AvatarYan6

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AvatarYan6

AvatarYan6

@AvatarYan6

가입일 Haziran 2022
203 팔로잉4 팔로워
Danny Limanseta
Danny Limanseta@DannyLimanseta·
I've been wanting to make an old school 3D dungeon crawler game and over the past couple of days, I made a simple 3D dungeon crawler prototype with 2.5D sprites. I'm still playing around with the procedural map placement and getting the lighting and ambient right. Vibe coded with Cursor for Godot engine.
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Simon
Simon@Simon_Hypixel·
@xPexva Lots of updates to combat in the coming months and years! First I’d like to introduce some extra spice to the combat, stay tuned for the first chapters
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Pexva
Pexva@xPexva·
@Simon_Hypixel is there any possibilities that hytale would get a Combat update? or even a Combat Overhaul update like is there any plans for combat system ? like an example adding parry system, dodges, dashes, etc i think they would be great addition to hytale combat system and also P.S any plans on PvP balancing ??
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Karri
Karri@karri_tweets·
@blakeir do we have any good takes on browser CS 1.6 yet? krunker but actually good
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Blake Robbins
Blake Robbins@blakeir·
82-0.com might be the first semi-viral vibecoded game that I've seen.
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Simon
Simon@Simon_Hypixel·
looking to hire exceptional developers to reach the full potential of Hytale, flat structure, LF self-driven individuals show me what you've been working on 👇
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AvatarYan6
AvatarYan6@AvatarYan6·
@Simon_Hypixel How is anti-cheat coming along? One of the biggest stopping things trying to develop my own server is issues here.
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Simon
Simon@Simon_Hypixel·
More and more of our focus is now going into making new gameplay content for Hytale. Very exciting times ahead! There's still a lot of groundwork to push through, but we're moving fast. The updates we've shipped so far have mostly been about getting the foundation in shape so we can actually build content on top of it without falling into a tech debt trap. As a quick reminder, we had only a few weeks between acquiring Hytale and shipping it. In that window, we had to build a new launcher / website / many backend services, plus a lot of engine and gameplay catch-up, on a codebase that was already a few years out of date in many areas. We promised to deliver as fast as possible, and we did, but that meant the early post-launch updates had to be catch-up work rather than huge content drops. The next step is to put ourselves in a position to roll out content updates for the chapters at a rapid cadence. As an example, some of the team have been on accessibility / controller support / localization, and so on. That kind of work easily takes a few weeks per area, and those devs are now moving to gameplay. Same story with the movement rewrite: that was needed to properly set up future things like mounts / boats / anti-cheat, and plenty more. Most of this is invisible to players day to day, but it's much better to land early than to retrofit later. I know a lot of what you're seeing right now is creative tools, modding, and so on. Note that we use those tools ourselves too, so every step forward there improves our workflow as well. Part of the team is also deep in Chapter 1 right now. That first chapter is going to take some time because so many of the pieces around it are still being put in place, but once we hit the rhythm of chapters, the cadence will start picking up fast. That's the part I'm most looking forward to. The goal is that by the time we reach Chapter 3 we'll be at a really good pace. We're hiring across many areas to support this content push, as you might have seen. Lots to do, but this is the stretch I've been waiting for! We have the funds, the team, and the community. All we need now is some time to cook!
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AvatarYan6
AvatarYan6@AvatarYan6·
@BlendiByl @fal This is so cool!! How does this handle buildings or structures with interiors?
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Blendi
Blendi@BlendiByl·
Minecraft 3D generation at the highest quality ever, built using @fal ⛏️ Beautifully passes the Spongebob test!
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Kirk Williams
Kirk Williams@PPCKirk·
@karri_tweets @Seanfrank 100% 1) of course it’s underpriced 2) what Karri said 3) some day the party will surely end and businesses built on undercharged AI costs (astronomically lower than they should be) will be in deep doodoo.
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Sean Frank
Sean Frank@Seanfrank·
Business owners- How much would you have to be paid to NEVER USE CLAUDE AGAIN. You can use any other ai tool. But everything in Claude is instantly deleted and you can never use a product from Anthropic again.
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Karri
Karri@karri_tweets·
@Seanfrank By order of magnitude but Sam, Google and the chinese will keep the party going for a long time 🤞
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AvatarYan6
AvatarYan6@AvatarYan6·
@BoyuanChen0 Any update on the artifacting issues with GPT image 2? Paying for API uses of it and having that happen still is unfortunate :(
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Boyuan Chen
Boyuan Chen@BoyuanChen0·
If there is one secret recipe about GPT Image 2, it must be codex. In the last 6 months, codex has been zero-shoting every single prompt I tried. GPT Image 2 is 99% coded by codex. The codex team is integrating image gen into the ecosystem for more agentic capabilities, hope you enjoy!
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Nic Cruz Patane
Nic Cruz Patane@niccruzpatane·
BY FAR, a pre-owned Tesla Model S Plaid is one of the best deals on the market. For under under $50K you get: • 1,020 hp • Close to 400 miles of range • FSD included (HW3) • 0-60 in 1.99s Plus, battery packs in Model S show minimal signs of degradation at high mileages.
Nic Cruz Patane tweet media
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Danny Limanseta
Danny Limanseta@DannyLimanseta·
After almost 4 weeks of dev, I've submitted Tiny Skies to #vibejam. I've never launched a multiplayer game before, so I'm a little nervous! Tiny Skies is a cosy little game you can pick up and play whenever you have a few minutes. It's a pretty chill and relaxing game where you can fly around and do stuff like: - play casual capture the flag with other players - shoot paintballs at each other (and at gremlins!) - make package deliveries - race in mini races - catch some fish - drift on a magic carpet - collect jellyfish friends - visit the landmarks of the world as a Capybara - unlock all vehicle options: biplane, magic carpet, or fishing boat (unlockable via multiple playthroughs) - or if you're up for it, figure out how to save the world from impending doom I hope you'll enjoy flying (and boating) around the world and soaking in the vibes! Link to play in the replies 👇
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Nahid
Nahid@nahxdahmed·
@Kappische Really excited about this. the 0% royalty on steam will be dope
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AvatarYan6
AvatarYan6@AvatarYan6·
@coleschfr @Seanfrank @twistartups Easy access to all of the models, love me some Sean Frank but there are much better options than higgsfield but it's just what he found first and works!
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cole
cole@coleschfr·
@Seanfrank @twistartups what are your favorite features? and why does the rest blow so hard?
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Sean Frank
Sean Frank@Seanfrank·
@twistartups Higgsfield is one of the worst, hard to use, buggy pieces of software I have ever used. I am still a paying daily user. No better way to make ai creatives.
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Danny Limanseta
Danny Limanseta@DannyLimanseta·
Rainy day vibes! 🎵 (Turn on sound for cosy vibes) I think I've settled on the #vibejam game concept. It's called Tiny Skies, it's a charming, cosy flying game where you fly around a tiny world, delivering packages, exploring the world and getting to know its inhabitants. If you've played Nintendo Animal Crossing before, you would probably recognise the kind of cosy vibes I'm going for.
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John Hendricks
John Hendricks@IgRecon·
@Dan_The_Goodman @Will4Planet @nvidia Hey Dan, I've done one iteration of training for a sat model. It was an improvement to what I had before but still not quite there. You think if I keep training it can get to a point where its usable?
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Will Marshall
Will Marshall@Will4Planet·
This is AI detection of planes… done in space! Done with @Nvidia Jetson Orin modules on our Pelican spacecraft. The point here is speed: this was done within minutes of image capture – so summary analysis can get to users faster, enabling real time action. It’s part of the shift to planetary intelligence: we’re connecting our satellite’s “eyes” with the AI “brain” 🧠📡 Congrats to the @nvidia & @planet teams on this milestone! investors.planet.com/news/news-deta…
Will Marshall tweet media
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AvatarYan6
AvatarYan6@AvatarYan6·
@DannyLimanseta What did you use for the 3D model generation? I feel like they're so close to being some-what production ready! (topology seems to be the last thing they struggle a bit with)
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Danny Limanseta
Danny Limanseta@DannyLimanseta·
Just tried vibecoding with ThreeJS again (after more than 6 months) and I have to say that the models have gotten much better at coding with ThreeJS and creating 3D models from scratch.
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Koolala
Koolala@TheRealKoolala·
@devultj Will it be playable on low-end hardware like Steam Deck or Steam Frame?
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Joshua Xu
Joshua Xu@joshua_xu_·
You might have noticed, Seedance 2.0 doesn't allow human faces on the public API. HeyGen is the only platform with access to do it. Why? Because we built first-party consent and identity verification into the foundation from day one. Every single digital twin created on HeyGen is verified by first-party video consent. No exceptions. Thank you @BytePlusGlobal for the partnership. Safety first, always.
Joshua Xu@joshua_xu_

