Ancient Gameplays

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Ancient Gameplays

Ancient Gameplays

@AncientGameplay

All types of Technology videos, but, more focused on hardware side of the things. I usually focus on the more affordable hardware. Enjoy :D

Aveiro, Portugal Katılım Nisan 2017
147 Takip Edilen4.2K Takipçiler
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Ancient Gameplays
Ancient Gameplays@AncientGameplay·
@GuliKitDesign did have some VERY interesting products and definitely one of the best controllers I've tested so far, with lots of interesting features while costing roughly the same as an XBOX one! This is will be featured in my @gamescom 2024 video, showing my first time in a gaming event :D
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Ancient Gameplays
Ancient Gameplays@AncientGameplay·
@TrueLaserak @TechPowerUp Fsr4 is in over 150 games man. The point is their behind in everything else, and literally took a "dump" on top of their fans with fsr4 compatibility
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Laserak
Laserak@TrueLaserak·
@AncientGameplay @TechPowerUp I upgraded from 6900xt to a 5070ti, because FSR was just bad. Now FSR 4 is good enough, but it's barely in games (compared to DLSS) and is STILL only officially supported on the 90 series, which is just pathetic.
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Ancient Gameplays retweetledi
TechPowerUp
TechPowerUp@TechPowerUp·
NVIDIA Grabs 94% AIB GPU Market Share, AMD Falls to 5% tpu.me/fuet
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Ancient Gameplays
Ancient Gameplays@AncientGameplay·
@TrueLaserak @TechPowerUp I tend to like AMD more than NVidia for some reasons, but at this rate, unless RDNA5 and FSR5 are both REALLY good, I am changing to Nvidia as well for my main PC
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Jack Huynh
Jack Huynh@jackhuynh·
Thanks so much, @cerny! Thrilled to see @AMD FSR Upscaling 4.1 delivering stunning results in PC games, built on the same neural network foundation as the upgraded PSSR for PS5 Pro. Project Amethyst has been an absolute pleasure and a true co-engineering success with you and the @PlayStation team. Grateful for the partnership, onward to more graphics breakthroughs! 🚀
Mark Cerny@cerny

Just tried FSR Upscaling 4.1 in a few PC games. It’s based on the same neural network as the upgraded PSSR we released for PS5 Pro… and it looks stunning! Wonderful working with @jackhuynh and the @AMD team as we collaborate on AI graphics tech. Big win for Project Amethyst :-)

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Ancient Gameplays
Ancient Gameplays@AncientGameplay·
@TrueGamer1111 The lighting is still poorly done, specially on faces. Period. Great tech on its base, but needs to improve
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Joe
Joe@FL1NTZ·
@AncientGameplay @AI_EmeraldApple Ancient, you know what's interesting? They haven't shown it in full fast motion yet. I want to see how the filter and geometry changes (Jensen's words) animate with fast paced games like Doom, Elden Ring, Onimusha, etc. Because that soccer ball from FIFA looked awful!
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Emerald Apple
Emerald Apple@AI_EmeraldApple·
DLSS 5 looks great. IDK what all of you AI haters are thinking.
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Ancient Gameplays
Ancient Gameplays@AncientGameplay·
@diosHD_ Yes, ans will never look the same at 100% because it is generative
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Dios H-D
Dios H-D@diosHD_·
most people don't understand what's going on. they believe it's a filter the same as a face swap is a filter. they don't understand that it's literally just a lighting simulation that has control of subsurface scattering and realistic color pallets which creates the illusion of a "realistic" face on the screen.
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Ancient Gameplays
Ancient Gameplays@AncientGameplay·
The Amount of people that think that people having an opinion about DLSS 5 are in a "war" of "AI lovers" vs "AI haters" is insane. DLSS 5 is not ready yet. Period. No even mentioning performance, Graphically wise, with the standard mode shown it looks bad in most cases and shows the same "Standard lighting" for every single scenario. NOW, it can evolve into something GOOD if tweaked and controlled to some extent. Remember this is a generative AI "filter" (confirmed by Jensen Huang), so it needs to be well tweaked, otherwise there will be lots of inconsistencies, especially regarding artistic visions, it is GENERATIVE AI after all. It can get quite good though, time will tell! youtube.com/watch?v=nHrn_4…
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Hugo Clery
Hugo Clery@HugoClery·
@AncientGameplay @JSFILMZ0412 DLSS is generating new pixels in the reconstructive step, based on its own model. It's not only upscaling, it's a bit of inference too. That's why there is a difference between DLSS and native.
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JSFILMZ
JSFILMZ@JSFILMZ0412·
DLSS 5 haters in a year or two. They will all hate it until one day they wont. #dlss5
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Ancient Gameplays
Ancient Gameplays@AncientGameplay·
@Bepboprobot If you runs on single cards on their labs, why didn't they make work on a single card? Also, it is literally a filter. Over game engine, doesn't mess with geometry
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Bepboprobot
Bepboprobot@Bepboprobot·
@AncientGameplay You know nothing about it performance wise and they explicitly said it already runs on one card in the labs. If you think about it - when you change Model in settings, it takes a second to apply, right? What if the second card Was just there for the real time switch? Also it's
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John Meta
John Meta@johnmeta_·
@AncientGameplay This is very different than generative AI. It’s content control generative AI. It’s generative control at the geometry level.
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FacegameFPS
FacegameFPS@facegamefps·
DLSS 5 = Realistic character models close to humans DLSS 4 = Hybrid Retards AMD FSR= Human Retards Unfortunately AMD bros like to stay in retard model. Simple as that.
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DLSS5 On
DLSS5 On@iGenio88·
@AncientGameplay Yes another video from a mediocre youtuber with no knowledge just going against DLSS5 calling it AI slop when instead it’s clearly great and the beginning of the future of games
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