Lowkey⛩
763 posts


Just finished recording & editing my review of Crimson Desert! Video will go live in a few hours. Will also be chatting on stream later to answer any of ur questions.
#CrimsonDesert
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@escapedieu @TheRustyDustpan @dark1x so ironic that you're retweeting Jeff Kaplan's comments about shutting the fuck up for games you don't like yet here you are constantly yapping about how terrible it's going to be, go play your fortnite extraction slop marathon
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@TheRustyDustpan @dark1x theyre not working on the game but are always going out of their way to defend it and make it seem greater than it actually is
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Base PS5 footage here...but they uploaded the video at 1080p30, which is a big no-no for YouTube.
プレイステーション公式@PlayStation_jp
【PLAY! PLAY! PLAY!】『紅の砂漠』vol.1を公開! 独自のゲームエンジンによる広大で美しい世界を実際にプレイしながら紹介。空中の「アビス」から眺める絶景もお見逃しなく! ご視聴はこちら⇒ play.st/4ltpmEI #紅の砂漠 #play3
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@marathonaire @MarathonTheGame @MarathonCodec its a great change for solos ngl, the clankers were way too annoying with no teammates
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Marathon update 1.0.04 is live:
ITEM ECONOMY
🔹Increased the number of Med Cabinets and Munitions Crates that can spawn on Perimeter
🔹Increased the amount of starting ammo in MIDA, CyberAcme, and Arachne free Sponsored Kits
🔹Reduced the frequency UESC Grenadiers drop EMP grenades
COMBAT
🔹Fixed an issue where players could sometimes die instantly in confinement events
🔹Fixed an issue where the shield break screen effects could constantly play when you had a heal over time effect and a damage over time effect on you at the same time
🔹Increased the range gunfire and explosions can be heard from
WEAPONS
Thermal Scopes
🔹Reduced visual clarity on targets with thermal scopes
🔹Adjusted max distances for thermal highlight:
🔸Pistols: 40 meters (down from 55) 🔸Rifles/LMGs/SMGs: 60 meters (down from 65) 🔸Precision Rifles: 80 meters (down from 100) 🔸Snipers: 100 meters (down from 180)
Overrun AR
🔹Increased default ammo capacity by 5
ROOK
🔹Fixed an issue where backpacks could be deleted when exfiling with Rook
🔹Fixed an issue where Rook’s position was not being displayed on the map screen.
🔹Increased CyAc reputation gain from exfilling with Rook
🔹Rook will now have the same Faction reputation bonus for exfilling that solo players receive
🔹Rook’s WSTR shotgun will now spawn as Compromised (Compromised items require use of a Matter Fixative during the run to exfil with the item)
UESC
🔹Reduced health of most UESC enemies and shield hp of UESC bosses by a small amount
💡DEVELOPER NOTE: With this change we hope to alleviate some of the resource burden in both Solos and Crews when it comes to engaging UESC in combat. The goal here is to allow your bullets and meds to go further without reducing too much of the UESCs bite. We see the feedback loud and clear that players appreciate the friction that our UESC combatants provide and we have no plans to change that direction.
CONTRACTS
🔹Increased default distance objective nav points appear from 10m to 20m
🔹Introducing NuCaloric Contract: Fixed an issue where enemy Crews could receive NuCal contract VO audio and subtitles from a long distance away
🔹Introducing Traxus Contract: Reduced the difficulty of the UESC Commander encounter
OUTPOST
🔹Temporarily disabled switches access route to the Broken Wing on Outpost
💡DEVELOPER NOTE: We are temporarily disabling the "Broken Wing" entrance into the Pinwheel while we make some tuning changes to it. In its current state it trivializes entrance into the Pinwheel. We are making some tweaks to maintain the spirit of the "silent" entrance while better matching the risk / reward of the Pinwheel. Runners can continue to take advantage of all other ways into the Pinwheel (including the additional silent method) in the meantime.
