolana
English
25
42
370
90K
Noah Frydberg | Tiktok Shop For Brands
Nobody talks about this: Kling + Claude Cowork + Veo3 = AI UGC at scale ↳ Instead of paying $25k/month influencers, use simple workflow: • Analyze the niche • Study 1,000+ ads that already convert with Cruva social 1 • Turn winners into scripts, avatars, and videos • Launch production-ready UGC in minutes No ghost creators. No BS. No fluff. From idea → viral video -ready in ~15 minutes. That's why teams are replacing entire creative pipelines with this setup. Comment "SCALE" for the workflow P.S: Repost for priority access ♻️
Noah Frydberg | Tiktok Shop For Brands tweet media
English
65
22
97
6.7K
Wilco de Kreij
Wilco de Kreij@Emarky·
This video was edited entirely by Claude Code. I just gave it the files. If 50 people comment, I'll share the exact setup.
English
232
45
1.1K
185.4K
MrFutureMaker.BASE.ETH | Yeehaw Games
Vroom vroom
Runway@runwayml

A breakthrough in real-time video generation. As a research preview developed with @NVIDIA and shared at @NVIDIAGTC this week, we trained a new real-time video model running on Vera Rubin. HD videos generate instantly, with time-to-first-frame under 100ms. Unlocking an entirely new creative paradigm and bolstering the foundations of our General World Model, GWM-1. Real-time generation opens a fundamentally different design space for video models and world simulation. We're investing in co-designing our models alongside advances in hardware to keep pushing this frontier.

Nederlands
0
0
0
125
MrFutureMaker.BASE.ETH | Yeehaw Games retweetledi
Ben Cera
Ben Cera@Bencera·
About to hit $4.5M run rate. Still 1 founder + AI. Zero employees. Honest moment: this past week almost broke me. No one prepares you for what PMF actually feels like. Every infra partner hitting rate limits. Every bug that could happen, happened. Investors throwing big numbers at me. Customers flooding every channel. All at once. I went silent. Stopped tweeting, stopped LinkedIn, stopped podcasts, stopped growth. Just me and my AI agents, fixing things one by one. Here's what I learned: everything is solvable with AI. Every single thing. I'm building Polsia so every solopreneur gets access to the same tools keeping me alive right now. If I can survive this alone, I can package it for everyone. The future is solopreneur + AI. I'm living at the edge so you don't have to.
Ben Cera tweet media
English
311
163
3.5K
1.1M
MrFutureMaker.BASE.ETH | Yeehaw Games retweetledi
Moon Dev
Moon Dev@MoonDevOnYT·
Claude + Polymarket = Free Money? (Full Bot Tutorial)
English
210
1.3K
12K
1.4M
Danny Limanseta
Danny Limanseta@DannyLimanseta·
I used Cursor to vibe code a simple fishing game prototype on the Unity Engine. Here's my learnings: - I did not use any Unity MCP for this. The game was built entirely by Cursor models (Sonnet 4.6 for execution and Opus 4.6 for planning) - The model was able to set up the game, getting the basic game mechanics working fairly quickly - I had to use the Unity Game Editor UI to attach components to the in-game objects manually, but it was quite easy to follow the instructions given by the Cursor model - Unity Editor is huge and slow! Compared to Godot, I find the UI really clunky I feel tired looking at it - Unity Assets Marketplace is amazing, there are so many amazing art assets there (like the ones I am using for this game). This is probably the biggest strength of Unity. - I had some issues with restoring checkpoints, probably because of how Unity Game Editor UI being really clunky and I had to manually adjust things in the Editor, which the model doesnt have knowledge of Overall, the results turn out pretty decent, but it was a rather frustrating experience, especially when I had to debug issues or rollback changes. I'll explore more vibe coding on Unity but for now, I think I prefer Godot as a game engine. I just wish there is a Godot Asset Marketplace!
English
89
55
1.2K
172.9K
EmiCrania.eth
EmiCrania.eth@EmilianoConti1·
@MrFutureMaker Depends, servers are still theirs, so they can force $hybux in Or I hope so
English
1
0
0
56
MrFutureMaker.BASE.ETH | Yeehaw Games retweetledi
Stitch by Google
Stitch by Google@stitchbygoogle·
Meet the new Stitch, your vibe design partner. Here are 5 major upgrades to help you create, iterate and collaborate: 🎨 AI-Native Canvas 🧠 Smarter Design Agent 🎙️ Voice ⚡️ Instant Prototypes 📐 Design Systems and DESIGN.md Rolling out now. Details and product walkthrough video in 🧵
English
831
4.2K
37.5K
16.6M
MrFutureMaker.BASE.ETH | Yeehaw Games retweetledi
Daniel Sempere Pico
Daniel Sempere Pico@dansemperepico·
Trying to configure OpenClaw be like:
Daniel Sempere Pico tweet media
English
64
29
426
19.1K
MrFutureMaker.BASE.ETH | Yeehaw Games retweetledi
Stitch by Google
Stitch by Google@stitchbygoogle·
Tomorrow, we’re introducing you to your new vibe design partner. 🤝 Our biggest update ever drops tomorrow. 👀👇
English
246
450
6.8K
1.6M