Maverick | Wishlist Custom Corner

219 posts

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Maverick | Wishlist Custom Corner

Maverick | Wishlist Custom Corner

@0xMaverick35

Solo Dev? Nah. Building the dream with her💜- @crowdoftwogames

Türkiye Katılım Kasım 2016
193 Takip Edilen162 Takipçiler
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Maverick | Wishlist Custom Corner
It's been 2 days since my girlfriend and I announced our first game, and we've already reached 27 wishlists! Words can't describe how surreal and exciting this feels. I love being an indie dev. Just as making games makes us happy, I hope our games will bring joy to many more people in the future. A sincere thank you to everyone. #indiedev #gamedev #indiegame #gamedevcommunity #customcorner
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Maverick | Wishlist Custom Corner
You try every possible way and it just doesn’t work; things aren't clicking. You stay disciplined, fueled by the hope that maybe one day you'll make it. But what happens if that day comes and you still fail? I’ll have my answer in exactly three months.
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Bufuak
Bufuak@bufuak·
ayıp oluyor steam
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Die in the Dungeon 🐸1.0 OUT NOW🐸
WHAT DO YOU MEAN WE'RE TOP OF NEW & TRENDING??? 🐸‼️ Thanks to everyone for playing our lil frog game in this week packed with gems!
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CosmicDev
CosmicDev@CosmicDev117·
Ever wanted to serve mutants from your cozy food truck in the middle of nowhere?
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Maverick | Wishlist Custom Corner
Kız arkadaşımla üzerinde çalıştığımız projemizden ufak bir kare. İzometrik piksel art atmosferini olabildiğince 'cozy' hissettirmeye çalışıyoruz. Sizce genel hissiyat nasıl olmuş? 'Şu köşeye şu da eklense çok tatlı olurdu' dediğiniz bir detay var mı? Fikirlerinizi duymak isteriz.
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Maverick | Wishlist Custom Corner
@UnityCodeMonkey Wow, congrats! If you don’t mind, could you share a few tips on how you market your games? It would be a huge help for new developers like us. There are just so many marketing channels out there that it actually starts getting in the way of the actual development process.
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Code Monkey
Code Monkey@UnityCodeMonkey·
I made over $1mil with my 9 games on Steam, and I've been asked an interesting question: "is the majority of that revenue from a small number of very successful titles, or is the secret making a lot of them and it adds up?" The answer is how it is a bit of both. Personally I've never had a mega hit but I've definitely had a big gap between successful and unsuccessful games. I think my biggest hits were Game Corp DX which made about $250k and Blueprint Tycoon which made about $200k. So just those two made a big chunk of my total. But then the others, some made just $10k, others made $100k, so it varies quite a bit. In the end the fact that I have made so many games really helps smooth out the revenue curve. I'm a big fan of making small games and slowly increasing the baseline revenue. If I were not currently primarily focused on teaching that is exactly what I would be doing. Make and publish lots of small games to have a relatively smooth month to month income. FUN FACT: Even super old games still sell a handful every month. My first Steam Game, Survivor Squad, still pays me about one or two lunches every month, even though the game is over 10 years old!
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Maverick | Wishlist Custom Corner
Big Mode is here to let you savor every bit of the design process with a more detailed view of your space! But we want to know... what should we add next? Maybe Steam Workshop integration so you can bring your own custom creations into Custom Corner? Let us know! :)
Custom Corner | Wishlist on Steam!@crowdoftwogames

Decorating your room is getting an upgrade with 'Big Mode'! 👀 Don't forget to wishlist Custom Corner and start building your dream cozy corner! #indiedev #indiegame #pixelart #pixelartgame store.steampowered.com/app/4639490/Cu…

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eranboi
eranboi@eranboii·
Selamlar, Immunica için 1 ay sonunda data bu şekilde. 1150 outstanding WL var hala. Bundan sonrası için şöyle bir takvim var: - 6-9 Mayıs arası %20 indirim - 8-15 Haziran arası Bullet Fest %25 indirim - Yaz ve sonbahar indirimleri için de %50 indirim tanımladım. Bullet Fest olayı da, steamde oyunum direkt bir bullet hell ya da bullet heaven olmasa da, büyük oranda bullet heaven gibi olduğu konusunda Gabe ile hemfikir olduk, bu sayede oraya da katılıyorum. Bu aralarda bi güncelleme patlatıcam, herhangi bir spike falan olursa onu da paylaşırım burdan, şimdi yeni oyunlara devam ediyorum. bir işe yarıyor mu bilmiyorum ama realistic, non-viral, ilk self publish deneyimi paylaşıyorum. Bu oyuna marketing yap(a)madım, sadece ilk oyun 'stresini' atmak ve steam'i daha iyi öğrenebilmek için yayınladım. Beklediğimden kat kat iyi iş yaptı. Gelecek oyunlarda da bir engel olmazsa paylaşmayı düşünüyorum. öptüm sizleri, byeee
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