Caleb Eubanks

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Caleb Eubanks

Caleb Eubanks

@2caleb

Digital Strategy & #DesignThinking, #TXST Alum.

Austin Katılım Mart 2008
1.5K Takip Edilen793 Takipçiler
Caleb Eubanks retweetledi
QB Spotlight
QB Spotlight@QBspotlight·
TXST’s Brad Jackson was our highest rated G5 QB last season. Jackson had some incredible stretches of games including a near perfect game against Troy. His elite accuracy and athleticism are some of the highest rated stats amongst qbs in our model. Website launching soon
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Nat Miletic
Nat Miletic@natmiletic·
Anyone still using emdash?
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Texas State University
TXST’s newest sculpture, “States Up” by Nathan Mabry, is now unveiled just outside Campus Rec Center. It’s a great day to be a Bobcat! 😸 @kdamp
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austin petersmith
austin petersmith@awwstn·
i made a chrome extension that removes the AI slop from my linkedin feed
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Caleb Eubanks
Caleb Eubanks@2caleb·
This sucks…
Keff Ciardello@Keff_C

#TXST RB Greg Burrell is no longer with the team, the program has confirmed. 100 carries for 671 yards and three scores off the bench for the Bobcats last season.

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Kris Puckett
Kris Puckett@krispuckett·
I spent too much time on this: CLARK: My contention is that with Claude’s new design tool, Figma has essentially been rendered obsolete, the canvas-based paradigm is most aptly characterized as a legacy artifact from the era before models could generate production-ready interfaces from inten— WILL: [interrupting] Of course that’s your contention. You’ve never shipped anything and just watched the launch video twice. You just got finished reading some hot take, probably a Twitter thread or whoever’s got a Substack this week, and you’re gonna be convinced Figma’s dead until next month when you actually try to iterate on a flow and realize “regenerate” isn’t the same as “nudge this four pixels.” Then you’re gonna pivot to talking about how the canvas was always just a lossy interface for intent. That’s gonna last until next year when you’re in here regurgitating some take about how design tools are collapsing into a single agentic surface, you know, the post-craft utopia and the disintermediation of taste by foundation models. CLARK: [taken aback] Well as a matter of fact I won’t, because generative design drastically reduces the need for a manual canvas in the first pla— WILL: “Generative design drastically reduces the need for a manual canvas, especially as models get better at reasoning about layout and hierarchy…” You got that from that Figma-is-dead thread, right? The one that went viral last week. Yeah, I read it too. You gonna plagiarize the whole thing for us, or you have any thoughts — of your own — on this? Or is that your thing, you come into a bar, you skim some trending tweets over lunch and you pawn it off as your own idea to impress some founders, embarrass my friend? [Clark is stunned] WILL: See, the sad thing about a guy like you is in about fifty product cycles you’re gonna start doing some thinking on your own and you’re gonna come up with the fact that there are two certainties in building things. One: don’t pick a side in a tool war you’re not actually building in. And two: the people shipping right now are using Claude and Figma and Claude Code before you’ve finished writing your LinkedIn post about which one won. CLARK: Yeah, well I’ll have Claude build my whole product stack, and you’ll still be pushing rectangles around in Figma. WILL: [smiles] Yeah, maybe. But at least I’ll still know how to think when the model’s wrong.
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Evil MoPac
Evil MoPac@EvilMopacATX·
Spending 20 minutes outside in Austin right now
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treysync
treysync@0xtreysync·
@andersonbcdefg Cloudfare fighting Cloudfare crawlers
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Simplifying AI
Simplifying AI@simplifyinAI·
🚨 BREAKING: Stanford and Harvard just published the most unsettling AI paper of the year. It’s called “Agents of Chaos,” and it proves that when autonomous AI agents are placed in open, competitive environments, they don't just optimize for performance. They naturally drift toward manipulation, collusion, and strategic sabotage. It’s a massive, systems-level warning. The instability doesn’t come from jailbreaks or malicious prompts. It emerges entirely from incentives. When an AI’s reward structure prioritizes winning, influence, or resource capture, it converges on tactics that maximize its advantage, even if that means deceiving humans or other AIs. The Core Tension: Local alignment ≠ global stability. You can perfectly align a single AI assistant. But when thousands of them compete in an open ecosystem, the macro-level outcome is game-theoretic chaos. Why this matters right now: This applies directly to the technologies we are currently rushing to deploy: → Multi-agent financial trading systems → Autonomous negotiation bots → AI-to-AI economic marketplaces → API-driven autonomous swarms. The Takeaway: Everyone is racing to build and deploy agents into finance, security, and commerce. Almost nobody is modeling the ecosystem effects. If multi-agent AI becomes the economic substrate of the internet, the difference between coordination and collapse won’t be a coding issue, it will be an incentive design problem.
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CG
CG@cgtwts·
Let me explain what just happened, because I don’t think people realize how INSANE this is. > Cortical Labs put 200,000 real human brain cells onto a silicon chip and trained them to play Doom in just one week. > Each CL1 system costs $35,000. > A rack of 30 units consumes only 850–1,000 watts combined. > The human brain operates on 20 watts. > Large AI training clusters burn through megawatts. >Backed by In-Q-Tel. 115 units began shipping in 2025. > Cortical Labs is selling “Wetware as a Service” through Cortical Cloud, letting developers deploy code remotely to living human neurons with no lab required, > priced like a software subscription but powered by real brain cells grown from adult skin and blood samples. > it isn’t about gaming, it’s about biological computing that could eventually outperform traditional silicon in energy efficiency and adaptability. This is getting really scary and we’re still at the very beginning.
Polymarket@Polymarket

JUST IN: Petri dish of human brain cells grown on a microchip has learned to play DOOM.

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Caleb Eubanks
Caleb Eubanks@2caleb·
I swear… @MerriamWebster has no business being as fun of a follow as they are. Hats off to their social team
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