180 treehouse
40 posts


@straceX i'm going to blow my brains out if i see this function on my feed one more time this week
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@shapedglass @faleuxe some of us don't enjoy carpal tunnel syndrome simulator
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"Minecraft PVP" is such an unbelievable retarded concept that I still haven't come to terms with its' existence and it's been like 10 years
@redaction@redaction
For years now, the #1 ranked Minecraft PVPer was a girl named Marlow This was touted as a huge win for diversity in esports Long standing cheating suspicions were universally condemned as sexism A few days ago, Marlow was revealed to not only be cheating, but also a catfish
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@foxgirlfrot @turnipwasbanned idk but it sucked and had terrible performance so it was the only cheat i used lower multipoint values
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@180Treehouse @turnipwasbanned aw had a bruteforce resolver iirc no?
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@foxgirlfrot @turnipwasbanned i used max or close to max multipoint on everything but aimware and never had issues, whats the problem?
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@turnipwasbanned PRIVATE IS THAT 10 MULTI POINTSCALE? DROP AND GIVE ME 50 NUM NUTS
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@steveruizok ai larp aside, one you have a taste of jetbrains products you can never go back
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@FallenOne58035 @Dispatch_Graph idk man rider/clion work out of the box and have package manager integration. maybe stop using notepad to write your applications
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@Dispatch_Graph No, this one is true, C++ is an absolute nightmare to compile on windows, if you don't want to use visual studio then it's 10x harder, also no pkg-config and package managers, and a million macros for windows specific code
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I hate SWE larpers because what does that even mean bro it’s the same language
Abdulkadir | Cybersecurity@cyber_razz
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@simplex_fx @JoeWilsonEQ1 im sure the 5 nanosecond overhead of a vtable is what is ruining modern games performance, not the 30ms frametime increase from just turning nanite on
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@180Treehouse @JoeWilsonEQ1 thank god you fucking retard, it’s not like I optimize games for a living for close to two decades now..
they are not cpu bound, they are memory bandwidth bound, because of OOP fuckfest, retarded mem access patterns in general, and unoptimized / bloated assets.
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The next person who says a game isn’t optimized because Unreal or Artists Don’t Know How is going on a list.
The actual reasons: Post-project layoffs killing institutional knowledge, crunch culture, and CEOs/shareholders/investors/bad management creating those problems.
RealestMemes@RealestMemes_
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@dankuntz the weekly $10 microcontroller at 4000% markup post has reached my feed
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LILGUY V2 - "STARBOY" 🌟
An adorable, wearable digital pet that behaves like a real living creature.
Aluminum / Stainless Steel / Brass / Crystal
Batch 1 pre-order ➡️ lilguy.net
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You literally need drugs or a mental illness to stay thin in the USA. Being American is being under a chemical and psychological assault on your metabolic systems.
John Dory@johndory1914
Average European Au Pair before and after 6 months in the US
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@simplex_fx @JoeWilsonEQ1 modern games arent cpu bound you ape
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@JoeWilsonEQ1 nah, it’s slow because the UE engine architecture is, and always was an OOP hellscape. No one could speed that up now. Even if you are the best programmer or artist, you can just hack your way around the engine to mitigate the shitstorm, but you have bo chance making it good..
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@nyaraV2 transitioned 8 years ago and has yet to do any voice training, lmao
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@AnalogDreamDev this is possible in every physics engine ever what are you on
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@iamcs2kitchen ''you still die behind walls''
all i needed to know 👌
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