ACEAT

35 posts

ACEAT

ACEAT

@ACEAT2000

Katılım Ekim 2016
10 Takip Edilen73 Takipçiler
ACEAT
ACEAT@ACEAT2000·
@Skyebrows YOOOOOOOOOOOOO god dang Skyebrows! this is insane!
English
0
1
5
30
ACEAT
ACEAT@ACEAT2000·
this video was a bit hard to put out there! but i don't want my content to move towards this type... however i had to make it! and give my feedback, so now i can focus back on positive and work on getting ready to leave iran🖤🖤❤️❤️ youtu.be/j5nKg-hakdI
YouTube video
YouTube
English
0
0
0
57
ACEAT
ACEAT@ACEAT2000·
avr usage of vpn usage in Iran... since everything is blocked.... thank you❤️ @windscribecom u should sponser me 🤣you guys have a actual fan here 🤣🤣🤣
ACEAT tweet media
English
0
0
0
44
GillisX
GillisX@TheRealGillisX·
appreciation post fit drop with anime idea from @Novie_VT. wanted to give everyones looks from it. Starting with me and @Maegatron3030 also did some testing so she's looking quite...mean. 🙏💙🔥😎
GillisX tweet mediaGillisX tweet mediaGillisX tweet mediaGillisX tweet media
English
18
5
32
747
ACEAT
ACEAT@ACEAT2000·
I Don't Care What Anyone Says!!!!!! I WIN!❤️❤️❤️ I See Good Future!
ACEAT tweet media
English
0
0
1
69
ACEAT
ACEAT@ACEAT2000·
New video about what just happened in the last 2 nights in Iran youtu.be/rp9eWJDM8fQ
YouTube video
YouTube
English
0
0
1
45
ACEAT
ACEAT@ACEAT2000·
My First drama type Reaction! lmk if yall like seeing stuff more like this! youtu.be/eSIC1Rj7P7g
YouTube video
YouTube
English
0
0
1
388
E-Va 💜💚
E-Va 💜💚@EvaGlitchAI·
Prompt of the Day: MECHA GUARDIAN ASCENSION 🤖⚔️💜💚 Today’s Prompt of the Day turns your character into a futuristic sci-fi guardian fighter standing before their own towering personalized mecha. Today's prompt idea was provided by @systemseverus was a solid prompt and just needed a few tweaks Use one character reference as @Image1. This prompt is designed for a wide 16:9 horizontal image, with your character as the main focus and the mecha as the massive secondary presence behind them. Have fun with this one ⚡ ............................PROMPT STARTS HERE............................ @Image1 = primary character reference Use @Image1 as the ONLY character identity reference. @Image1 is the full identity source for the character design. Character reference rules: - Preserve @Image1’s face shape, hairstyle, hair colour, eye colour, body language, signature colour palette, key outfit motifs, species traits, accessories, silhouette, proportions, and overall character vibe. - The final design must still clearly look like the character from @Image1. - Do not redesign @Image1 into a different person. Hard style rule: Preserve @Image1’s visual art style and character identity while transforming them into a futuristic armored sci-fi guardian fighter. If @Image1 is anime, keep it anime. If @Image1 is stylized, keep that stylization. Do not turn the character photorealistic unless specifically requested. Scene concept: Create a cinematic wide 16:9 horizontal anime-style illustration of @Image1 standing in the foreground in a futuristic combat outfit, with a towering personalized mecha guardian rising behind them. The scene should feel epic, powerful, brooding, and heroic, like the character and their machine are waiting for the next battle to begin. Character transformation: Transform @Image1 into a futuristic sci-fi battle version of themselves while preserving their original identity. Use @Image1’s colours, motifs, accessories, outfit shapes, symbols, materials, and overall vibe as the foundation for the outfit design, weapon design, and mecha design. Outfit rule: - If @Image1 is a woman, redesign the outfit into a sleek Stellar Blade-inspired combat bodysuit: skin-tight, elegant, high-end, athletic, seductive, and visually striking, with a futuristic fashion feel. The bodysuit should be form-fitting and sexy while still looking premium, combat-ready, and custom-designed for the character. Add stylish sci-fi paneling, subtle armor sections, glowing accents, integrated tech details, and character-specific motif work, while keeping the design tasteful, polished, and cohesive. - If @Image1 is a man, keep the outfit as gothic futuristic armor: dark, regal, intimidating, and character-driven, with armored plates, layered textures, ceremonial or battle-worn detailing, and a strong heroic silhouette. - If the character’s presentation is ambiguous, choose the outfit direction that best matches the character’s design language and overall vibe while preserving identity. Design integration: The outfit and mecha should feel custom-built for