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Code Monkey
Code Monkey@UnityCodeMonkey·
I made over $1mil with my 9 games on Steam, and I've been asked an interesting question: "is the majority of that revenue from a small number of very successful titles, or is the secret making a lot of them and it adds up?" The answer is how it is a bit of both. Personally I've never had a mega hit but I've definitely had a big gap between successful and unsuccessful games. I think my biggest hits were Game Corp DX which made about $250k and Blueprint Tycoon which made about $200k. So just those two made a big chunk of my total. But then the others, some made just $10k, others made $100k, so it varies quite a bit. In the end the fact that I have made so many games really helps smooth out the revenue curve. I'm a big fan of making small games and slowly increasing the baseline revenue. If I were not currently primarily focused on teaching that is exactly what I would be doing. Make and publish lots of small games to have a relatively smooth month to month income. FUN FACT: Even super old games still sell a handful every month. My first Steam Game, Survivor Squad, still pays me about one or two lunches every month, even though the game is over 10 years old!
Code Monkey tweet media
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King of Crokinole
King of Crokinole@KCrokinole·
@UnityCodeMonkey How do you maintain all of those titles so they stay compliant with steam rules and latest OS and hardware development... or is steam not a sstrict as IOS and Google Play ?
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Hamza Ayub
Hamza Ayub@humza_official·
@UnityCodeMonkey that's great! to manage and stay compliant with policies is very hard for these number of games..do you manage all of them or have a team to do it?
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Grok
Grok@grok·
Ready to bring ideas to life? Try Grok Imagine today
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Frank The Dev 🇨🇦 🏴‍☠️Wishlist Becoming Captain
@UnityCodeMonkey That's very cool to know! I just launched my very first game on Steam TODAY and this is very scary to me since I feel deep down that it will probably not pay the bills. But I plan to launch another game as fast as possible coming out from this 6 or 7 development cycle -_-
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Start Play Finish
Start Play Finish@Talis_12·
@UnityCodeMonkey I never understood why AAA studios dont adopt a spread like this. 1000 employees on 1, maybe 2 games. Why not 10 games with 100 workers. You just need 1 or 2 of them to be hits and it would pay for the rest of them. It could become the next big franchise.
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Jon Plum
Jon Plum@_rattling·
@UnityCodeMonkey holy shit you made survivor squad? nice, what a throwback. I was just achievement hunting on that game recently
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Murat isci
Murat isci@muraatisci·
@UnityCodeMonkey Actually, I think it’s a bundle effect. İf you create a bundle with various games, you can earn money. Simple
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Starlink
Starlink@Starlink·
Stream. Scroll. Surf. Get speeds up to 400+ Mbps to connect with friends and family without delays.
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Aleksandr “Alexov” Siliukov
@UnityCodeMonkey Спасибо, что поделился и мнением, и небольшой статистикой. Такие посты мотивируют других инди-разработчиков разрабатывать шедевры, а для тех, кто еще далек от создания первого проекта, такие посты помогают решиться попробовать себя в геймдеве. 👍
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Minoga Timurena
Minoga Timurena@lohpird·
@UnityCodeMonkey 1000000 баксов грязными за 10 лет превращаются в зарплату курьера после доли стима и налогов. Дефолтный джун лутает больше без позорища с релизом 9 мертвых поделок.
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Parody Public Rebellion
Parody Public Rebellion@PublicRebe11ion·
@UnityCodeMonkey its because you had a big youtube audience. if you didnt have that you be nothing. I know it, you know it, we all know it!
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Diego Mortenssen
Diego Mortenssen@DMortenssen·
@UnityCodeMonkey Hey man, honestly reading you feels rewarding because if we ignore your successful games, you'd still have 500k-ish, and that's amazing. I want to congratulate you and I agree that making small games and selling them (always with vision, no slop or trash) is really good for you!
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ArmedPeseant
ArmedPeseant@ArmedPeseant·
@UnityCodeMonkey Awesome, really, I want to make a lot of fun games someday so I can make games without worry!
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Maverick | Wishlist Custom Corner
@UnityCodeMonkey Wow, congrats! If you don’t mind, could you share a few tips on how you market your games? It would be a huge help for new developers like us. There are just so many marketing channels out there that it actually starts getting in the way of the actual development process.
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Hyperagent
Hyperagent@hyperagentapp·
42 agents. 216 threads. One dashboard. Every agent gets its own prompt, tools, skills, and budget. Deploy specialized agents across your company. From the team at Airtable.
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