
Ciro Cardoso
4.8K posts

Ciro Cardoso
@Cyrus3v
Snr Generalist Freelance Artist @TheBlurStudio Previous: Goodbye Kansas, Axis, RealtimeUK | Rebelway & Gnomon Instructor | Sharing tips and tricks
London, UK Katılım Ekim 2011
1.4K Takip Edilen2K Takipçiler
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Hi everyone!
I'm excited to share my updated showreel featuring my recent work on #SecretLevel! It's been an incredible journey collaborating with exceptional talent on challenging projects that pushed creative boundaries.
👉 Available for generalist/environment artist roles from late February 2025.
#3DArt #EnvironmentArt #freelance #CG #Animation #3d #Houdini #Arnold #MadeWithSubstance
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I finally found some time to further develop my Ivy Solver.
I previously implemented spline-based guidance to gently direct how the ivy grows while maintaining a procedural approach. I have now added an option to use a mask to define “avoid” areas, preventing ivy from growing on specific surfaces like windows and doors.
Next, I want to improve the way the hanging strands extend, making them feel more natural.
#3d #Houdini #TD
Ciro Cardoso@Cyrus3v
Okay, a little more work was needed on this so that it can handle multiple guidelines. I also added an option to add some breathing room so that the ivy can expand and still follow the guideline. #3d #Houdini #TD #wip
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3dtextures Material Library.
An easier way to browse, search and preview my 1300+ materials.
Available to my active Patrons at patreon.com/gendo
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A new update has just been added to the Particle FX Workshop:
Blade Erosion FX
In this project, we create a complete shot from scratch of a blade peeling away through dark, high-tech energy to reveal a corrupted version underneath.
The update covers:
- advanced particle workflows through VEX
- vellum peeling and disintegration effects
- custom procedural masks through instancing
- advanced look development and compositing techniques
This update is completely free for everyone already enrolled in the workshop.
And if you’ve been thinking about joining, the Spring Sale is currently live with 20% off all courses until May 12.
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Native Linux support is now available for InstaMAT and InstaLOD, Abstract's tools for texturing and geometry optimization.
Free Pioneer license users are also included: 80.lv/articles/insta…
@abstract3d @InstaMAT_io
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I just found out that the @metmuseum now offers downloadable #3D models for some of their artworks. The link below should take you to all the pieces that include a 3D model, although a few entries don’t seem to have the download option yet. The quality isn't the same as Megascans, but it's still super cool to have this available.
metmuseum.org/art/collection…
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@IsThisA3DModel @notiansans Learn Python, or at least ask Claude for a Python script to accomplish this. Do you really need to ask for a $200 tool every time you need something? Yes, there is a $20 tier, but let's see how far you can go with the token consumption.
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Mostly a nothing burger that everyone will forget about in 2 days. I can say that because this tech existed a year ago and has had such little impact that everyone forgot about it and are now acting like this is a game changer again.
As a workflow i's not very productive to work this way. 3D artists are way faster doing tasks in a softwate than the AI and for structured tasks that benefit from automation you're better off having a script execute it than an LLM
x.com/i/status/18994…
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Hey @IsThisA3DModel what’s your stance on this (genuinely curious).
Claude@claudeai
Claude now connects to the tools creative professionals already use. With the new Blender connector, you can debug a scene, build new tools, or batch-apply changes across every object, directly from Claude.
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There's an extra long Patron Show this month as
@dannyodwyer discusses big changes / updates coming to /noclip as we approach our 10th birthday last this year.
WATCH: patreon.com/posts/big-nocl…

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I converted the #VEX documentation into Markdown so I can use it in #Obsidian to build my own interconnected reference library. The goal is to link each VEX function to practical examples showing how it’s used.
In this example, when I open the inprimgroup function, I’ve added two code snippets demonstrating real‑world usage.
If anyone’s interested, I can also share the Python script I wrote to convert the original .txt docs into Markdown for use in #Obsidian.
#Houdini #3d #TD

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Ive been building a real-time bridge between Unreal Engine and Fusion... because I need something like this for my own virtual production workflow...
Its still an early independent prototype... but the core idea is already working... a live Unreal viewport/camera feed inside Fusion for real-time compositing tests...
I call this PlateBridge...
If you work in VFX, virtual production, or real-time pipelines... would something like this be useful in your workflow?
FYI: This is not affiliated with Epic Games or Blackmagic Design. Im not selling anything and theres no download at this stage...
#platebridge #unrealengine #davinciresolve #fusion #blackmagicdesign #virtualProduction #vfx #visualeffects #compositing #bridge #unrealtofusion #epicgames #epic
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3D position-based blur in COP, no UV seams. 🎨
- 2 OpenCL nodes.
- 1st one stores positions in a quadtree.
- 2nd one blurs the image using it.
#Houdini
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I was really close to working on this trailer, but the start date got pushed back, and then I had the chance to join Blur. It’s one of the best trailers I’ve seen in the past couple of months.
#METRO #Xbox #METRO2039
youtube.com/watch?v=2GLi24…

YouTube
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Thanks for all your amazing support, #SuperPolygonGrandPrix is just under 200 short of 14k wish lists on Steam🫶
Be great to hit 15k before full release 🏁🏁🫶
store.steampowered.com/app/2459860/SP…
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