Ed Pereira

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Ed Pereira

Ed Pereira

@AlwaysCoding

Katılım Ocak 2010
348 Takip Edilen3.2K Takipçiler
Ed Pereira retweetledi
Alexis Pereira
Alexis Pereira@MrAlexisPereira·
Mamdani: if you have a house in NYC that you don’t live in that is worth over $5 million, you have to pay an extra tax on it Guy from my grade school who is now a Suffolk County police officer:
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Sigh
Sigh@thebeastboyalim·
@AlwaysCoding @TerminalWarGame Oh damn, didnt you work on tlou online back in the day? I still think about a future where that game existed 😔
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TERMINAL WAR
TERMINAL WAR@TerminalWarGame·
They cancelled The Last of Us Factions 2. So we're building it our version. We're indie & entirely self funded. 4v4. Limited ammo. Brutal executions. This is Terminal War. Unofficial gameplay teaser.
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Ed Pereira
Ed Pereira@AlwaysCoding·
Can you at least tell your agent to avoid the word “not”? It would make your tweets so much more bearable.
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Harshi.exe
Harshi.exe@ishtwts·
A programmer had a problem. He thought to himself, "I know I'll solve it with threads!". has now problems. two He
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Ed Pereira
Ed Pereira@AlwaysCoding·
People talk about how amazing it is to see AI agents interact with each other on Moltbook as if that has’t been 50% of X’s content for years.
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Austin Wintory
Austin Wintory@awintory·
It's SWORD OF THE SEA launch day! I'm *SO* happy to be sharing this one at long last! We started work on it 2021 & it's been a major labor of love that whole time. @GiantSquidology always pushes to make something poignant, artful & unique and I only hope the music follows suit
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The Game Awards
The Game Awards@thegameawards·
Today the #GRAMMYs for Best Video Game Score was awarded to Austin Wintory for SWORD OF THE SEA.
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Giant Squid 🦑
Giant Squid 🦑@GiantSquidology·
Massive congratulations to @awintory on taking home the GRAMMY for Best Score Soundtrack for Video Games and Other Interactive Media! Don't forget all of the music in Sword of the Sea can be streamed on all platforms without copyright strikes. grammy.com/artists/austin…
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Giant Squid 🦑
Giant Squid 🦑@GiantSquidology·
Sword of the Sea was named one of 2025's standout games (PlayStation/PC), with critics praising its atmosphere and movement.
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Ed Pereira
Ed Pereira@AlwaysCoding·
@BattleNonSense @The_Safety_Net While I definitely understand the disappointment, in fairness, aint nobody really got that tight of a plan AND most of the time plans change as you try stuff and it doesn’t work as well as you were hoping.
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Battle(non)sense | Chris
Battle(non)sense | Chris@BattleNonSense·
@The_Safety_Net Games of this scale have their shit figured out 1 year before the release. How they handle #BF6 (MP & RedSec) just makes them look incompetent and totally out of touch (again!!!).
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Giant Squid 🦑
Giant Squid 🦑@GiantSquidology·
We were honored to see Sword of the Sea featured at #AGDQ2026 last week. Such an incredible cause. Huge congratulations to the event organizers, speedrunners, and community for another amazing year!
Games Done Quick@GamesDoneQuick

🏁TIME🏁 #AGDQ2026 has raised a total amount of $2,443,414 for @preventcancer! Thank you to everyone who made this marathon possible, and to all of you for your amazing generosity & support!! See you all next time at #SGDQ2026!! We are SO BACK!!!!!!!

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Ed Pereira
Ed Pereira@AlwaysCoding·
The most realistic aspect of BF6: The absolute lack of parking in Brooklyn.
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Ed Pereira
Ed Pereira@AlwaysCoding·
I realized today that when it comes to the haunted houses, Mario is the bad guy. He goes in there, all these ghosts are partying. Aint bothering nobody. Mario finds the biggest ghost he can and goes “TAKE A BLOCK TO THE FACE FOOL!!!” Like why are you even there bro???
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Ed Pereira
Ed Pereira@AlwaysCoding·
The Fighting Game Community is a beautiful tapestry that this legend helped to weave. Tekken is a masterpiece.
Katsuhiro Harada@Harada_TEKKEN

