Ahmad Alkharfan 🇸🇾

262 posts

Ahmad Alkharfan 🇸🇾 banner
Ahmad Alkharfan 🇸🇾

Ahmad Alkharfan 🇸🇾

@AndroKN

Just an average guy from Syria living in Kuala Lumpur ,Malaysia 💁‍♂️ Watch me on Twitch :D https://t.co/Za4QstfyTh

Damascus,Syria Katılım Kasım 2012
140 Takip Edilen16 Takipçiler
Marvel Rivals
Marvel Rivals@MarvelRivals·
The meta is shifting! 💫 A new balance patch is descending upon the battlefield to ensure every hero and villain has their moment of glory. Whether you're a Strategist, Duelist, or Vanguard, these adjustments are designed to sharpen the competitive edge of Season 8. Full Patch Notes: marvelrivals.com/balancepost/20… Hero Hot List: marvelrivals.com/heroes_data/ Adapt your tactics and climb the ranks! *Maintenance will begin on May 15th, 9 AM UTC, and is expected to take approximately 2 hours. *Please note that servers will be offline during this period, and the game will be inaccessible. *Server return times may vary based on progress. Stay tuned for updates as we'll announce when they're back up on X!
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Omar
Omar@omar_dddg·
The fact the Middle East has to pay an entire century of instability and intermittent war because the Europeans decided to genocide their Jewish population is insane.
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FaderunneRR
FaderunneRR@FaderunneRR_·
@pjmoney2929 @RivalsAssembled Lord Bucky with animated background an just got 100 hours with him, yeah he need that nerf nigga excels anti dive and poke he’s too good
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Marvel Rivals Intel
Marvel Rivals Intel@RivalsAssembled·
‼️ALL HEROES GETTING NERFED 🔽🔽 -Winter Soldier - Elsa Bloodstone, -Daredevil - Doctor Strange - Deadpool (Vanguard version) Also, every hero will get a 20% nerf to their ultimate
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Ahmad Alkharfan 🇸🇾
Ahmad Alkharfan 🇸🇾@AndroKN·
@bready_ow people that don't play him cry a lot, dive players want to go in 1v6 and not be contested by anyone... I thought they would buff him tbh
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Bready
Bready@BreadyFPS·
Why is Bucky catching a nerf??? Are we serious?
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Pekin Woof
Pekin Woof@PekinWoof·
Top Lane to Challenger accomplished
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-@downorwhaet·
@Spideraxe30 Dota 2 has a $2000 skin, all good, csgo has a $100.000 skin, all good, riot has a $50 skin, no this is where the line is drawn
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Spideraxe
Spideraxe@Spideraxe30·
Bundle Prices are all on the Hall of Legends site
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95_west
95_west@95_WestB·
@NikTekOfficial can y’all give me some games where you can get overpowered
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NikTek
NikTek@NikTek·
Here's a list of some very good GTA Alike Games while you wait for GTA 6 (Thread)
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Ahmad Alkharfan 🇸🇾 retweetledi
Liquid Broxah
Liquid Broxah@BroxahLoL·
Giving away 10 Blood Moon Fiddlesticks skin codes, available for all servers! Winners receive: - Fiddlesticks - Blood Moon Fiddlesticks - Blood Moon Fiddlesticks emerald chroma To enter: ✅ Follow ✅ Retweet + Like ✅ Comment your region Results drawn on Wednesday, May 15
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Matane 🥀🥀
Matane 🥀🥀@AudioTsunamii·
@lilharambe @RiotPhroxzon No. Outside of the 98/99th percentile, comms are worthless. + the best solo q advice for most people is already just type /deafen as fast as possible.
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch Preview 14.9!! Apologies for being a day late, Arena post needed to go out yesterday. Today is also ANZAC day, respect to those who lost their lives fighting for their country 🇦🇺🇳🇿; Lest we forget Easy Champions Pass - Some of our easy champions (Amumu, Malzahar, Seraphine a bit less so) with low mastery have been sitting at 51% for a while. - For these champions, this is actually pretty critically weak, when their mastery curve is actually only something like 3% [compare this to a champion who is 50%, but has a mastery curve of 7%] - As a result we're buffing them; it's important that our training wheels champions feel powerful for these audiences - You'll also notice we have a Master Yi nerf in the patch while he's 51% - We did some work to Master Yi many patches ago to flatten his performance skew by MMR - Some of this is great! But if we go too far, it can mean that Master Yi is not able to function properly for his target audience - The thing that Yi is underserving right now is how easy he is to play now for his target audience (he's actually become a medium mastery champion for his target audience and we'd like to make him easier long term) [though we know this may be unpopular; "he just clicks on me!"]