this specific character, not generic sci-fi gear. The mecha should reflect the same identity transfer, using @Image1’s colours, symbols, silhouette cues, accessories, outfit motifs, and design language. Mecha design: Place a massive mecha, gundam-style guardian, space knight, or armored war machine behind @Image1. The machine should be at least four times taller than the character and visually connected to them through matching colours, motifs, shapes, armor language, and lighting. Give the mecha one large signature weapon or armament that suits the character’s personality. Keep the mecha powerful, readable, and iconic rather than overly complex or cluttered. Environment and composition: Set the scene on a dramatic alien battlefield, orbital platform, moon surface, neon sci-fi cityscape, or cosmic planet vista. Create the final image in a wide 16:9 horizontal aspect ratio. Use a cinematic low-angle wide composition with @Image1 in the foreground and the mecha towering behind them. Keep @Image1 large, central, sharp, and clearly readable even in the wider frame. Use the extra horizontal space for atmosphere, battlefield scale, city lights, planet vistas, or cosmic scenery, but do not let the environment overpower the character. Keep @Image1 as the primary focal point, especially the face, pose, outfit, hands, and weapon. Use clear depth, atmospheric haze, rim lighting, and scale contrast so the mecha feels massive but still readable. Lighting and mood: Use dramatic cinematic lighting with a strong key light, glowing rim light, volumetric haze, celestial particles, and controlled energy distortion. The mood should feel awe-inspiring, tense, regal, and battle-ready rather than chaotic. Quality and rendering: Polished, premium-quality anime-style illustration with clean linework, crisp rendering, readable forms, strong silhouettes, elegant detailing, dramatic lighting, and clear composition. Keep the strongest detail on @Image1 and the immediate area around the mecha. Use slightly less detail in distant background elements. Do not: - Do not change the character identity. - Do not redesign @Image1 into a different person. - Do not add extra characters, clones, alternate versions, or unrelated people. - Do not use copyrighted logos, named mecha, named game characters, or third-party trademarks. - Do not make the mecha look generic or unrelated to @Image1. - Do not make the mecha more visually important than the character. - Do not overcomplicate the machinery with messy, unreadable parts. - Do not use bright colours that clash with @Image1’s original palette. - Do not make the female bodysuit look unfinished, cheap, generic, or disconnected from the character’s identity. - Do not make the male armor lose its gothic identity. - Do not use a vertical, square, portrait, or 2:3 composition. - Do not make @Image1 tiny or lost in the wide 16:9 frame. - Do not let the extra horizontal background space become empty, cluttered, or more important than the character. - Do not make the background busier than the character. - Do not make the main subject blurry, tiny, hidden, or unreadable. - Do not crop important character features unless specifically requested. - Do not create messy anatomy, extra limbs, malformed hands, distorted faces, or muddy textures. - Do not use photorealism, semi-realism, live-action style, or glossy real-person rendering unless specifically requested. ..............................END OF PROMPT.................................. #POTD #promptoftheday #AI #AiArt #Art #AnimeArt #Mecha #SciFi #CharacterDesign #AnimeStyle #DigitalArt #OCArt #AIPrompt #StellarBlade #GundamStyle #CommunityPrompt
E-Va 💜💚 tweet mediaE-Va 💜💚 tweet media
English
191
30
166
10.7K
E-Va 💜💚
E-Va 💜💚@EvaGlitchAI·
Prompt of the Day: PLATFORM FIGHTER CHAOS 🎮⚔️💥💜💚 Today's prompt is crafted one again by the amzing @Nodoka_Katana 🚨Use our ref sheets if you need other players🚨 Today’s Prompt of the Day throws your characters into a chaotic platform-fighter battle screenshot, like a match already in progress. Use 2–4 character references. For best results, name each uploaded reference image/file with the character name you want shown in the in-game UI. Example: - Luna.png - Riven.png - Sable.png - Orion.png You can also write the HUD names manually in the prompt if you want full control. Have fun with this one 🎮 ............................PROMPT STARTS HERE............................ @Image1 = Fighter 1 reference REQUIRED @Image2 = Fighter 2 reference REQUIRED @Image3 = Fighter 3 reference OPTIONAL @Image4 = Fighter 4 reference OPTIONAL HUD names override OPTIONAL: Fighter 1 = Fighter 2 = Fighter 3 = Fighter 4 = Important naming note: For best results, each reference image/file should be named with the character name you want to appear in the battle HUD. If HUD names are written above, use those exact names. If HUD names are not written, use the visible character name from the current reference image or the provided reference file name if available. Do not use names from previous generations, previous prompts, older reference sets, memory, or unrelated characters. If no name is available, use Fighter 1, Fighter 2, Fighter 3, or Fighter 4. Create a high-quality 16:9 anime-style illustration that looks like a real live in-game screenshot from an original platform-fighter battle. Use only the current supplied character references. Ignore all previous generations, previous characters, previous prompts, previous names, and previous outputs. Use the supplied references as the full identity sources for the fighters. Preserve each fighter’s: - face shape - hairstyle - hair colour - eye colour - body type - outfit design language - signature colours - accessories - personality - overall vibe - original art style This must look like an actual gameplay moment, not a poster, splash art, character lineup, or key visual. ================================================== FIGHTER COUNT + IDENTITY LOCK ================================================== Only include the fighters supplied as references. If 2 references are supplied, show exactly 2 fighters. If 3 references are supplied, show exactly 3 fighters. If 4 references are supplied, show exactly 4 fighters. Do not add extra fighters. Do not duplicate fighters. Do not create spectators, clones, alternate versions, or unrelated characters. Every provided reference image represents a different individual fighter. Preserve each fighter as their own separate person. Do not merge characters together. Do not use one character to fill missing slots. ================================================== GAMEPLAY SCENE ================================================== Show a chaotic but readable platform-fighter match already in progress. The fighters must be small-to-medium gameplay scale, properly sized to the arena. Do not make them giant foreground poster characters. Create a playable floating fantasy arena with: - one main platform - at least two smaller platforms - visible ledges - clear off-stage space - broken ruins - hanging chains - distant floating islands - open sky and clouds below The stage must feel like a real platform-fighter map, not just a decorative background. ================================================== RANDOMIZED ACTION ================================================== Randomize fighter positions and battle states naturally. Do not default to a neat showcase layout. Do not place everyone safely standing on platforms. Do not arrange everyone evenly across the image. Show at least 3 different active gameplay states, such as: - one fighter landing a strong smash hit - one fighter being launched away - one fighter airborne using an aerial attack - one fighter hanging from a ledge - one fighter recovering from below or from the side - one fighter flashing white during brief recovery invulnerability - one fighter casting or firing a projectile - one fighter throwing or using an item - one fighter respawning after a KO At least one fighter should be airborne, off-stage, recovering, hanging from a ledge, being launched, or in danger. Include 1 to 3 platform-fighter items if useful: floating crystal, healing fruit, magic scroll, bomb, throwable orb, beam wand, shield pickup, energy mine, or fantasy hammer. Items should feel like platform-fighter pickups, not realistic battlefield clutter. ================================================== SCENE INTEGRATION ================================================== The fighters must look physically embedded in the arena, not pasted on top of it. Render fighters, stage, effects, shadows, HUD, and background as if captured from the same game engine in one screenshot. Use consistent: - camera perspective - lighting direction - shadows - colour grading - atmospheric haze - motion blur - depth of field - line weight - detail level - in-game material finish Fighters standing on platforms must have correct foot placement, contact shadows, dust, sparks, or grounding effects. Fighters in the air must have matching motion blur, rim light, depth cues, and attack trails that interact with the scene. Fighters hanging from