Davide Pasca

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Davide Pasca

Davide Pasca

@109mae

R&D, AI, 3D, game dev, quant. Company: https://t.co/MzBApPNGq5 Games: https://t.co/qDIEOInQGR Blog: https://t.co/i8ulYeTRlx

Tokyo Katılım Mayıs 2009
770 Takip Edilen1.1K Takipçiler
Davide Pasca
Davide Pasca@109mae·
Little Control Room now includes its own LCAgent that can code without the need of Codex, OpenCode or Claude Code. I'm testing it with DeepSeek V4 Pro. More independence !
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Davide Pasca
Davide Pasca@109mae·
@levelsio There are still a lot of people that are getting into it just now, especially those that have a salaried job. I don't even look at the diffs anymore, but I do request refactor/cleanup sessions from time to time, since AI harnesses don't naturally do essential garbage collection.
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@levelsio
@levelsio@levelsio·
I don't write code anymore I haven't written code in I think 6 months? I think everyone is like this no?
justadev@just_adev

@levelsio @TermiusHQ so do you write code? or you just write to Claude what do you want? ex. you want a new feature or you want a change. you just prompt or what ? or Claude is mainly the assistant here? my question mostly is how much trust you put on claude while you are on prod.

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Davide Pasca
Davide Pasca@109mae·
@melamedp it probably starts off as a genuine estimation, but then once you realize that your livelihood (directly or indirectly, by way of reputation) now depends on a certain view of things, it's just easier to double down and pretend like nothing happened.
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Paul Melamed
Paul Melamed@melamedp·
@109mae Yeah a lot of those people don’t really have an opinion they just post whatever they think will get them more views
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Davide Pasca
Davide Pasca@109mae·
This fund manager turned youtuber (nice career jump) is the same guy that mocked Musk for the idea of buying Twitter. So smug, so wrong. Not even the decency of an "I was wrong" click bait video. Nice British accent though (I guess)
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Davide Pasca
Davide Pasca@109mae·
@im_the_knarf @adamdotdev I don't care about most fellas in the ecosystem. Of course most people will create garbage. First it's not my problem, secondly at least they are learning something, even if the lesson is that they underestimate the level of work that is still required 8)
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Franz
Franz@im_the_knarf·
@109mae @adamdotdev Iron isn’t hot, iron is actually more like mud, and most fellas in this ecosystem are now producing garbage, atrophying both technical and critical thinking skills, and entering into a dangerous zone of dopamine reward imbalance. If anything, most will end up as unemployable tbh
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Adam
Adam@adamdotdev·
I talked about this on the standup podcast yesterday, but I'll reiterate here: if you're losing sleep because you need to keep feeding the agents STOP, I promise it's not worth it. You got caught in a [prompt -> reward] dopamine cycle and you're addicted to the feeling of the token slot machine. It's not your fault, but you need to escape before it grinds you into a pulp and you can't look at a computer for a month (this was me). If you can break out of it and spend some more time offline, or find other healthy sources of dopamine in hobbies/etc, you'll start to realize just how warped your perception was and that the thing you were chasing wasn't actually productive.
TFTC@TFTC21

Marc Andreessen on JRE: AI hasn't replaced coders. It turned them into vampires. "The opportunity cost of going to sleep is too high because if you go to sleep, you won't be with your 20 AI coding agents."