. It's important that we have champions that function like this Karma - Continued work to make Karma's mid vs support skew correct; we think we have more room, especially since Pro seasons are over now Kennen - Just some feelsgood changes for Kennen - He's not really functioning particularly well in any bracket right now, a bit of a modernization pass + some new animation work! Sejuani - Similar to the Pro Season comments from earlier, Sejuani's normal performance is not the best, so we're pulling her up a little - Trying to put a bit more power into her damage against tankier targets rather than being tanky while also one shotting squishies (very lightly favored towards tanky targets in this way) -------------------------------------------------- Nerfs - As mentioned the other day, nerfs are targeted at mostly champions that are probably a bit too performant for their frustration/profiles/mastery curves/staleness or a combo of each - As mentioned earlier, some of our previous patches have been buff heavy, so this is an attempt at hitting it down - Only going to go into some of the more specific nerfs that are interesting, because they're mostly small numbers nerfs Ahri - Her R CD is getting too short with Malignance and Ulti Haste and was previously balanced around Malignance not existing Kassadin - Pivoted off the R nerf to ensure that he is still required to R on top of people to be effective and put himself in danger Skarner - The changes are intended to be further nerfs to top lane and jungle - Nerf how heavily he spikes at level 9 especially (to hit at some of his Elite skew) - We know that Elite players function very well off level 9 power spikes - While doing this, we don't want to make W max even more powerful
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Colin Wright
Colin Wright@SwipeWright·
"Decolonization" is the woke version of jihad, and it should be viewed and treated that way.
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Ahmad Alkharfan 🇸🇾
Ahmad Alkharfan 🇸🇾@AndroKN·
@Vandiril i was playing briar with the infernal map. my champ didn't know where to go. the whole map is invis walls
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Vandiril
Vandiril@Vandiril·
Okay League of Legends is currently DYING. This patch is something else. Holes in the maps, plants in the base, dragon maps broken. We have it ALL right now...
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Ahmad Alkharfan 🇸🇾
Ahmad Alkharfan 🇸🇾@AndroKN·
@LoLDev and gj shifting the meta into perma insta lock fiddle eve ekko very fun champs to play against.
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Ahmad Alkharfan 🇸🇾
Ahmad Alkharfan 🇸🇾@AndroKN·
@LoLDev give us the ad scaling on jungle pets back the game is insanely boring. we have camps up the whole time when will be able to play the game???. junglers without passive healing almost die on camps. like it's actually disgusting for this nerf to be live...
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League of Legends Dev Team
🐛We're also currently working on fixes for bugs related to Illaoi, Jax, and jungle camp experience/item stacking issues.
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Dantes
Dantes@doaenel·
@RiotPhroxzon Hey Phroxzon, do you think we could organize a “round table” where; you get some members of the balance team, And I get some high elo League streamers, And we discuss game balance? Let me know if this would be a possibility.
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
I’ve seen some conversation around David “Phreak” Turley’s promotion to balance lead and want to express my confidence in his ability to succeed in this role. I strongly believe in David’s ability to lead balance work going forward and many others within Riot feel the same way. David is a sponge for learning, a passionate and hard worker. His humility displayed by his desire to learn from senior team members have allowed him to make rapid improvements on sensibilities around game feel, satisfaction, what high quality play looks like, and 2nd & 3rd order effects (in addition to his already good numbers balancing), which are things that normally take years of experience to learn. I’m excited for him to be in a lead position where he will continue doing balance work, but also be more involved with determining long term direction for the Live game with myself and the other lead designers. While David can easily become the lightning rod for changes that go wrong due to his Patch rundowns, changes are always a team effort and always go through an approval process, so we bear that responsibility together. Sometimes we’ll make mistakes and miss. But we’ll always try to fix those mistakes and learn from them in order to make higher quality decisions in the future. Here's to forging a great path forward together :D
