Allancy

76 posts

Allancy

Allancy

@Allancy1

Demon hunter and Officer of Facepalm. Has all the best Transmog. King of Internet hippos. Presser of the ring button.

Katılım Ekim 2015
23 Takip Edilen28 Takipçiler
Allancy
Allancy@Allancy1·
@PirateSoftware @raguna36 Isn't that why this is an "end-of-life-plan" though? So you're solving this problem at the beginning of development, not the end when everything is collapsing.
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Pirate Software
Pirate Software@PirateSoftware·
Yep. If you want to build an online game in that environment you would need to support that throughout the lifecycle of development. Online Only games are made or broken based on players demand for them. If the demand goes down then the game dies. You don't -really- know when/if this will happen but you can forecast for it and give a best guess. This means that over the life-cycle of the game you will need to be constantly updating those releasable versions of the infrastructure. That means developer and tester time for every version of the game. Online games evolve over time it's generally the point of MMOs as an example of this. That adds cost and pressure to every release and likely more hiring requirements to fill the need. A lot of smaller teams will just dip out as a result. This isn't work you can quickly do at the end as your studio is collapsing.
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Pirate Software@PirateSoftware·
Been reading through all of the posts against me over my stance on the Stop Killing Games initiative. Tons of people calling me a liar or that I misrepresented the initiative. Also lots of content creators dogpiling on this to get their pound of flesh. Lets dig into what I actually did and said. I put out two videos on August 6th 2024 and August 7th 2024. These videos are linked at the bottom of this post. Many people have not watched them and are just calling me a liar or attacking my character. Give the videos a watch, read the initiative itself, make a conclusion that you aren't copy pasting from social media. Monetization on these videos is disabled so no this is not some ploy to increase revenue. I just care about this subject and have rightful concerns as a person working in this space. In the first video. I go through what an initiative is, how it's not law, and how it's a starting point for this entire process. This helps people understand that this is to start the conversation for change and can adapt later. I then go through the initiative and some of it's goals from the official page for it. I then talk about the repercussions of them should they be implemented. As written all games need to be left in a "Functional Playable State". Next I bring up The Crew and walk through the business around it, the sequels, and the size of the player-base at time of sunset. I did this because it was called out by this initiative as an example of publishers destroying a game. I also harshly critique Ross Scotts wording in his videos because they disparage the lawmaking process and lawmakers which doesn't benefit players or this movement in any way. In the second video. I talk about potential scenarios where a studio could be abused if the initiative was implemented as written. It adds new paths for abuse and that needs to be discussed to help hone this initiative into something that would do good without doing harm. I then explain that very few people in the game development space can actually discuss this from the other side due to fear of losing their jobs. A studio is much safer in silent dissent then they are discussing the drawbacks of your ideals. The recent attacks on our games is obvious evidence of this. To recap. My main issue with this initiative is that it is broad in it's approach to change the industry and the exact language of the initiative, not the FAQ, requests that all games stay in a "Functional Playable State". This is not feasible for all games at a technical level and could potentially restrict developers from making online-only games like MMOs, MOBAs, and User Generated Content games in the future. That list is not exhaustive and it doesn't matter if you do or don't like those kinds of games. Effectively this has the potential to restrict future developers from making kick-ass experiences because it locks a weight on their designs. Even though this is an initiative that can change in the future this goal is core to the mission and deeply disruptive so it needs to be called out. To clear up some disinformation about my character. I left AAA in 2016 because I fucking hate how the industry is now and prefer indie entirely. I don't like Blizzard or I would have stayed working there. That's why I quit. That's the entire point. Fuck AAA and what many studios have turned games into. Outside of that no I am not financially supported by live service games. I make a single player RPG and am the Director of Strategy for offbrand games. In that position I am paid MINIMUM WAGE by my own decision because I care about games succeeding not about profiting off of them. To further this the games we're publishing are all playable offline anyway because their gameplay loops are not only based on inter-player interaction. Not all games are like this and not all games can be like this. No, I have not been running away from discourse on this I talked about it for around 8 hours on stream yesterday. I never took my videos down and I have not discussed the initiative in the 10 months it's been since I released those videos. My internet also died mid-broadcast so I had to go live again 30 minutes later. Thanks ISP. For those that will scream HE'S DOUBLING DOWN. Yes I damn well am. I give a shit about this initiative and what it means for games, developers, and players in the future. To finish out. Just because I don't support this doesn't mean you should blindly follow me in that just because I said pretty words on the internet. You also shouldn't blindly bash me because some other creator said to. Watch the videos I put out, read the initiative, decide for yourself. Apply critical thinking and don't outsource it to others. As always. Stay Frosty. First Video: youtube.com/watch?v=ioqSvL… Second Video: youtube.com/watch?v=x3jMKe… Minimum Wage Proof: x.com/PirateSoftware…
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Pirate Software tweet media
Pirate Software@PirateSoftware

Over the last six months I've been lucky enough to meet and work with some of the astounding people here at offbrand. Those in the production team are some of the most incredibly talented and creative people I have met throughout my career. For those that are leaving us I hope you know that you're not worth less, the business just can't afford you right now. I hope that we work together again here or elsewhere in the future. As the Director of Strategy for offbrand games my focus has not changed. I am dedicated to making sure we're the best damn publishing house we can be and one that doesn't rip off game devs in the process. I also want to ensure we have the best possibility for success going forward. As such I will be forgoing my pay indefinitely and continuing my work here at the legally required minimum wage. I was not asked to do this in any respect. All of you have supported me more than enough as it is. No matter who you are, keep being creative and follow that drive. Life is full of twists and turns but the adventure you're on is an awesome one. Don't forget that.

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Allancy
Allancy@Allancy1·
I showed my co-tank a pair of warglaives I threw together one afternoon in paint, and his response was to, "send it in." I'm too lazy for that but I'll share it here
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🦋Faeb🍃
🦋Faeb🍃@Faebelina·
Thanks for hanging out with me, friends! 💜💜
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Allancy
Allancy@Allancy1·
And just to drive home the point
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Allancy
Allancy@Allancy1·
Me and my co-tank parsed well last night, I like making sure the dps know that
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Allancy
Allancy@Allancy1·
We've been having some trouble navigating tomb so I made this little map for my team, hopefully someone else can also find it useful
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Allancy
Allancy@Allancy1·
@perculia @Wowhead Boy I hope some of those numbers get tweaked in a big way, doing the math of what those values entail is getting scary
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Allancy
Allancy@Allancy1·
@Elaraiyne you'll be happy to know that I have named him Jesse and he will be my enslaved demon mount forever and ever
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Allancy
Allancy@Allancy1·
I really hate the word 'bigot', 99% of the time if you use the word you fall into its definition. Really wish people would stop using it
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Allancy
Allancy@Allancy1·
It's really neat to see all the different elves in one place during the suramar questline
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Allancy@Allancy1·
Dear lord I'm going to turn twitter off so I don't have to listen to the stupid amount of political shit on here
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Allancy
Allancy@Allancy1·
@Allancy1 "I've sacrificed everything! What have you given?"
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Allancy
Allancy@Allancy1·
Good news, got the cute but deadly figure I wanted. Bad news, looks like he wasn't prepared for the trip
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Allancy
Allancy@Allancy1·
@WarcraftDevs I really like the demon invasions but why can't we get a buyable weapon transmog pack, 12 invasions down 1 weapon makes me sad
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Allancy
Allancy@Allancy1·
Exactly how I feel when WoW gives me, "The Fabulous" title
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Allancy
Allancy@Allancy1·
Lore discussion night with @Elaraiyne is literally one of my favorite things to do
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