Andrés Poveda

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Andrés Poveda

Andrés Poveda

@3DPoveda

Freelance Environment Artist - LFW 📩 https://t.co/zBhKChsGxQ 🖌️ https://t.co/fegxbiDjRA 📩 [email protected]

Málaga Katılım Ağustos 2012
1.7K Takip Edilen1.8K Takipçiler
Andrés Poveda
Andrés Poveda@3DPoveda·
@atlasfrommars I'm glad to hear that I've been able to help! It's a really cool project, keep it up!
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August
August@atlasfrommars·
Dev Diary Time! (Year 2, Week 12) 🌲This week I found a great post from @3DPoveda showing some foliage tricks I used to make my redwood trees look better (along with some fresh painted textures). I hope you like it! Planning on doing some extra art side work next week. See you next Friday! 🫡
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Andrés Poveda
Andrés Poveda@3DPoveda·
That’s the full vegetation breakdown 🌿 If you want to see the complete project breakdown (materials, architecture, props, lighting, optimization, etc.) you can check it here 👇 artstation.com/artwork/YG3P5X Open to work — full-time, freelance, remote or relocation 🚀
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Andrés Poveda
Andrés Poveda@3DPoveda·
Full vegetation Asset list 👇 • Grass • Flowers • Ivy / vines • Bushes • Ferns • Pine trees Building reusable kits was a huge part of keeping the scene efficient.
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Andrés Poveda
Andrés Poveda@3DPoveda·
Vegetation breakdown thread 🌿 Here’s a look at the workflow behind all the vegetation from my latest environment project in Unreal Engine: Grass, Small Plants, Pines... Everything was built with a real-time production mindset 👇 #GameDev #EnvironmentArt #3DArt #UnrealEngine
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SrDoriito
SrDoriito@SrDoriito·
High Poly vs Low poly
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Sara Molina
Sara Molina@saramolina3d·
Hi again! I will post an update soon, still working on every high prop and meshtrims! Seems that lately Dishonored went viral again, so I couldn't miss sharing my latest updates! 🤩 #Dishonored #UE #3dart #Environment
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Andrés Poveda
Andrés Poveda@3DPoveda·
@balashovann Thats absolutely incredible! Im really interested in those tutoriales 👀
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Anna Balashova
Anna Balashova@balashovann·
My textures for Jinx Fixes Everything. I’m thinking about recording a few hand-painted tutorials…
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𝙎𝙡𝙞𝙢𝙚. 🌿 Open to work!
A small preview of what you’ll find in my project breakdown, where I’ll be explaining the full process I followed throughout the entire environment. On this page, you’ll find a brief summary of how I used decals to make the scene feel more alive! #GameArt #EnvironmentArt #3DArt
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Andrés Poveda
Andrés Poveda@3DPoveda·
@bed_hoven @henningsanden If you want control, fast iterations, endless parametres go for Substance Designer If you want feel, intuition detail by hand go for ZBrush Lately I’ve been testing combine ZBrush + Substance Designer in my workflow and is the best imo
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///@bed_hoven·
@3DPoveda @henningsanden The queation from new in 3d.What's the difference between making textures in Substance Designer or Zbrush?
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Henning Sanden
Henning Sanden@henningsanden·
Whats the best way to make a tileable and sculpted map in ZBrush?
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