Seedance 2.0 is now in HeyGen Everyone's using Seedance to generate cinematic video with any character. We just made that character you. Introducing Avatar Shots - your likeness, consistent across scenes. Dynamic motion. Multiple avatars in the same shot. Same face. Way more range. Only available through business email verification for all regions except US and Japan. RT + comment "SEEDANCE" for 100 HeyGen credits (must follow)

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T.Rex-Baby
T.Rex-Baby@T_Wrex_Baby·
@OfficialLoganK Logan that doesn't seem right, is this for real? Do you have any actual benchmarks? Is this vision enabled?
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Logan Kilpatrick
Logan Kilpatrick@OfficialLoganK·
Introducing Gemma 4, our series of open weight (Apache 2.0 licensed) models, which are byte for byte the most capable open models in the world! Gemma 4 is build to run on your hardware: phones, laptops, and desktops. Frontier intelligence with a 26B MOE and a 31B Dense model!
Logan Kilpatrick tweet media
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AvatarYan6
AvatarYan6@AvatarYan6·
@DannyLimanseta Any books, guides or general content you'd recommend to learn game design in general? I have grasped a good amount of AI knowledge but actually diving into game dev can be a bit overwhelming.
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Danny Limanseta
Danny Limanseta@DannyLimanseta·
I'm making a tiny game where you build an armada of spaceships destroying asteroids for energy and destroying enemies. Still very much in early dev but really enjoying the gameplay so far. It starts off pretty cosy and gets frantic in the later waves. Will try to get a demo build up for playtesting soon.
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