Got enchanting working. Basically, most items have an elemental affinity and a strength. There are three axis of enchantment, and each item will push the final result down or up one of those. If the final result matches an enchantment, then it gets that enchantment. #Gamedev
@AnruRikari Your game is looking great!
By the way, are you currently looking for a game composer / sound designer? I'd love to work together if you are interested.
Composer portfolio
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luckshiomi.my.canva.site/en
The Mage’s next ability: Thunderstrike ⚡
A charged AoE attack built to hit hard in a small area and trigger special effects.
What stands out most to you: the visuals, the impact, or the sound?
Kind of boring, but got chunk loading working so I don't have to have any loading screens. I walk across 6-8 chunks here. Now to get rid of that 1-2ms instantiate... #Gamedev
@AnruRikari It looks really good. Personally I enjoy the white outlines and dark text box how you have it. Just more pleasing to my eyes. Keep up the good work!
I have now coded a dialog system. Or rather, I have now re-made the old dialog system so it can handle a bunch of new stuff like the skill checks and spawning items #Gamedev