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FNATIC
FNATIC@FNATIC·
Not good enough - no way around it. One more chance to turn this around. One more chance to keep our hopes of the trophy alive. Give the boys all your support. Let's do this. 🙏
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Liquid Broxah
Liquid Broxah@BroxahLoL·
Petition for @FNATIC to start offering fans free therapy, having to endure these stressful matches every year can't be healthy
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Lathyrus
Lathyrus@LathyrusTv·
@RiotPhroxzon Why the heck are we buffing Bard, he is 51% wr in AVG elo and 53-54% in Elite elo. WHY?
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Full 13.18! Chatting about some of the changes: Trynd: +50 range (from last patch) was a big buff, but we think moves him in the right direction by putting as much skill expression in his spacing game as possible, rather than in being range restricted and stat checking you when he actually gets on you. We would like to balance him around this +50 range and nerf elsewhere to reduce how binary he is. Given his kit is still 80% about auto attacking, he will still be one of our more statchecky/binary champions (possibly still the most), but the goal of the changes is to move power budget out of his actual damage when attacking and more into using his spacing tools smartly. Tryndamere is OP right now, so all the frustrating things he does are amplified. He'll still be a frustrating champion to play against, but we hope less so, when he's not also overpowered. The changes hopefully mean he's less likely to randomly win the lane at level 1/2 and be easier to collapse on/burn his ult later in the game. J4: We knew J4 would benefit from Gore and Shojin buffs, but pre-emptively nerfing him, only to need to nerf him again wouldn't be great. Now that we know how the buffs have landed, we have greater confidence for how much to nerf, where and for what skill brackets. We think his damage is over the line, given how durable he is and how many more casts he gets. Kayn: Red Kayn's nerfs were offset by Gore buffs, while Blue landed well. We're targeting Red specifically this patch. Gwen: Gwen is a fun champ for JGL, adds value to the JGL ecosystem as an AP, but is usually ceilinged by Pro flex. We'll be closely monitoring how these go. Xayah: She's a very stable champ, esp in Pro, so exposing her windows of vulnerability with lower base health and a slight nerf to one of her early farming tools. Crown: The AP bonus when shield is up has only really been well utilized by Pros where there's not much combat happening, compared to solo Q where the shield is often down. We're removing this mechanic and also reducing how sharp the anti-burst aspect of the item is. The intention of the item was to reduce your ability to be bursted, but not completely eliminate it. We still expect champs to die through the shield sometimes (similar to how we expect champs to die through zhonyas sometimes), but it's meant to give you a leg up in those cases. The AP is being buffed, because Crown is currently being balanced around champions who have high damage without needing lots of AP ratios (Azir, Support AP, Veigar, Kass, Asol, etc. ). This will directionally help it be viable on more champions who don't have these properties (ie. traditional mages). We'll monitor how these changes land and be prepared to follow up. Shiv: Shiv's identity is waveclearing, but it's been a little too good at it, resulting in lower levels of interaction and a bit too much tempo on these champions. We're happy that it's a core purchase on some champions, but with the nerf here and a small buff to Stormrazor, we hope that the Marksman 1st item space has a bit better diversity. One of the reasons why we brought Shiv back is because waveclear is an immensely satisfying thing for an item to do. If we can manage to make it balanced for each of the different skill brackets, we think that's a great item. We're slowly getting it into the right spot with the right shape. (each of the AD, waveclear, AS levers make it more/less optimal on diff champs) Let me know how y'all liked this format, what other things you'd like to see/hear commentary on!!
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