Jonas Meyer

701 posts

Jonas Meyer

Jonas Meyer

@morfar

Programmmer @ iRacing

Denmark Bergabung Şubat 2009
599 Mengikuti1.1K Pengikut
Tweet Disematkan
Jonas Meyer
Jonas Meyer@morfar·
Just pushed Microprofile v3: Dynamic Instrumentation, Comparison of captures, improved live table view. github.com/jonasmr/microp…
English
1
17
39
0
Jonas Meyer me-retweet
Casey Muratori
Casey Muratori@cmuratori·
What Tim is doing with this case is a laudable public service. Whatever your opinion of Epic, bringing this and the Apple cases to trial should be commended. We will all benefit greatly if Epic prevails, and we are no worse off if they do not. Epic is a major player across all relevant consumer platforms. If all they were interested in was making more money on iPhone and Android, I am certain they could have taken the easy road and negotiated a special contract for Fortnite on one or both of these platforms. This would have been much cheaper for Epic, put Epic in a more profitable position, and left all their competitors (and the rest of us developers) at a comparative disadvantage. This would surely have been the best move for Epic as a for-profit company. Instead, Epic altruistically took the hard road by forcing the tying behavior of Apple and Google to become the subject of major appellate-destined antitrust court cases. If either reached the Supreme Court, it would result in the first full ruling on the Sherman and Clayton acts as they apply to exclusive device-specific stores like the App Store and Google Play. Previously, we've only had Apple v. Pepper, which was narrowly about Illinois Brick (en.wikipedia.org/wiki/Illinois_…). The disposition of that case at the time it reached SCOTUS meant that the court was not being asked to rule on the kinds of questions that are present in Epic's cases. As a result, to this day, we still do not know how US antitrust law applies to devices nominally owned by consumers but controlled post-sale by their manufacturers via embedded technological restrictions. Epic's cases are our current best hope for finding out what our rights are as developers and as consumers. This US Law Minute was brought to you by Casey's predisposition to study US law in his spare time for no real reason.
Tim Sweeney@TimSweeneyEpic

Epic v Google antitrust trial begins Monday morning. See y’all on the other side! nytimes.com/2023/11/05/bus…

English
7
17
163
29.5K
Jonas Meyer me-retweet
Jonathan Blow
Jonathan Blow@Jonathan_Blow·
People ask me once in a while about Braid, Anniversary Edition. It's still in development and will (finally!) come out, around the end of this year or the beginning of next year. And we're hiring someone to help finish up all the commentary and general content wrangling! Initial work includes: Adding visual markups to levels that are synced with commentary playback. Generating graphical assets that serve as illustrations for the commentary. Syncing up subtitle text to audio, editing it to read nicely. Doing whatever else helps make the commentary engaging. Work is to be done in the game's built-in editor, plus text files, plus whatever image editing tool you prefer. Contract or full-time work arrangements are both okay. Remote work is fine. I am looking for someone who is very productive and able to hit the ground running, since the timeline is short! Those with game industry experience are greatly preferred. DM me with a CV or other evidence that you would be productive in this role. Thanks.
English
42
76
723
144.6K
Jonas Meyer
Jonas Meyer@morfar·
@longbool There was no lack of debugging. Debugger worked fine on SPU code.
English
0
0
4
344
Jonas Meyer me-retweet
Jeroen Krebbers
Jeroen Krebbers@9eronimo·
If you know you know.. Thank you kind stranger❤️
Jeroen Krebbers tweet media
English
8
21
205
22.3K
Jonas Meyer me-retweet
Michiel van der Leeuw
Michiel van der Leeuw@MvdLeeuwGG·
I did a Tools Talk back in 2019, but finally got around to sharing. And yes, we're hiring Tools Lead, Programmers and Designers..
Life at Guerrilla@LifeAtGuerrilla

Guerrilla's Studio and Technical Director @MvdLeeuwGG talks about developing tools and technologies for growing projects, and the detail of aspects of our own Decima Engine guerrilla-games.com/read/making-to… We are hiring! Check out the openings in our Tools team in the thread below 🧵👇

English
4
15
87
15.5K
Jonas Meyer
Jonas Meyer@morfar·
@decltype_sammy Imagine mapping a 1gb file. That'd take a long time to do if the OS had to scan it for errors
English
0
0
0
0
Jeremy Laumon
Jeremy Laumon@_plop_·
@stewartlynch8 Just two (big) problems with VsChromium: - the shortcut opens the search window but doesn't focus the search field (need to click == shortcut useless) - when there's too many results, they're hidden in a tree view where all the nodes are closed (== I can't see the results!! 🤯)
English
1
0
1
0
Jeremy Laumon
Jeremy Laumon@_plop_·
Ok, I'm sufficiently annoyed by VsChromium's UI/UX issues that today I'm trying switching to @stewartlynch8's FastFind.
English
4
0
2
0
Jonas Meyer me-retweet
Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
The PSO (shader pipeline state object) design was a mistake. PSO should only include state that is REQUIRED to emit the low level shader code. All other render state should be in a separate object. It's a major PITA to create a new PSO for every state permutation.
English
13
2
95
0
Stefan Reinalter
Stefan Reinalter@molecularmusing·
Making true on my promise, today I open-source my RawPDB library for reading Program Debug Database PDB files without DIA: github.com/MolecularMatte… Play around with it, share it, let me know what you think! I'm incredibly happy to finally get this into your hands. #cpp
Stefan Reinalter@molecularmusing

I know I complain a lot about how things are slow and could be much better, so in an effort to improve this, I will open source my custom PDB reading code for everybody to use, once it ships to Live++ customers and gets *thorough* testing. It runs circles around the DIA SDK. #cpp

English
14
77
322
0
Jonas Meyer me-retweet
eevee 💨
eevee 💨@eevee·
NFT people absolutely cannot comprehend where i'm coming from, fundamentally do not understand that the very phrase "digital asset" fills me with revulsion
English
248
2.5K
17.8K
0