Anton Velmozhnyi

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Anton Velmozhnyi

Anton Velmozhnyi

@AntVelm

Becastled 1.0 is OUT NOW on PC, PlayStation, Xbox and Switch!

Hanover, Lower Saxony Katılım Mart 2013
312 Takip Edilen2K Takipçiler
Anton Velmozhnyi
Anton Velmozhnyi@AntVelm·
@_amohs Yeah it could get quite messy with battles bigger then a screen, looks great though! Top down gingdom with more simulations, great job
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ΛMOHSˡᴵᵛᵉ
ΛMOHSˡᴵᵛᵉ@_amohs·
I tried to depict the "damage" to buildings with flames, kind of like in Age of Empires. Okay, it's weird that swords and arrows would cause a fire... but let's just chalk it up to the magic of video game logic :D #indiedev #gamedev
GIF
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Anton Velmozhnyi retweetledi
ΛMOHSˡᴵᵛᵉ
ΛMOHSˡᴵᵛᵉ@_amohs·
NPCs are in, and no two villagers look the same. Skin, hair, clothing style, 1 million+ possible combinations. The world is starting to feel alive :> #gamedev #indiedev #devlog
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Kilosaurus
Kilosaurus@kilosaurus·
Villagers used to be blind. Step 1 of building a real AI: perception. Step 2: navigation. Step 3: decisions. We're at step 1. #gamedev #indiegame #gameai
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Anton Velmozhnyi
Anton Velmozhnyi@AntVelm·
@initjean What about investment ecosystem? Who cares if you have a company with 100 euros ...
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Jean P.D. Meijer ― 🇪🇺 eu/acc
EU Inc. proposal right now: - max. 48 hrs and €100 to incorporate - registration through common EU portal, automatic tax registration - fully digital process, no notaries - EU employee stock option plans, taxed only when sold - simplified insolvency procedures
European Commission@EU_Commission

We are introducing EU Inc. To make building and growing a business across the EU faster, simpler, and smarter. 🔸 Start a company in less than 48 hours 🔸 No minimum capital requirement 🔸 Fully online and borderless

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Crimson
Crimson@thecrimsondev·
welcome to game dev
Crimson tweet media
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Massimo
Massimo@Rainmaker1973·
An NVIDIA powered farming machine uses Al vision and precision lasers to eliminate weeds in milliseconds without herbicides and without harming crops, a potential shift toward chemical free agriculture
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Anton Velmozhnyi
Anton Velmozhnyi@AntVelm·
@Smitty_Games Smart, any reason why you prefer nav mesh to grid graphs? Trying to make sure some areas are always reachable can be a nightmare on free form terrain with random position/rotation runtime modifications and will work nice with tiles and tilesized elements
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Smitty
Smitty@Smitty_Games·
Massive performance improvement. This is a bit more of technical post, but man do I love this stuff! Units navigate the map using a 'Navigation Mesh'. Before, I was using one giant nav mesh that spanned the entire map. The more objects that were placed (especially on a large map such as this 'RadarAttack' map designed by @SyphoticART), the larger the 'lag' would be after placement. You can see here that there is a massive frame drop and the navmesh doesnt update for almost 5 seconds. Now, there are a ton of tiny navmeshes that connect to one another, and together they cover the whole map. Now, when an object is placed, the navmesh will update instantly, because it no longer needs to parse through every object on the map (potentially thousands!!!). It only needs to parse through the objects that exist in the mini navmesh that the object was placed in (probably only 1-5 objects now!). Performance XP Boost +100! @CharlesHorwood You might appreciate this one :) #Rts #RTSGame #IndieGame
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Anton Velmozhnyi
Anton Velmozhnyi@AntVelm·
That's sad. In a few decades, Europe might become obsolete and unable to recover. Is there still a spirit of innovation and leadership in Europe? Overregulation is killing europe.
Taya@travelingflying

@tedcruz @X

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Ted Cruz
Ted Cruz@tedcruz·
The European Commission’s $140 million fine on @X is an abomination. It’s an attack on a great American job creator & it’s an attack on the free speech of every American. Trump should impose SANCTIONS until this travesty is reversed.
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Bsodislav
Bsodislav@bsod_is_love·
@AntVelm @turbojedi Игру в жанре "масс эффект" во вселенной The Expanse делают
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yurikrupenin.bsky.social
yurikrupenin.bsky.social@turbojedi·
В документальном видео Noclip о создании Disco Elysium прозвучала фраза "When an eastern [european] mind tries to make a video game, it makes Fallout basically", никогда не слышал ничего более правдивого. (youtu.be/eH6mUTHZ5C4)
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Anton Velmozhnyi
Anton Velmozhnyi@AntVelm·
@128_mhz You should simplify found path to a set of straight lines around obstacle areas. Pretty simple algorithm on a grid graph. Also depending on your game but you might also just ignore pathfinding all together for a meganonk like approach
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Jonas Tyroller
Jonas Tyroller@JonasTyroller·
@AntVelm @thomasbrushdev Sure, let's let the market decide. I'll do my best to find the overlap between what I want to make and what people want to play.
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