Jeroen Krebbers

1.8K posts

Jeroen Krebbers

Jeroen Krebbers

@9eronimo

Lead Tech programmer @ Guerrilla also: @[email protected]

Guerrilla-Tech Katılım Ağustos 2009
451 Takip Edilen1.2K Takipçiler
Jeroen Krebbers
Jeroen Krebbers@9eronimo·
We announced something new. Hope you’ll like it!
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Jaap van Muijden
Jaap van Muijden@jaap_null·
Does anyone know where I can get bulk candy that hasn't been through a freeze-thaw cycle? My Charleston Chews are stuck to their little cardboard tray and it is slowing me down! I mean...happy Halloween?
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Adrian Bentley
Adrian Bentley@adrianb3000·
I'm excited that we're finally announcing SP's new game, Ghost of Yotei. Love working with such a talented team. Let's gooooo! youtu.be/7z7kqwuf0a8?si…
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Jeroen Krebbers
Jeroen Krebbers@9eronimo·
TIL the verb is “summonsed”, I always thought it was “summoned” which would have been arguably more exciting
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Jeroen Krebbers retweetledi
Giliam de Carpentier
Giliam de Carpentier@decarpentier_nl·
By popular request, I've now open sourced the exact dimensions of the evolved Carpentopod's linkage system. So feel free to use it for your own projects! decarpentier.nl/carpentopod
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NOTimothyLottes
NOTimothyLottes@NOTimothyLottes·
Why I've disappeared lately: my new release launched early on the build 4 weeks before the planned shipping date. And a bit ago I deretired to join my favorite CRT manufacturer who no longer does CRTs but still strives for the ultimate quality in every they do
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
This blog post talks about doing the B-Spline cubic with 4 bilinear taps: vec3.ca/bicubic-filter… But it concludes that Catmull-Rom is not possible due to negative weights. The checkerboard trick solves this issue. I just need to find a good source for that for SIGGRAPH.
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
Anybody knows the original source (paper or blog post) for the negative/positive checkerboard based bicubic filter? I found a shadertoy about it, but there's no direct source link: shadertoy.com/view/ttcBzM
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Deano Calver
Deano Calver@DeanoC·
@biovf @rms80 Its already been done, with things like slug etc. But someone just sticks more crap on top and it it stays slow. There are existing libraries that can do gpu side 2d with proper aa including text its not the lower level side that's slow!
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Hermen Hulst
Hermen Hulst@hermenhulst·
It’s a true privilege to be asked to lead the new Studio Business Group for Sony Interactive. I’m excited to continue working with incredibly talented teams and studios to deliver unforgettable game and entertainment experiences. #sony #playstation #playstationstudios
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Jeroen Krebbers
Jeroen Krebbers@9eronimo·
@rovarma I mean: there’s gotta be some kind of law against it by now. Does it feel like breaking the law?
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