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Davide Pasca
Davide Pasca@109mae·
@weswinder @adamdotdev So in the 80s, when I finally had a chance to get a Commodore VIC-20 I should have told my parents "let's take a step back, don't buy me that, everyone has one now !". I'm not going to take a step back just because something is overhyped. I know what I'm doing.
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Wes Winder
Wes Winder@weswinder·
@109mae @adamdotdev but if everybody is doing that, then the only way to truly differentiate is to take a step back it's not hard to feel fake productive with agents, but real thinking requires space away from it
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Davide Pasca
Davide Pasca@109mae·
@codymetzz @adamdotdev Sounds like generic crabs in a bucket advice. Different people have different wants and needs. Chasing tech is not for everyone, but those that like it should definitely do it now more than ever.
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Cody
Cody@codymetzz·
@109mae @adamdotdev I promise that taking a break from producing AI slop is not gonna set you back. There's more to life than just prompting
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Davide Pasca
Davide Pasca@109mae·
@Itsfoss I'm glad he also came out with the (optimizing) compilers analogy. Hopefully this tames down the argument about analogies not being a perfect match. The point is that new abstraction comes out and real programmers adapt and evolve.
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It's FOSS
It's FOSS@Itsfoss·
Linus Torvalds doesn't think AI will replace programmers. Speaking at recent North America edition of Open source summit, Torvalds argues: "I'm personally 100% convinced that AI is changing programming, but it's not changing the fundamentals." Just as compilers increased productivity "by a factor of 1000," He estimates that "AI will increase your productivity by a factor of 10," but insists "AI is great, but AI is not changing programming." Instead, he contends, "a lot of people will use AI to generate the code that the compilers use to generate the code that the assemblers then use to generate the machine code. This is revolutionary in the same sense that we've seen revolutions before." Agree with him?
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Davide Pasca
Davide Pasca@109mae·
This crow is up to no good.
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Davide Pasca
Davide Pasca@109mae·
I think GL drivers can be good, but don't need to be anymore. Apple ones were really good at accepting lots of draw calls and batching them internally and maybe still are. I don't have one of the Android problem-devices, so I can't tell what's going on, but I think they are very sensitive the number of draw calls. I assume Vulkan removes some overhead. I don't have a proper gfx profiling tool on Android, but we'll see what we can do
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Paul Melamed
Paul Melamed@melamedp·
@109mae Dx11 to dx12 ports usually lose performance for similar reason, because dx11 drivers are good. But going from GL to Vulkan supposedly almost always improves performance because maybe GL drivers were always bad? I was just curious if it was true for you too.
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Davide Pasca
Davide Pasca@109mae·
Ports of Final Freeway and FF2 from OpenGL ES to Vulkan are almost complete (mostly common engine work). I used Codex with GPT 5.5. A few days as a distracted supervisor vs 2-4 weeks as a full-time programmer. Does that count as 100x productivity ?
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Davide Pasca
Davide Pasca@109mae·
This was a porting session that had to be done anyway, simply because GL ES is considered obsolete. We'll see about performance later on with a more proper 3D game. I don't have regression testing for performance now, because the game are already meant to run well on 15 years old hw. However, in case od FF, I got a report of very slow frame rate on some specific phone. I think the vendors are starting to simplify the GL ES drivers, or simply not care about paths that used to work well. FF was running well on an iPhone 3G ages ago, but because it relied on very good GL drivers that had a good immediate rendering abstraction. I since removed most of that stuff, but it's still not optimal.
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Paul Melamed
Paul Melamed@melamedp·
@109mae You can still do some profiling and see if Vulkan version is faster than gles even if they both run under 60fps. One of the requirements for upgrading to a more modern rendering api should be that there are no performance regressions =)
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Davide Pasca
Davide Pasca@109mae·
@melamedp The game is too simple and my phone is too modern for that 8) We'll see when to Fractal Combat X, but even there I'll have to add complexity because it already runs at 60 fps
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Paul Melamed
Paul Melamed@melamedp·
@109mae Vulkan is supposed to offer better performance too, did you notice any performance improvements?
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Davide Pasca
Davide Pasca@109mae·
@melamedp OpenGL ES is on its way out. If I want to keep improving the games it's better to have a Vulkan and Metal backend. for Metal for now it may be enough to use MoltenVK (Vulkan -> Metal translation layer)
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Davide Pasca
Davide Pasca@109mae·
@melamedp No Vulkan knowledge. I never wanted to learn it... it seems unnecessarily complicated and it's not even a very useful standard (no consoles, no iOS/macOS)
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Davide Pasca
Davide Pasca@109mae·
I learned it helps to define the approach. First carefully dealing with the shaders, esp since I was creating them at load time. The I tried about 30 hours run with /goal, but realized it was changing too much game code, instead of limiting to engine code, so I made it backtrack on that... and went on for another 6 hours or so.
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Davide Pasca
Davide Pasca@109mae·
@levelsio Sad but true. Max respect for how Japan did gamedev in 80s and 90s but it's a different world now. Everyone here is comfortable enough so that there's no incentive to learn English and go study/work abroad. I deal both with Japan and China and I see the difference first hand.
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@levelsio
@levelsio@levelsio·
Japan's biggest problem is they suck at software, have always sucked at software and will keep sucking at software Now that the most important thing is AI, which Taiwan builds the chips for with memory from Korea, they completely missed the boat on the hardware part (which they used to be still good at) And because they can't do software, they're going to alienate the last of their customers with AI features that suck because they can't do software
@levelsio@levelsio

Japan is speedrunning their companies into the ground while the Koreans and Chinese are happy to take their business Crazy to watch

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