Kyle Martin

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Kyle Martin

Kyle Martin

@PhoenixBrute

Lead Software Engineer. Live fast, Die Hard. Sega does what Nintendo'nt. Tom Cruise evangelist. #MUFC #Éire #Belfast

Belfast 가입일 Ağustos 2009
947 팔로잉135 팔로워
KONAMI UK
KONAMI UK@KONAMIUK·
Announcing the exclusive METAL GEAR SOLID: MASTER COLLECTION Vol.2 Steelbook Case, featuring timeless artwork of Old Snake and Big Boss. Now available to pre-order for Xbox, PlayStation 5, Nintendo Switch and Nintendo Switch 2 with select retailers! #MGSVol2 #MetalGearSolid
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Colin Moriarty
Colin Moriarty@longislandviper·
As we submit Saint Slayer: Spear of Sacrilege for certification, it'll begin popping-up on various storefronts. FOR INSTANCE! You can now wishlist our upcoming game on PlayStation Store, if you're looking to play on PS4 and PS5. Switch and Xbox en route. See you April 20th!
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Kyle Martin
Kyle Martin@PhoenixBrute·
@G27Status Who cares? Seen 10 videos about this game but couldn’t tell you what it’s about except how it runs
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MrMattyPlays
MrMattyPlays@G27Status·
It's officially Crimson Desert week! Let's get a last minute gut check in. How are we feeling?
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Kyle Martin
Kyle Martin@PhoenixBrute·
@egoraptor Great takes as always Arin, big fan of your work. Appreciate the conversation ❤️
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Arin Hanson
Arin Hanson@egoraptor·
Well tbh I think your reduction of it is probably one of the more useful comments I’ve seen. Because the answer is yes. People who are very smart about video games talk about video games and video game design decisions with a lot of reverence, but the truth is that most general consumers of video games do not care as much about game design as they do about Leon Kennedy who wears a jacket and makes silly quips. And Capcom understands this very well. Therefore we get a game that has the same Leon but doesn’t have the same Resident Evil 2.
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Arin Hanson
Arin Hanson@egoraptor·
I think people forget or just never knew that Resident Evil was a huge hit, and RE style tank controls were a trend. They are antiquated now but were popular then. That is to say… Resident Evil is not some quirky indie art game. All games are certainly art in some way, and of course many talented artists worked on those games, but let’s be real. I think what many people who get riled up about whether or not the RE remakes count as “playing that game for real” need to make peace with is that these multi-million dollar video games are not precious… they are products. You may have a very profound relationship with these games and this world and these characters and that is really special and good, but waxing poetic about how and why remakes exist and what they should be and how they’re not the same is sort of missing the forest for the trees. They are made to make money, just as the originals were.
NeroTsumi 🪄🍮@KuroSekaiAnime

This is probably one of the best videos ive seen discussion Video game remakes ive seen, highly reccomend it.

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Jordan
Jordan@scrattle_·
Absolute scenes over at PSNprofiles. The owner has announced an upcoming update where shovelware won't count towards the leaderboards anymore. Thoughts everyone?
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Traveling Salesman
Traveling Salesman@Wentos1·
@2_Old_4_Gaming Studios pitch games that they think will be approved. If Sony is rejecting pitches for single player games but approving live service pitches, of course Bluepoint is going to toss their hat in the ring. It's the job of Sony's C-Suite to say "No, this isn't a good fit for you"
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2 Old 4 Gaming
2 Old 4 Gaming@2_Old_4_Gaming·
My knee jerk reaction was to fully blame Hulst when Bluepoint closed, but reading all this (and assuming it’s all true), it seems studio management werent doing the best job and making the best decisions either. Choosing to move away from remakes was on both Bluepoint’s leaders and PlayStation.
DetectiveSeeds@DetectiveSeeds

