tinybugbot

438 posts

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tinybugbot

tinybugbot

@tinybugbot

solo indiegame dev https://t.co/tXUPYbtAb3 https://t.co/0ttGYUuHPz

가입일 Ocak 2024
934 팔로잉4.1K 팔로워
tinybugbot
tinybugbot@tinybugbot·
@CliaLpz It's a displacement map. it moves the geometry along the normal direction.
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Célia Lopez
Célia Lopez@CliaLpz·
@tinybugbot Is the model kind of low poly and are the normals that create the topology???
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Jo_oldschool
Jo_oldschool@jo_oldschool·
@tinybugbot @Cyrus3v Thank you a lot I really struggle on this I end up with just render out on 1001 normal uv just the one that have animate texture As separate material animate If I can render true UDIM out in one go would be save my time on personal animation Anyway Thank you so much!!!
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tinybugbot
tinybugbot@tinybugbot·
this is what I did in my last post. 🐉 still looking for a better way. #Houdini
tinybugbot tweet media
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tinybugbot
tinybugbot@tinybugbot·
@jo_oldschool @Cyrus3v Ok, I'm going to post a simple screenshot in someday if I can make it. but I just rendered 4 tiles as texture files in COPS. and I don't directly reference COPs node from materialX.
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Jo_oldschool
Jo_oldschool@jo_oldschool·
@tinybugbot @Cyrus3v Wow I try a lot of way to use UDIM but not working Would you mind to share how to use udim from cop please~~ mater
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tinybugbot
tinybugbot@tinybugbot·
@JackVfx1 @Sidefx_jp Thanks! I haven't found a comfortable workflow yet. making the whole texture as 1 tile for preview, then resample it as 4 UDIM tiles for rendering.
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tinybugbot
tinybugbot@tinybugbot·
Alligator Noise🐊 moving P with a flow block, feeding it into 3D noise. #Houdini
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tinybugbot
tinybugbot@tinybugbot·
@ostromfanclub It's just Polar uv projection. so the top and bottom uv is not clean at all😅
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Bruh
Bruh@ostromfanclub·
@tinybugbot how does this work? does these textures use uvs? or is it world projection somehow?
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Nick Reineke
Nick Reineke@RockLeeSmile·
@tinybugbot Oh wow that's so cool! I know how to do 80% of that in Blender with shader nodes but I never thought to link the base value to a displacement driver to get that undulation. I learned something in 13 seconds ty!
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tinybugbot
tinybugbot@tinybugbot·
@karadeku Thank you! yes they are generated procedurally.
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Kara Deku
Kara Deku@karadeku·
@tinybugbot Looking great. Are the bugs in your game procedurally generated too?
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tinybugbot
tinybugbot@tinybugbot·
procedural animation with control rig 🦀 #UE5
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