I’d like to share that I’ll be leaving Bandai Namco at the end of 2025. With the TEKKEN series reaching its 30th anniversary—an important milestone for a project I’ve devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close. My roots lie in the days when I supported small local tournaments in Japanese arcades and in small halls and community centers overseas. I still remember carrying arcade cabinets by myself, encouraging people to “Please try TEKKEN,” and directly facing the players right in front of me. The conversations and atmosphere we shared in those places became the core of who I am as a developer and game creator. Even as the times changed, those experiences have remained at the center of my identity. And even after the tournament scene grew much larger, many of you continued to treat me like an old friend—challenging me at venues, inviting me out for drinks at bars. Those memories are also deeply precious to me. In recent years, I experienced the loss of several close friends in my personal life, and in my professional life I witnessed the retirement or passing of many senior colleagues whom I deeply respect. Those accumulated events made me reflect on the “time I have left as a creator.” During that period, I sought advice from Ken Kutaragi—whom I respect as though he were another father—and received invaluable encouragement and guidance. His words quietly supported me in making this decision. Over the past four to five years, I’ve gradually handed over all of my responsibilities, as well as the stories and worldbuilding I oversaw, to the team, bringing me to the present day. Looking back, I was fortunate to work on an extraordinary variety of projects—VR titles (such as Summer Lesson), Pokkén Tournament, the SoulCalibur series, and many others, both inside and outside the company. Each project was full of new discoveries and learning, and every one of them became an irreplaceable experience for me. To everyone who has supported me, to communities around the world, and to all the colleagues who have walked alongside me for so many years, I offer my deepest gratitude. I’ll share more about my next steps at a later date. Thank you very much for everything. 【Postscript】 Although I will be leaving the company at the end of 2025, Bandai Namco has asked me to appear at the TWT Finals at the end of January 2026, so I expect to attend as a guest. For 30 years I kept saying, “I’ll do it someday,” and never once performed as a DJ at a tournament event. So instead, I will be releasing—for the first and last time—a 60-minute TEKKEN DJ-style nonstop mix (DJ mix), personally edited by myself, together with this announcement. Listening to it brings back many memories. Thank you again, sincerely, for all these years. ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7… December 8, 2025 - The Final Day of TEKKEN’s 30th Anniversary - Katsuhiro Harada [日本語版 (Japanese version)] このたび、2025年末をもちまして、私はバンダイナムコを退職することにいたしました。 長く携わってきた『鉄拳』シリーズが30周年という大きな節目を迎え、ひとつの区切りとして最もふさわしい時期であると考えたためです。 私の原点は、日本のゲームセンターや、海外コミュニティの小さな講堂やコミュニティセンターで、まだ小規模なトーナメントをサポートしていた時代にあります。 アーケード筐体を自ら運び込み、「鉄拳もぜひ遊んでみてほしい」と声をかけながら、目の前の参加者と向き合った日々。 あの場で交わした言葉や空気が、私という開発者の核を形作りました。 時代が変化しても、あの経験が自分の中心にあります。 そしてトーナメントシーンが大きく成長した後も、皆さんは旧知の友人のように私に声をかけ、会場で対戦したり、バーで『一緒に飲もう』と誘ってくれました。 それらもまた、大切な思い出です。 ここ数年間、私生活においては友人達との死別があり、仕事においては、私が尊敬する多くの先輩方の引退や逝去に触れてきました。 そうした出来事の積み重ねが、私に『開発者として残された時間』について考える契機を与えました。 その過程で、私がもう一人の父親のように敬愛する久夛良木健さんにも相談し、貴重な助言と励ましのお言葉をいただきました。 この言葉もまた、今回の決断を静かに後押しするものとなりました。 そして、この4〜5年をかけて私の担ってきたすべての業務やストーリーや世界観、そして責務をチームに段階的に引き継ぎ、今日に至ります。 振り返れば、VR作品(サマーレッスンなど)や『ポッ拳』、ソウルキャリバーシリーズをはじめ、自社他社問わず数多くのプロジェクトに携わる機会に恵まれました。 いずれのプロジェクトも新しい発見と学びに満ち、かけがえのない経験となりました。 これまで支えてくださった皆様、世界中のコミュニティの皆様、そして長年ともに歩んできた仲間たちに深く感謝申し上げます。 次の歩みについては、改めて皆様にお伝えいたします。 これからも、どうぞよろしくお願いいたします。 +あとがき 2025年末をもって退職致しますが、2026年1月末のTWT FINALには顔を出してほしいと会社からお願いされていることもあり、FINALにはゲストとして顔を出すと思います。 これまで30年間『いつかやるよ』と言い続けてやってこなかったトーナメントイベントでのDJですが、その代わりとして“最初で最後のDJ風60分ノンストップ鉄拳ミックス(私による初編集DJ mix)”も、今回のポストに合わせて公開します。 ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7… 様々な思い出が蘇ります。改めて皆さんありがとうございました。 2025年12月8日 - 鉄拳30周年最終日 - Katsuhiro Harada

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Ed Pereira
Ed Pereira@AlwaysCoding·
@theducharme End of an era. It’s impressive to have grinded for as long as you did. I greatly appreciate all the attention you ever brought to the work that my friends and I did.
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Victoria DuCharme
Victoria DuCharme@theducharme·
I don't mind ending my streaming career on this note. I'm grateful for everyone who joined me on this adventure; I'm already working on our next one 🫰
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Ed Pereira@AlwaysCoding·
@theducharme True for any industry I think. I’ve put in a stupid amount of effort in my life and have loads of misses behind me. 😅
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Victoria DuCharme
Victoria DuCharme@theducharme·
i dont regret how i invested in my education & took it seriously BUT i can admit that my little 4.0 gpa did not prepare me well for a career in social media. my academic achievements told me that my hard work & diligence would ALWAYS equate to success. but over the past few years, my various projects rarely "perform" in the way i think they deserve, which is increasingly a very rude reminder the that REAL world is not structured like academia. You don't get an A when you study. You get an A if you're lucky and an algorithm likes you.
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