Deep | Dragoon

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Deep | Dragoon

Deep | Dragoon

@0xDragoonLab

ai x crypto native | design engineer | brand, product, strategy | 2x fdr | 1 exit | worked w/ 10+ teams | building https://t.co/HJLSlIxYL5 | https://t.co/oZDmaaHL55 | early @0xPolygon

Dubai / SF Katılım Kasım 2016
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Deep | Dragoon
Deep | Dragoon@0xDragoonLab·
i'm building a creative intelligence lab on the side, and after 6+ years working with 10+ teams and co-founding 2 companies, I'm searching for a full-time role and figuring out what's next. open to relocate/remote. help me w/ leads or dm me if you're hiring :) read the full announcement ↘︎ 12 May 2026. tuesday. mark it. from a small room with a closed door, to whatever this is about to become. MainArc launches soon. and i'm not gonna pretend this was easy. the last few months have been a full rollercoaster. ups, downs, self-doubt loud enough to drown the screen, days where nothing felt like it was working and i questioned everything i was building. i kept going anyway. focused. prayed. meditated. then went back to the keyboard and shipped one more thing. locked in. lights on at weird hours. phone face down. just grinding. while the timeline argued about ai killing design, killing creativity, killing taste, or somehow saving all of it... i was somewhere else entirely. late night calls. half-broken builds at 3am. errors i had no business solving but solved anyway. weeks of researching, reading, dm'ing strangers, learning patterns, then unlearning them the next week. reviewing ai work with extreme taste, judgment, and care. that's the part nobody talks about. you don't just learn with ai. you unlearn. unlearn how you used to work. unlearn how you used to think. unlearn what design even meant to you a year ago. so what is MainArc? not a studio. a creative intelligence layer for modern companies. MainArc researches ai-native creativity and turns it into how teams actually think, design, and build. i've already dropped 3 reports under the MainArc name. those were just the surface. there's a lot more i've quietly built that hasn't made it out yet. so i'm refining the whole thing. what MainArc actually is now. how it started. where it's headed. all of it, right here, soon. MainArc is solely run by me and my ai agent. no team. no investors. no office. just me, a screen, an agent, and a stupid amount of conviction. and here's the part i actually want you to hear. i gave this 100%. not the linkedin kind. the real kind. every pixel, every line, every decision ran through human taste, human judgment, and a real amount of care. ai helped me move. it didn't get to drive. i'm not chasing virality. i'm not chasing the algorithm. i'm not building this to win the week. i'm building it to solve real problems, bring clarity, and actually help people and teams who are tired of the noise. i'm not here to argue. not here to debate. not here to reply to every spicy take in the quotes. i'm here to build. that's the whole job. also, small disclaimer for the lazy readers in the back. everything you've seen from MainArc so far, and everything you're about to see, came from real experience, real work, and a real obsession with design, tech, and creativity. it took human hours. it took human hard work. it took rough patches with my mental health, weeks of creative block, life punching me in the face on random tuesdays, and me showing up anyway. this isn't a one-shot prompt with a logo slapped on top. this isn't ai slop with good fonts. nothing here came easy, without a base, or in a single sitting. you can feel the difference. that's the whole point. quick truth before we go further. humans make mistakes. ai makes mistakes. nobody in this room is perfect, including me. if something here doesn't land for you, doesn't feel useful, or reads like ai slop in your eyes, that's fine. just close the tab and keep walking. don't dump hate on the way out. i genuinely don't care what you think. i'm doing what i'm doing. respect your own boundaries, your own limits, and your own words. that's all i ask. so here's the date on the wall. MainArc. tuesday, 12 may 2026. set the reminder. show up. you'll see what i mean. one rule though. hate, trolling, drive-by takes don't belong here. good vibes only. dms open. show me what you're working on, i'll show you mine.
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Deep | Dragoon
Deep | Dragoon@0xDragoonLab·
tomorrow, i'm releasing the craft manual, the next mainarc piece: a practical guide to adding taste, judgment, and care to products, not as theory but as a practice, layer by layer, decision by decision, pixel by pixel.
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Deep | Dragoon retweetledi
MATT GRAY
MATT GRAY@matt_gray_·
Hard work attracts luck
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Deep | Dragoon
Deep | Dragoon@0xDragoonLab·
one of the biggest lessons i've learned throughout my career is this: protect your energy at all costs. people will mock you, copy your work, troll you, judge your decisions, spread negativity, and try to make you question yourself. none of that builds your future. The only thing that does is staying focused on your craft, work, doing what's right for you, improving every day, and continuing to create. your attention is limited, spend it on building, not reacting.
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Deep | Dragoon retweetledi
dar
dar@radbackwards·
Obsession is the only path to greatness
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Deep | Dragoon retweetledi
Marc Andreessen 🇺🇸
Do you want to be liked, or do you want to win?
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Deep | Dragoon
Deep | Dragoon@0xDragoonLab·
just got off a call with a founder. here's roughly what i told him, felt worth sharing. i'm a 2x founder, one exit. i've been in the lowest phase you can be in and clawed my way back from it. so this isn't theory for me. i'm waiting for a mission worth joining. i can build. that's never been the problem. i've shipped things, helped other people ship things, and i could plug into a dozen teams tomorrow and be useful by friday. but useful isn't the bar. everyone's building something right now. most of it is a business wearing a mission like a costume. raise, grow, exit. the poster on the wall says change the world, the roadmap says lift retention three percent. i don't want a job. i want a reason to go all the way in. going all the way in costs something real. your best years, your full attention, the other version of your life where you did the different thing instead. you don't hand that over for a costume. so i wait. from the outside it looks like laziness. it's really just me guarding the one shot i get at this. there's a risk in it, i know. wait long enough and you forget how to commit at all. you turn into a critic of missions instead of a member of one. but the almost-thing is the real trap. good enough to keep you, never good enough to deserve you. i'd rather stay hungry than settle in there and call it a life.
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Deep | Dragoon
Deep | Dragoon@0xDragoonLab·
@alex_barashkov wrote this few days ago... x.com/0xDragoonLab/s…
Deep | Dragoon@0xDragoonLab