On 2/20 I communicated with 2 employees via LinkedIn who were with Bluepoint Games (I reached out on Linkedin via message to numerous employees, 2 talked to me, 1 said not right now as they are technically still employed, and others did not respond). I talked to them separately in messages on the condition of anonymity. Each of these individuals had different roles within the studio, and were in completely different departments: **Prior to putting this info out, both confirmed they are no longer employed with the company. I am only sharing this info as there is no risk of job loss to the sources. If they were still employed, I would not be sharing. 🔵Both stated that the God of War Live Service game they were working on was pitched by Bluepoint to Playstation DURING their work on God of War Ragnarok as their next game. Everyone enjoyed the God of War universe, and with Playstation wanting to do live service games, Bluepoint pitched this game and it was approved. However, they missed several deadlines and it became apparent how large of an undertaking this project was for Bluepoint. One of them said project sounded good, but we really should not have been doing a live service game. It was out of the norm for us, and our bandwidth. Ultimately, the project was shuttered by PlayStation after being given multiple opportunities, and Bluepoint was tasked with pitching new projects in 2025. Both said there was additional pressure turned up on deadlines on the heels of Concord being canceled (they said the scrutiny on live service games was intense). Both said they thought having the live service game canceled was the right move so they could take on other projects more suitable for them. 🔵Both said the studio WAS NOT currently working on any green lit project at the time of closing, and they HAD NOT secured any greenlit projects since God of war game was canceled. Both said any reports of them currently working on an approved project with funding are NOT accurate. There had been 4 projects pitched to PlayStation to their knowledge, and these projects were not greenlit. One of them said 2 of these projects were remakes they wanted to take on, but Playstation did not believe they would be successful in the market. Both were apparently single player experiences. I did ask if I could have the names of the projects. Both said no, and the reason is that at least one of the pitched projects is now being worked on by another studio and they do not want to be responsible for putting that info out. I followed up on why they did not get the greenlight but someone else did, and they did not know. 🔵One stated that Playstation DID offer them job opportunities within SIE due to what they do. The other stated they have NOT had help in getting jobs within SIE. 🔵One said the atmosphere had soured in their view after god of war project was canceled. It then got worse after the projects they were pitching kept being turned down. They said several had left the studio prior to closing, and they thought headcount was in the 50s at time of closing, maybe 60s. One stated they were fine with how the studio closing news was handled, but the other person said they were not happy with how things went down. I asked details and they said it was just the way it was communicated. Both said there was more that happened behind the scenes, but they were not directly involved in those conversations and hope others will give their side once they are no longer at the studio. The consensus after several pitches were declined, in their opinion, was that they were not going to get a project greenlit and it was a matter of time until they were closed. 🔵I asked about other potential studio closings. One did not want to discuss studios they did not work at. The other stated they have friends at other studios, and there are a few studios that they believe will be closed or more staff reductions in the near future. One did give me the names of studios they thought were next, but asked me not to share this part out of respect to those other studios still operating, and I agreed. I am thankful they took the time to communicate with me and trust that I would not use their names. All research for this was done through LinkedIn. Make sure to follow me for news and updates around video games, movies, and tv shows!

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Ubisoft UK
Ubisoft UK@Ubisoft_UK·
Wait, THIRTY YEARS? The original Rayman is back in a packed 30th Anniversary Edition, OUT NOW digitally on PC and modern consoles! - 5 versions - 120 extra levels - Modern quality of life features - Reimagined soundtrack - Interactive retrospective documentary and archive #Rayman30th
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Rayman
Rayman@RaymanGame·
Rayman: 30th Anniversary Edition is out now! Featuring five versions of the limbless platforming legend’s original adventure, plus over 120 additional levels, a reimagined soundtrack, a 60-second rewind feature, and an exclusive interactive documentary, this is the definitive way to experience the beloved classic. 👉 Check it out live now at twitch.tv/ubisoft!
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David Jaffe
David Jaffe@davidscottjaffe·
I played a little over an hour of the new GOD OF WAR game, GOD OF WAR-Sons of Sparta! It's well made but genric and dull. It's also one of worst decisions the God of War team has ever made. It's very existence is super confusing. And offensive. youtu.be/liEszJCMW-k
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James 'TGK' Bralant
James 'TGK' Bralant@TGK_22·
BANDAI JUST DROPPED RIDGE RACER OG WITH NEXT GEN ENHANCEMENTS LIKE IT WAS NOTHING
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Dustin Furman
Dustin Furman@DustinCanFly·
2025 was a really tough year, but 2026 looks a lot brighter. I'm happy to say that Holly and I are expecting again next summer. Please keep us in your prayers as while we are very excited and the baby is 100% healthy, it's a little scary going through it all again. Emil is in our hearts forever, and I can't wait to welcome his sibling into the world. Thank you for all the love and support of me and my family.
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FPSthetics
FPSthetics@FPSthetics·
You ever play a game you're very confident you either didn't like or came off not very positive on but for whatever reason you find yourself really wanting to replay it anyway?
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Mega Man
Mega Man@MegaMan·
We're hosting a Boss Design Art Contest for Mega Man: Dual Override where the Grand Prize winner's design will be added to the game as a boss! Entry Period 12/11/2025, 6:00 PM – 1/1/2026, 11:59 PM PST Full details: bit.ly/MMDORobotMaster #MegaManDO #DesignARobotMaster
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