REWARDS PASS & STORE
🔹Fixed an issue where Silk balances were not updating correctly without restarting the game
🔹Fixed an issue where bundle prices could be displayed incorrectly
🔹Fixed an issue where cosmetic items might incorrectly say "Savings" when they are full price
🔹Increased the LUX bundle from (1000 + 100) to (1000 + 120)
STABILITY
🔹Fixed a rare issue that could cause dedicated server crashes
🔹Fixed several issues that could cause client crashes
GENERAL
🔹Fixed an issue where doors would lock preventing players from finishing the new player intro mission
🔹Updated the description of Perimeter (Beginner) on the Zone Select screen
🔹Fixed a bug where the Text Chat window could get stuck open
🔹Fixed a crash that sometimes occurred when attempting to use an IME Keyboard
🔹Fixed a crash that sometimes occurred when typing quickly with an IME Keyboard
💡DEVELOPER NOTE: Some issues may still remain with third-party IME software and we are continuing to investigate. Windows built-in IME may be a temporary workaround for users who are experiencing issues while we work on a permanent fix.
🔹Adjusted the location of the IME keyboard to be closer to the Text Chat window
🔹Players will no longer see an extended black screen during the map load sequence
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@EdenAvih @mweinbach crimson desert is launching on mac day one in 9 days from now, that’ll be a big one
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@mweinbach Its funny because the only games you can play on macs are cyberpunk and the sims.
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@82hoosier @BobNetworkUK bungie will cater to the casual plebs over time don’t worry.
they 100% didn’t have time to do it by launch but over the next few months they will make solos more viable allowing for more players to try it
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@BobNetworkUK @999pingGG Catering to the sweats is almost always a bad idea. It's a multiplayer shooter with randoms. Not trials of osiris. The entire game doesn't need to be a sweat fest.
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yeah it's GGs ain't it
it's too bad, I really did like BF6 but they took forever to fix a gamebreaking bug that I had, and then the shitty content pacing made me lose all hope.
I'm not even rooting for BO7 anymore either. It's just a terrible year for shooters out of nowhere.
CharlieIntel@charlieINTEL
EA has laid off a number of employees at Battlefield Studios today as part of a “realignment”
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@BobNetworkUK man i just don’t get the D2 glazers i always found the game to be ahh.
marathon is goated and hopefully it lasts a year at least, i’ve already gotten my $40 worth though so can’t complain either way
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@999pingGG they basically killed D2 while focusing on Marathon and now supposedly neither game is bringing in enough money to recoup that development budget. they're so fucked man
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@BobNetworkUK that’s why you loot first and then res your teammates
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@Jorraptor @VinRPWorld of course they won’t do well Sony launches them 1-2 years after their PS5 release date.
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@VinRPWorld It's all about business, the recent games didn't do very well and are just way more valuable as exclusives that push people to buy a PlayStation.
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@budn3kkid @CoolRunnersClub he needs clicks on his shitty articles and negativity masked as “skepticism” sells sadly
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@CoolRunnersClub But seriously, Fuck Paul Tassi. He's been on a negative run at Bungie for awhile.
He needs to give it a rest and find another target, and stop making it all about him.
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@Benign_99 @PaulTassi i’ve personally stopped playing cause all my progress will be reset in 2 days, i enjoyed my time and will play more on launch but now its kinda pointless
im sure there are many like me
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@dllllooooooo @TauCetiGG agreed but that’s mostly cause of the quest log on the top right which you can fully minimise
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Get a taste of Marathon's gameplay and intro missions during the Server Slam preview weekend from 27th February - 3rd March (AEDT). Details: play.st/4kyTwWN
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@Hollowtide while the art fans are loving the game, in the end it will come down to if the game is fun to play so that everyone sticks around, rn it’s just superficial
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The one thing games like Concord or Highguard didn’t have is a whole army of people making sick art and turning people into fans before the game even releases.
Joey Bake@joey_bake
// STATUS :: LOCKED_IN // #Marathon #MarathonArt #MarathonTakeover
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@steakerfortnite @MicDubTV @Runner_00001 @JakeSucky i get that buts it’s not that simple, some runner abilities make people fly away or push them out of cover so that aspect of the game will be hampered
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@999pingGG @MicDubTV @Runner_00001 @JakeSucky i mean that’s an easily manageable fix, idk the limits of their in house engine, but unity and ue allows you to tweak the weight of ragdolls and stuff so they don’t fly away
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@MicDubTV @Runner_00001 @JakeSucky i think the issue is the ragdolls, so many times bodies will fly so far away that you just can’t loot them
i think realistically they can just make the bags much smaller or resemble the backpacks that the player is carrying
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@Runner_00001 @JakeSucky I’ve been saying this for months. Hope they change it in the future. Maybe make it a hologram or something. Idk
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