everyone owns the same bricks you were sold a lie about originality. that real designers build every pixel from nothing, pull fonts out of thin air, draw each grid by hand. design works like lego. the bricks already exist. thousands of them, sitting in font libraries, icon sets, texture packs, half-finished figma files somebody gave away for free. you were never molding the plastic. the good pieces are already there. the work is knowing what to do with them. that splits into four skills, and almost nobody has all four. finding is the first. you learn where the good stuff hides. a designer's abandoned figma file, the footer of a site nobody visits, some repo with four stars. you build a memory for the one gradient, the one typeface, the exact shade of green that carries a whole layout. i spent years just saving things i had no use for yet. then curating, which is harder. finding fills the folder. curating empties it. i've got years of saved screenshots i'll never open again, and the pieces i actually reach for fit on a single board. knowing what to throw out is the discipline. a tight library beats a fat one, because you can see everything you own at a glance. placing comes next. a great brick in the wrong spot is dead weight, and most setups die right there. the gradient that saved one layout kills the next. you learn to feel when a piece fits the job in front of you, and when you're reaching for it just because you love it. and how you set it in matters as much as what you picked. the same typeface reads cheap crammed edge to edge, expensive with room to breathe. a great piece dropped in carelessly loses to a plain one placed with intent. last is shipping. none of it counts until the work is out and doing something. i've cut pieces i loved because they made the thing prettier without making it better. that's the test. a brick earns its place when it moves the work forward, not when it looks good sitting in the file. none of this comes with a rulebook. there's no correct way to run any of it, no formula for what to save or where a piece lands. the designer with the huge following does it one way, the thread guy swears by the opposite, every talk promises a system underneath. there isn't one. you feel your way through or you stall. do what looks right to you and let the process stay ugly. the rules got made up by people who aren't in the room with you. and someone will hate the result. someone always does. the reply guy, the troll, the guy who's never shipped a thing telling you what's wrong with the thing you shipped. that never stops, so quit waiting for it to. make the work for the work, not for whoever's watching you make it. so here's where that leaves you. the bricks are free. anyone can download the same box you did. finding, curating, placing, shipping, that's the part no one copies off you. take the bricks. take all of them. the work was never in the plastic.

