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Web 🐾

Web 🐾

@6v5rr

tech nerd

Katılım Temmuz 2016
667 Takip Edilen144 Takipçiler
A
A@jurtyx·
@xDevil_cod @Dexerto there are like 3 modders that can hack the game the way he is
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Dexerto
Dexerto@Dexerto·
Call of Duty players are being terrorized by hacker "C Isn't Sharp" on the new Black Ops 2 PlayStation port They have reportedly been kicked from games, pushed to 16th Prestige, and had their class names changed
Dexerto tweet mediaDexerto tweet media
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Web 🐾
Web 🐾@6v5rr·
Love all my friends, I want them to do well in life
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Web 🐾
Web 🐾@6v5rr·
Green, white, red in my veins, I can't back down
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Options King Of The Sea
Options King Of The Sea@SeaKingOptions·
The removal of the PDT Restriction was the exact top for $QQQ $NDX Unreal...
Options King Of The Sea tweet media
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xx@uradyne·
Imagine being fat as shit
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Epic Games has hired Martin Keely, former head of Blizzard’s Battlenet, to lead the Epic Games Store and compete against Steam Keely spent seven years overseeing Battlenet and will improve Epic’s PC storefront while developing new features for players, creators and developers. Despite free games and exclusives trying to attract users, many players believe the Epic Games Store still sucks compared with Steam’s features and experience.
Pirat_Nation 🔴 tweet mediaPirat_Nation 🔴 tweet media
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‎Gabe Follower
‎Gabe Follower@gabefollower·
CS2AC - an open-source server-side anti-cheat for Counter-Strike 2 community servers was released today by @KAROLA48256858. It has 17 detection modules to catch all sorts of cheats. You can install it on your server to help with testing and development. Here's the list of all modules: Aimbot - The player's aim moves sharply onto an enemy before a damaging shot. CS2AC checks whether this pattern occurs across separate shots. Aimlock - The player's aim closely follows a moving enemy for an extended period. CS2AC measures how closely the aim follows the target over time, including when the target is behind a wall. Silentaim - A damaging bullet lands away from the direction shown by the player's aim. CS2AC compares the aim at the moment of the shot with the bullet impact and resulting damage. Inhuman Accuracy - The player maintains an unusually high hit rate across a longer series of aimed shots. CS2AC tracks those shots and how many of them cause damage. Irregular Behavior - The player repeatedly lands difficult shots while airborne or without using a sniper scope. CS2AC counts both successful and missed attempts over time. Autostrafe - The player repeatedly gains or preserves speed through highly consistent movement while airborne. CS2AC compares the player's movement, speed, and timing across each jump. Bhop - The player repeatedly jumps again as soon as they touch the ground. CS2AC measures the time between landing and the next jump across consecutive hops. Hyperscroll - The player sends unusually rapid bursts of jump inputs while landing. CS2AC checks those inputs together with the timing of the resulting jumps. Nulls - The player switches between opposite movement directions with highly consistent timing while airborne. CS2AC compares the movement keys with the direction changes sent by the player. Antiaim - The player's view spins, jitters, returns after an attack, or reaches angles outside normal play. CS2AC checks the view angles and their order across consecutive commands. DLL Injection - The player's game subscribes to a group of events associated with injected client code. CS2AC checks those event subscriptions after the player joins and again while they remain connected. Desubticking - The player's movement inputs repeatedly arrive without their normal timing between ticks. CS2AC checks the timing attached to each movement change. Doubletap - The same weapon fires twice before its normal delay has passed. CS2AC compares the weapon and server tick of each consecutive shot. Invalid CVar - The player's game reports a protected or monitored setting outside its accepted value. CS2AC requests these settings from the client and checks each reply. Invalid Input - The player's button state does not match the recorded order of button presses and releases. CS2AC compares both parts of the command sent by the client. Namechanger - The player changes their visible name repeatedly within a short period. CS2AC counts name changes for each connected player. Subtick Spam - The player repeatedly sends many movement or aim changes at the same point within a tick. CS2AC checks how often these same-time input bursts occur.
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‏ً
‏ً@omgsidewalks·
Are there people who genuinely enjoy staying home all day, like COMPLETELY ALONE without seeing anyone actually exist?
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aani@aaniVibeTheory·
How do you text "okay" but in the rudest way possible?
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duck@ExtremeBlitz__·
the realest people you know will barely have any friends
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xx@uradyne·
white monster is the best
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Web 🐾
Web 🐾@6v5rr·
@HenryReternal @icannotexiste So you just saying they can just take your shit because it haven’t been used that you paid for, what type of logic is that . Why not just people take your shit you haven’t used in so long because you used it for free?
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Henry Davies
Henry Davies@HenryReternal·
@vmthook @icannotexiste That's exactly what im saying you guys have unexplored mental health , a problem with letting go , feel like your losing something you haven't thought about in 10 years 😂😂its been ten years that 100,000£ at the least with a normal job 😂🫵🫵
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47@youshouldfw47·
if yo ex texted you right now and said come outside wyd
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Henry Davies
Henry Davies@HenryReternal·
@icannotexiste Personally of youve gone 10 years without touching the console thats on them , losing access to the account is on them
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Web 🐾@6v5rr·
@ExoGhost Most of time it’s just forced micro transactions and just economy becoming more expensive so people have less time to game and work to coke up with money also market became oversaturated but wouldn’t say they dead tho
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ExoGhost
ExoGhost@ExoGhost·
Call of Duty is dead. Battlefield is dead. Halo is dead. Overwatch is dead. Titanfall is dead. Apex Legends is dead. Medal of Honor is dead. Quake is dead. XDefiant is dead. First Person Shooters are DEAD
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