Lee Vermeulen

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Lee Vermeulen

Lee Vermeulen

@Alientrap

Working on games and AR / VR / AI things. @AlientrapGames

Toronto Katılım Şubat 2009
1.1K Takip Edilen16K Takipçiler
Lee Vermeulen
Lee Vermeulen@Alientrap·
We'll be in Kyoto next week showing Astromine at BitSummit! Booth 1F-D09 bitsummit.org/en/game/astr... Hoping to also make it to Tokyo Indies on 20th. Let me know if your around
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TulpaTown
TulpaTown@TulpaTownW·
@Alientrap This looks freakier than the other one because the blocks look alive trying to find a spot to go to
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Lee Vermeulen
Lee Vermeulen@Alientrap·
Another attempt at the voxel physics idea where voxels rejoin the grid. They now join over time once slow enough, and lerp into position
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Lee Vermeulen
Lee Vermeulen@Alientrap·
Tried out a voxel physics idea where it breaks into individual cube bodies, then adds back to the voxel grid after
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Lee Vermeulen
Lee Vermeulen@Alientrap·
@Jonathan_Blow @notch I was thinking id have to do a whole falling sand simulation to really do that well - but actually yeah just 'find best voxel grid position and lerp to it' would probably be enough
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Jonathan Blow
Jonathan Blow@Jonathan_Blow·
@notch @Alientrap Yeah, just a little bit of force pulling the cubes into their final positions before they sleep in the grid would go a *long* way here and make it feel smooth and magic.
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Lee Vermeulen
Lee Vermeulen@Alientrap·
Testing a new voxel 'acid system'. Spreads like fire (but only downwards, and also 'drips' to floors below it), but also burns everything
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Lee Vermeulen
Lee Vermeulen@Alientrap·
Working on the procedural generation of enemy moon bases for Astromine
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Lee Vermeulen
Lee Vermeulen@Alientrap·
All of the aliens in Astromine are made out of voxels - you blow through their flesh to expose their vulnerable cores
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Lee Vermeulen
Lee Vermeulen@Alientrap·
Whether they have price parity rules is unclear really - if you look at the Wolfire lawsuit they've told devs "If you wanted to disadvantage Steam customers by charging a higher price, we would opt to not sell your game". I don't want to claim they have a official policy though, besides Steam keys, so i'll delete my tweet claiming that
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Lee Vermeulen
Lee Vermeulen@Alientrap·
Steam used to be a lot more lax about Steam keys - now they are not. They are definitely not 'unlimited' - you do have to justify their use and they are often denied now. I should have been more clear what I meant by 'ingame purchases' - I mean, actually in the game. You can go to a devs website and get additional content yeah - but like I said, I can't have that as a option ingame.
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Pirate Software
Pirate Software@PirateSoftware·
This UK Lawsuit against Steam is absurd. Steam does not impose price restrictions outside of Steam Keys sold on other platforms. If you want to sell your game for less elsewhere you are allowed to. You just can't sell the key for less elsewhere because then Steam would be on the hook for downloads on a 0% income from the sale. Steam does not control pricing or release timing for DLC. Tons of games have cross-platform or account-bound DLC and you can buy it outside of Steam and still have it when playing on the Steam version of the game. Looking at you Warframe. In-game purchases being tied to steam also isn't true. These can be tied to your game account based on developer infrastructure. At no time is this forced to be tied to your Steam account and only your Steam account. Steam doesn't charge a high commission to developers. It charges 30% for a massive amount of features. Steam Play Together, Seasonal events, Workshop, Forums, Trading Cards, Visibility Rounds, and a ton of other features. At the same time they take 0% when you sell a Steam Key and you can make an unlimited amount of them which is wild as hell. You can read all about Steams Features here: partner.steamgames.com/doc/features/k… You can read about this lawsuit here: steamyouoweus.co.uk/faqs/
Pirate Software tweet media
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Lee Vermeulen retweetledi
IGN
IGN@IGN·
Roam vast lands atop a gigantic crustacean armed to the teeth in the open-world action-adventure game DuneCrawl, available now for PC. 🦀🏜️
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Alientrap Games
Alientrap Games@AlientrapGames·
DuneCrawl is now out on Steam! 🦀
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Alientrap Games
Alientrap Games@AlientrapGames·
Hi everyone! Ariane here to dive into how we tackled the environmental art for our game Dunecrawl. By using 2D hand drawn artwork projected onto 3D meshes, we were able to create a unique aesthetic while also saving us some production headaches.
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Lee Vermeulen
Lee Vermeulen@Alientrap·
Testing a tree/plant voxel regrowth system for Astromine. Will be way slower, but maybe this regrowth speed could make a good boss fight
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Lee Vermeulen
Lee Vermeulen@Alientrap·
In Astromine even the other players are fully destructible voxel robots
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Lee Vermeulen
Lee Vermeulen@Alientrap·
First trailer for Astromine! Our voxel physics survival game coming out next year. Can wishlist and sign up to playtest now on Steam
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