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Alex Barashkov
Alex Barashkov@alex_barashkov·
Designers should accept the new reality. I’ve been saying it for years: design is open source. If you can see it, you can copy it. We’ve always seen designers copying other designers, especially here on X. Some copy work 1:1. Others bring something new. The only difference now is that AI does it at a completely different scale and speed. If you want to blame 21st dev, blame OpenAI and Anthropic too. They have already scraped, reverse-engineered and used our designs to train their models. And surprise, surprise: they didn’t do it only with design. They did it with books, code, games and many other things. I don’t like this reality, where everyone is trying to exploit the system, but I can’t change it either. At the same time, I believe the evolution of AI will solve many real problems and bring a lot of positive change, while also being a massive disruptor across many industries. Our designs were copied by people before. Now they’re being copied by AI, sometimes without anyone even asking for it. I’ve seen Claude generate websites using animations and assets from our projects, even though the user never requested them. I never cared much about it. When you look at design as open source, you can simply enjoy the fact that someone “forked” your work. AI incentivizes unethical behaviour. VCs are happy with it because they understand that if they don’t invest in these companies, someone else will and make the profit instead. That’s human nature, whether you like it or not. Look at the companies raising millions today and making millions in profit, while their entire business is built on automating marketing by copying viral posts from hot chicks, replacing their faces with AI and rewriting the captions around their own stories. And if you don’t like that 21st dev copied your ASCII effect, you can ask AI to copy their entire library and release it for free or charge for it. Up to you. You can even make it better, because you’re a designer. Then everything will come down to marketing. You already have a strong foundation for viral posts: conflict sells. You’ll also be seen as the victim, which will bring even more attention and traffic to your product -or simply to your personal brand.
Kailash@kail_designs

A YC Company knocked off and stole my work 1:1. And this could happen to you next. Here's what happened 👇 2 days back @21st_dev launched an ASCII tool which was completely a ripoff of ascii-magic.com Everything from properties, effects, features, presets and even backgrounds were literally scraped off and used exactly. When I called out this mess, the founder got his ego hurt and unfollowed me instead of addressing the blatant copying. I'd probably not have been this upset if it was a solo designer trying to learn, experiment, or make a quick buck on the side. People learn by rebuilding things all the time. But this is a funded YC company. A company with resources. A company with a grown man as a founder. A company that absolutely knew what it was doing. And yes, before anyone jumps in to defend this, they knew exactly what they were doing. You can tell if you looked at their tool for 5 seconds. The fact that a YC-backed company can use AI to rip off a free tool, launch it publicly, and then refuse to acknowledge or address it is seriously alarming. Makes me think if this goes unchecked, they could (or have been doing this idk) do this to anyone in the future. So as a community, it is necessary we hold folks accountable. Thanks, Kailash

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Deep | Dragoon
Deep | Dragoon@0xDragoonLab·
only few understand this! :)
Alex Barashkov@alex_barashkov

