Javi

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Javi

Javi

@JaviG2006

가입일 Ocak 2024
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Javi
Javi@JaviG2006·
@FluffyLati For this method, probably retopology here is fine
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Fluffy Latios
Fluffy Latios@FluffyLati·
so i may need some blender advice form someone. i shaped out a serperior model i was going to make based on my serperior form but im struggling connecting things together. anyone know any way to do that without it looking bad?
Fluffy Latios tweet mediaFluffy Latios tweet media
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Javi
Javi@JaviG2006·
@hauureina Reminds me of the back sprite of yoshi from the pokemon fire red mario mod
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reina
reina@hauureina·
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J.C. Thornton
J.C. Thornton@lIJCThorntonll·
I just can't help myself! Here's a 3D render of my near cartoon accurate 3D model of Babs Bunny from Tiny Toon Adventures! Yes, I said it, 3D. ;) #tinytoonadventures #art #3d
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Javi
Javi@JaviG2006·
@MUNAKATA_N Particle systems and instancing your own curves is better, in my opinion. There also are ways to generate hair using a sculpted shape
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宗像 夏潼
宗像 夏潼@MUNAKATA_N·
みんなこれで髪つくってるの…? 難しすぎない…?板ポリじゃないと無理な気がしてきたけどもう少しカーブ(パス?)の髪を頑張ってみる
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Javi
Javi@JaviG2006·
@lIJCThorntonll Impressive designs! The cheeks on the top down view look very angular, so maybe they could be a little more rounded on that perspective but it is an easy fix
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J.C. Thornton
J.C. Thornton@lIJCThorntonll·
Heya toonsters! Here's a preview of my near cartoon accurate 3D models of Buster Bunny and Babs Bunny in their TMS designs! #tinytoonadventures #art #3d
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TaniDaReal
TaniDaReal@TaniDaReal·
Seriously wtf… have you been drunk implementing „features“ like that? Or is it just another bug after the new update? 🤔 @Adobe @Photoshop
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WakingHarvest
WakingHarvest@Clockwork_Tail·
he is textured and rigged very simply rn and i dont have the energy to finish him today soooo
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Javi
Javi@JaviG2006·
@FireGuardz_ My most fun 1000 cups on brawl stars
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Javi
Javi@JaviG2006·
@snek3d My goal is going to get to this level sometime in the next 2 years
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snek3d
snek3d@snek3d·
[WIP] My first real attempt at using the pose library.
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Javi
Javi@JaviG2006·
@VFoxtail_Arts Love packmaster but it isn’t really generative IA, so not the same thing
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Foxdee
Foxdee@VFoxtail_Arts·
I also use uvpackmaster, is other addon that helps me to pack my UV islands to save space in the uv map for textures An AI should be use to help and no replace the artist if an AI can help you is fine, but dont let it do all the work, cause that isn’t your work, is the AI work
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Foxdee
Foxdee@VFoxtail_Arts·
I use AI for my art ARP is an addon that have a lot of features, like detect the bodymesh to create a meta rig, isn’t %100 perfect, but that save me a lot of time to adjust the base skeleton. After that i need to adjust some bones and add more details into it
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Saiter
Saiter@SaiterFroha·
Also have Buzz ass heheh
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Javi
Javi@JaviG2006·
@snek3d Oh i am sorry, dumb question from me. I didnt read enough and thought you meant you werent using blendshapes for this at all
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snek3d
snek3d@snek3d·
@JaviG2006 The mouth is 99% controlled by bones and weights now. But I've added this correction blendshape for mouth opening as it looked weird before. It's better for me because i don't need hundreds of other correction blendshapes.
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snek3d
snek3d@snek3d·
[WIP] With the mouth no longer relying on blendshapes for deformation. This means it is easier to setup other blendshapes like open mouth correction.
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Javi
Javi@JaviG2006·
@bubu_bug Well, it looks awesome
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bugge
bugge@bubu_bug·
Im so bored and lonely I finished this so quickly!!!
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Javi
Javi@JaviG2006·
@_EuClaire If you want to put stickers on the robot, you will want UDIMs
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𝐸𝓊
𝐸𝓊@_EuClaire·
uv unwrapped😊
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Javi
Javi@JaviG2006·
@doomspoons Yes, some people will take the easy way out making 3d stuff, that’s to be expected. But there’s so much you can do creatively in scuplting, texturing, and shape keys
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