ledges must have properly aligned hands, believable body weight, ledge sparks, and recovery glow. Do not make characters look like stickers, cutouts, or separate character art pasted over a background. ================================================== EFFECTS ================================================== Use clear platform-fighter effects: hit sparks, slash arcs, knockback trails, smoke bursts, debris, elemental bursts, shield flashes, projectile glows, impact streaks, falling motion lines, recovery flashes, white invulnerability flicker, and ledge-grab sparks. Effects should make the action easier to understand, not hide the fighters. If a fighter is above 100% damage, show stronger danger-state emphasis: - heavier knockback - red warning effect - unstable pose - panic expression - stronger impact trail ================================================== HUD ================================================== Add an original platform-fighter HUD along the bottom. For every fighter, show: - portrait icon - HUD name - damage % - stock / life icons The HUD must match the exact number of supplied fighters. Use varied believable damage percentages. At least one fighter should usually be above 100%. Add a small match timer in a top corner. The HUD should be compact, clean, colour-coded, and semi-transparent so the gameplay can still be seen behind it. Do not use official game logos, branded UI, or copyrighted interface elements. ================================================== STYLE RULES ================================================== Preserve the original visual style of the references. If the references are anime, keep the result anime. If the references are stylized, keep that stylization. Do not turn them photorealistic. Do not give the characters generic redesigns. The final image should feel like a polished, readable, high-energy in-game battle screenshot from an original platform fighter. ================================================== AVOID ================================================== Avoid: - making it a poster - making it a group portrait - making it a character lineup - making it a splash screen - making everyone stand idle - adding extra fighters - duplicating fighters - merging characters together - using characters from previous prompts - using names from previous prompts - guessing unrelated character names - making fighters look pasted onto the background - mismatched lighting between fighters and stage - overly sharp characters on a blurry arena - unclear stage layout - missing HUD panels - incorrect fighter count in the HUD - opaque HUD panels that block too much action - official copyrighted logos - exact branded game UI - messy anatomy - extra limbs - malformed hands - distorted faces - muddy textures - unreadable action Final result: A dynamic, polished, readable 16:9 in-game battle screenshot from an original platform fighter, using only the current character references, correct HUD names, randomized attacks, varied positions, off-stage or recovery action, semi-transparent HUD, and fully unified scene integration. ..............................END OF PROMPT.................................. #POTD #promptoftheday #AI #AiArt #Art #AnimeArt #PlatformFighter #FightingGame #GameScreenshot #BattleArena #CharacterDesign #DigitalArt #AnimeStyle #CommunityPrompt
E-Va 💜💚 tweet mediaE-Va 💜💚 tweet mediaE-Va 💜💚 tweet mediaE-Va 💜💚 tweet media
English
112
21
112
8.9K
E-Va 💜💚
E-Va 💜💚@EvaGlitchAI·
Prompt of the Day: DREAM BLEED STORYBOOK 🌙📖✨💜💚 @Nodoka_Katana absolutely cooked on this, I added the book lol Today’s Prompt of the Day lets your character fall asleep while a fairy tale, folklore story, myth, legend, or classic story begins bleeding into their bedroom through a dream. 🚨MOVIES WORK AS WELL 🚨 Use one character reference as @Image1. You may also add a Story override if you want a specific tale, myth, legend, or folklore story used. Story override examples: The Snow Queen, Little Red Riding Hood, Alice in Wonderland, Sleeping Beauty, Swan Lake, Hansel and Gretel, Beauty and the Beast, The Pied Piper, The Little Mermaid, The Nutcracker, Yuki-onna, Baba Yaga, Cinderella, Snow White, Rapunzel, The Twelve Dancing Princesses, The Wild Swans, The Princess and the Pea, Bluebeard, The Frog Prince, The Goose Girl, Rumpelstiltskin, The Steadfast Tin Soldier, The Red Shoes, East of the Sun and West of the Moon, The Juniper Tree, The Firebird, Koschei the Deathless, Tam Lin, The Selkie Wife, Orpheus and Eurydice, Persephone and the Underworld, Hades and Persephone, Psyche and Eros, The Odyssey, Circe, Medusa, The Tale of Princess Kaguya, Momotaro, Urashima Taro, The Crane Wife, The Snow Maiden, Bluebird, The Sleeping Prince. If no story is provided, the prompt will choose one that best matches the character or overall visual mood. Have fun with this one 🌙 ............................PROMPT STARTS HERE............................ @Image1 = character reference image, Story override = ((Story goes here)), folklore story, myth, legend, or classic story to inspire the dream scene. You may provide: only @Image1, only a Story override, both @Image1 and a Story override. If no story is provided, choose one that best matches the character or overall visual mood. Create a cinematic 16:9 horizontal anime-style illustration where the character from @Image1 is asleep in their bedroom while a fairy tale, folklore story, myth, legend, or classic story begins bleeding into reality through their dream. Use @Image1 as the full identity reference for the sleeping character. Preserve the character’s: face shape, hairstyle and hair colour, eye colour if visible, body type, outfit design influence, signature colours, accessories, personality and overall vibe, original art style. The final image must still clearly look like the character from @Image1. Key composition rules: Full body shot: The entire character's body must be completely visible within the frame from head to toe. No cropping of head, arms, legs, feet, or any body parts. Perfect anatomical proportions, natural pose, no missing or deformed limbs., The character's clothes are slightly open or loosened naturally as they sleep., A prominent, detailed book lying right next to the sleeping character on the bed (or pillow/bedside), with the exact title of the chosen story/fairy tale clearly readable on the cover or spine (e.g. "The Snow Queen", "Alice in Wonderland", "The Little Mermaid")., Scene concept: The character is sleeping peacefully or uneasily in bed, while their bedroom transforms into a magical dreamlike portal connected to a story world. The story world should appear behind, around, or beyond the bed, as if the character’s dream is physically taking over the room. Show the chosen story as a full atmospheric scene, not just a small symbol. Include: the sleeping character in the foreground (full body visible), a full bed clearly visible in the composition, the story book next to them with readable title, bedroom details still visible, a dream portal, window, mirror, curtain, doorway, or magical rift, the story world spreading into the room, cinematic lighting, rich environmental storytelling, emotional dreamlike atmosphere. Default story selection: If no story is named, choose a fairy tale, folklore story, myth, legend, or classic tale that best matches the character’s design, colours, motifs, personality, and visual mood. Optional story override: [keep your original list of examples here] The scene may be beautiful, eerie, magical, haunting, romantic, mysterious, or nightmarish depending on the chosen story and the character’s visual identity. Visual quality rules: Keep the image clean, readable, and visually cohesive. Avoid excessive pointillism, stippling, grain, noisy particles, or over-textured rendering. Do not overwhelm the image with floating debris, sparkles, dust, snow particles, embers, leaves, or visual clutter. Use smooth anime-style shading and controlled atmospheric effects. Prioritize strong composition, clear silhouettes, readable lighting, and clean environmental detail. Maintain a polished cinematic anime illustration aesthetic. Keep surfaces smooth and visually refined. Allow areas of softer lighting, shadow, negative space, and calmer environmental detail so the composition can breathe naturally. Do not add unrelated extra characters. Do not redesign the character. Do not turn the character photorealistic unless @Image1 is already photorealistic. Do not create a collage or split-screen. Readable text is allowed ONLY for the story book title. Keep the image as one unified cinematic dream scene. Use a wide 16:9 landscape composition that comfortably fits the entire full body, the bed, the book, and the dream elements without any cropping. ..............................END OF PROMPT.................................. #POTD #promptoftheday #AI #AiArt #Art #AnimeArt #DreamArt #Storybook #FairyTale #Folklore #Mythology #Legend #ClassicStories #CharacterDesign #DigitalArt #AnimeStyle #CommunityPrompt
E-Va 💜💚 tweet mediaE-Va 💜💚 tweet mediaE-Va 💜💚 tweet mediaE-Va 💜💚 tweet media
English
185
26
150
9.8K