Designers should accept the new reality. I’ve been saying it for years: design is open source. If you can see it, you can copy it. We’ve always seen designers copying other designers, especially here on X. Some copy work 1:1. Others bring something new. The only difference now is that AI does it at a completely different scale and speed. If you want to blame 21st dev, blame OpenAI and Anthropic too. They have already scraped, reverse-engineered and used our designs to train their models. And surprise, surprise: they didn’t do it only with design. They did it with books, code, games and many other things. I don’t like this reality, where everyone is trying to exploit the system, but I can’t change it either. At the same time, I believe the evolution of AI will solve many real problems and bring a lot of positive change, while also being a massive disruptor across many industries. Our designs were copied by people before. Now they’re being copied by AI, sometimes without anyone even asking for it. I’ve seen Claude generate websites using animations and assets from our projects, even though the user never requested them. I never cared much about it. When you look at design as open source, you can simply enjoy the fact that someone “forked” your work. AI incentivizes unethical behaviour. VCs are happy with it because they understand that if they don’t invest in these companies, someone else will and make the profit instead. That’s human nature, whether you like it or not. Look at the companies raising millions today and making millions in profit, while their entire business is built on automating marketing by copying viral posts from hot chicks, replacing their faces with AI and rewriting the captions around their own stories. And if you don’t like that 21st dev copied your ASCII effect, you can ask AI to copy their entire library and release it for free or charge for it. Up to you. You can even make it better, because you’re a designer. Then everything will come down to marketing. You already have a strong foundation for viral posts: conflict sells. You’ll also be seen as the victim, which will bring even more attention and traffic to your product -or simply to your personal brand.

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ash
ash@asharoraa·
Some news: A little over a year ago, I moved from London to San Francisco. 🇺🇸 In Oct, I joined @PrimeIntellect. Nine months later, we have gone from 0 to $100M ARR, and raised our $130M series A. I’ve now lived and worked across 5 countries as an adult, and nowhere comes close to the pace, ambition and optimism of the US. Every day, you’re surrounded by people trying to build something that changes the world. The US is truly the greatest country in the world 🇺🇸 After years in VC, I joined a seed startup called Prime Intellect as Head of Applied GTM to help shape our product strategy, commercialization, revenue and applied AI offering across post-training and RL. My friends know I spent most of 2024 building an RL thesis, which inevitably led me to Prime Intellect. Leaving VC was hard. There are few jobs more meaningful than being trusted to back someone else’s life’s work. But at some point, I realized I didn’t just want to be close to the arena. I wanted to be in it. This felt like a once-in-a-generation opportunity to build. Today we are 40+ FTE, $100M+ ARR and infinite passion to do more for our mission! It has been the most intense, humbling and rewarding chapter of my career. Every day, I get to work alongside an extraordinary team building the infra for the next generation of AI from post training and RL to the full-stack that ambitious teams need to build, improve and own their intelligence. Our mission is simple: make frontier AI infra and open superintelligence accessible to every ambitious team, so people can own their intelligence. We are still at day one. I genuinely believe the next decade of AI will be built very differently from the last. Open source will dominate. Post-training will become the way companies make AI actually work for them. And the next era will belong to teams that own their own agents, models, data and intelligence. Moving up the stack is how you win. We’re hiring across all teams. If you want to work on one of the hardest and most important problems in AI, come build with us.
ash tweet media
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Deep | Dragoon
Deep | Dragoon@0xDragoonLab·
every design interview tests the wrong thing. clean case study, metric up, hired. six months later they figure it out: this person executes but can't decide. the test measured execution. never taste. and taste is the whole job now that ai does the rest. so skip the portfolio walkthrough. ask one thing: what did you say no to? that answer beats an hour of slides. everyone else gets replaced by a prompt.
Deep | Dragoon@0xDragoonLab

