Andy Cuccaro

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Andy Cuccaro

Andy Cuccaro

@AndyCuccaro

3D Modeler and Animator. https://t.co/bXEKWupBvf Contact for work: [email protected]

Buenos Aires, Argentina Katılım Ocak 2019
238 Takip Edilen709 Takipçiler
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Andy Cuccaro
Andy Cuccaro@AndyCuccaro·
Hola! I'm a 3D Generalist who's looking for 3D modeling or Motion Graphics work (but I do a bit of everything). I have experience in Blender, C4D and After Effects mostly, as you can see here: andycuccaro.artstation.com You can contact me at andycuccaro@pm.me #PortfolioDay
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FR3NKD
FR3NKD@FR3NKD·
Blender Layer Based Texturing Course for $4.99 💥 I want to reach as many people as possible with this sale because not enough people have experienced the course (and also I want more people to know about Ucupaint). You can go to my store in bio and the code UCUFIVE should already be applied by default. You are welcome 😌
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Bforartists
Bforartists@bforartists·
🌙 Say hello to the new Bforartists 5.1.0! We will be releasing all builds tomorrow! This is the procedural UV Nodes release, now built in with much interface polish, thanks to the team and to Blender.
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celestialmaze
celestialmaze@cmzw_·
ZXX
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nodespaghetti
nodespaghetti@nodespaghett·
Hey friends! I have a uni assignment: "do a 10 minute interview with someone who is employed in the entertainment industry (or something adjacent, like modeling/simulation for example)" Any of my moots up for a 10 min talk? It would help me out. Thanks!
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Paul
Paul@arpeegee·
honestly nothing really fancy 😅 the main trick is I wanted to flatten 3d as much as I could to focus on silhouettes. SO there's that 1 meter focal length camera that frames objects very far away from each other. Very few shaders, mostly white materials and color mapping in post
Andy Cuccaro@AndyCuccaro

@arpeegee This looks incredible! 😍🤯 Can we get a look behind the scenes on how it was made? Maybe how it looks on viewport and what passes are you using? Amazing stuff.

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Andy Cuccaro
Andy Cuccaro@AndyCuccaro·
@arpeegee Absolutely incredible stuff! Ty for sharing this, it really does help to understand better. I wouldn't have thought of using a long focal length to include far away stuff on the same frame. You mention it and it now is obvious, but it wouldn't have ocurred to me. Thx again!
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Riley Brown (rileyb3d)
It's a special day because you get a free upgrade to a free library. Today I'm adding a rileyb3d extension to get my growing asset library directly in Blender. It'll go live on the site sometime in the next hour. #b3d
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Paul
Paul@arpeegee·
Eevee is something else these days, mixing passes, a hint of raytracing?? 100% blender #WIP
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Andy Cuccaro
Andy Cuccaro@AndyCuccaro·
@arpeegee This looks incredible! 😍🤯 Can we get a look behind the scenes on how it was made? Maybe how it looks on viewport and what passes are you using? Amazing stuff.
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Trinumedia
Trinumedia@Trinumedia·
@ZanQdo Problem with Gumroad is.. no yearly sales bundles, less Blender market share from consumers, you can't directly talk to the owners and managers - unlike Superhive, in person, and none of the proceeds go to Blender. An all out boycott is not ideal for anything Blender related.
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Andy Cuccaro
Andy Cuccaro@AndyCuccaro·
@_EuClaire This looks really, really good! Is this Blender? Pure compositor?
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𝐸𝓊
𝐸𝓊@_EuClaire·
pose test... looked great together (˶˃ ᵕ ˂˶)
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Curtis Holt ☄️
Curtis Holt ☄️@curtisjamesholt·
⚠️UPDATE I have just had a very productive, private conversation with Jonathan Williamson, co-founder of Autotroph (which includes Superhive). We spoke about a lot of my concerns - they will be discussing the support system with their team tomorrow, and will update me after that.
Curtis Holt ☄️@curtisjamesholt

I do not consent to Superhive forcibly changing the terms of sale for my products. youtu.be/53ohoEfrdyc #blender

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3D人-3dnchu- CG情報ブログ
元Walt Disney Animation Studiosのエンジニアが開発したBlender向けオールインワン型マルチ物理シミュレーションエンジン!交差や破綻の少ない計算が可能! 180日使える無料体験版もあるよ! HiPhyEngine 3dnchu.com/archives/hiphy… #b3d #Blender3d
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伊豆の美術解剖学者
肋骨の間隔は姿勢によって変化します
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Artell
Artell@ArtellBlender·
[Talk] There is currently some fuss going on about the potential yearly support period landing on the Superhive marketplace. Basically that would mean: paid updates per year. Here is an essay about it, I'd be interested to hear your thoughts. I honestly feel sad that some users are perceiving it as a threat, even comparing it to subscription based models like Adobe. Most of creators have never charged for a single update (I never have in 10 years), and now they shout at Superhive like it's the devil himself. - First of all, the changes are not rolled out yet, there may be modifications based on creator's feedback - Updates will still be optional. Customers can keep the files perpetually, running them on compatible Blender versions as long as possible. Yes, perpetual licenses. No strings attached. While Adobe, Autodesk and others are not. - While I do think it's fair to charge for updates, I also think that Superhive should let the creators define the update cost too: some updates may be very light (for example small add-ons, requiring to change a few lines of code to ensure compatibility with latest Blender versions), while some updates may be heavier (bigger add-ons, more features added, complex code, etc...). It is not fair to apply the same 50% rate of the base price to all add-ons and updates. - Some creators are striving currently, they can hardly afford to work on their add-ons anymore because they're not getting the proper funds. The yearly support period would definitely secure them. - If the changes are applied to Superhive, I will reciprocate them to Gumroad for parity (yearly Membership)
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Luigi Lucarelli ✝️
Luigi Lucarelli ✝️@LuigiL1985·
All 101 characters from my Pastel Beach Mall concept! ✨
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