x.com/i/article/2074…

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Deep | Dragoon
Deep | Dragoon@0xDragoonLab·
another week, another major leap for gridform. - complete brand system - 500+ social templates - AI agents with canvas vision - shaders & abstract studios - 196 new layouts - MCP on npm - better typography, colour & exports - major quality improvements gridform keeps getting better. use the app → gridform.app
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Deep | Dragoon
Deep | Dragoon@0xDragoonLab·
@heyfaaga That means a lot, thank you! ❤️ Keep pushing it and let me know if you hit any rough edges or have feature ideas.
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faaga
faaga@heyfaaga·
@0xDragoonLab thank you alot for this tool. i am giving it a test run and it is amazing. p.l.a.p to you
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Deep | Dragoon retweetledi
Alex Hormozi
Alex Hormozi@AlexHormozi·
You can get back at everyone whoever wronged you, wanted you to fail, or held you down by simply being happy. There is nothing that makes an adversary feel more powerless than you just continuing to live your life as though they never affected it, because they never did.
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Deep | Dragoon
Deep | Dragoon@0xDragoonLab·
everyone owns the same bricks you were sold a lie about originality. that real designers build every pixel from nothing, pull fonts out of thin air, draw each grid by hand. design works like lego. the bricks already exist. thousands of them, sitting in font libraries, icon sets, texture packs, half-finished figma files somebody gave away for free. you were never molding the plastic. the good pieces are already there. the work is knowing what to do with them. that splits into four skills, and almost nobody has all four. finding is the first. you learn where the good stuff hides. a designer's abandoned figma file, the footer of a site nobody visits, some repo with four stars. you build a memory for the one gradient, the one typeface, the exact shade of green that carries a whole layout. i spent years just saving things i had no use for yet. then curating, which is harder. finding fills the folder. curating empties it. i've got years of saved screenshots i'll never open again, and the pieces i actually reach for fit on a single board. knowing what to throw out is the discipline. a tight library beats a fat one, because you can see everything you own at a glance. placing comes next. a great brick in the wrong spot is dead weight, and most setups die right there. the gradient that saved one layout kills the next. you learn to feel when a piece fits the job in front of you, and when you're reaching for it just because you love it. and how you set it in matters as much as what you picked. the same typeface reads cheap crammed edge to edge, expensive with room to breathe. a great piece dropped in carelessly loses to a plain one placed with intent. last is shipping. none of it counts until the work is out and doing something. i've cut pieces i loved because they made the thing prettier without making it better. that's the test. a brick earns its place when it moves the work forward, not when it looks good sitting in the file. none of this comes with a rulebook. there's no correct way to run any of it, no formula for what to save or where a piece lands. the designer with the huge following does it one way, the thread guy swears by the opposite, every talk promises a system underneath. there isn't one. you feel your way through or you stall. do what looks right to you and let the process stay ugly. the rules got made up by people who aren't in the room with you. and someone will hate the result. someone always does. the reply guy, the troll, the guy who's never shipped a thing telling you what's wrong with the thing you shipped. that never stops, so quit waiting for it to. make the work for the work, not for whoever's watching you make it. so here's where that leaves you. the bricks are free. anyone can download the same box you did. finding, curating, placing, shipping, that's the part no one copies off you. take the bricks. take all of them. the work was never in the plastic.
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Deep | Dragoon
Deep | Dragoon@0xDragoonLab·
#102 prediction: within a few years, most of your users won't be human. they'll be ai agents. booking, buying, filling out your forms, clicking your buttons. here's the part nobody's talking about: almost every product on earth is broken for them. an agent doesn't scroll your page. it parses it. literally, at speed, and it quits the moment something is unclear. your chatty error text? noise. your clever button copy? meaningless. your undocumented api? dead end. we spent 15 years learning to design for humans. that whole playbook is about to flip. the builders who learn to design for the machine reader win the next decade. and we are so early. so i built the manual. 50 modules, beginner to master. playable widgets, agent's-eye simulators, and an audit that scores how agent-ready your product is today. this is the design skill no one's teaching yet. comment "agent" and i'll send you the link.
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Deep | Dragoon retweetledi
jo johnson
jo johnson@josbjohnson·
RUN LIKE YOU’RE ON FIRE TOWARD EVERYTHING YOU’VE EVER WANTED.
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