Arazati

65 posts

Arazati

Arazati

@ArazatiTea

Katılım Ekim 2016
135 Takip Edilen14 Takipçiler
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Arazati
Arazati@ArazatiTea·
I don't tweet that often, I mostly use social media for seeing what other people are up to, but for anyone that cares I can be found at @Arazati@mastodon.gamedev.place or on discord with Arazati 6959 o/
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Arazati
Arazati@ArazatiTea·
@DanFloydPlus Not something that I've done before specifically, but I'm reasonably confident I could figure it out if you can't find anyone else. :)
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Dan Floyd (danfloydplus on bsky)
Are there any SNES romhackers following me who might be interested in tackling a commissioned FF5 alteration? Just a few minor text tweaks, nothing enormously complex. If so, reach out and let me know!
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Arazati
Arazati@ArazatiTea·
@ThemsAllTook So is this Shooting Range secret exit intended still then? And the Chilled secret exit in the previous video? If so, everything looks good now that I've seen, then. 👍 youtu.be/xUui1IjID4s
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Alex Diener
Alex Diener@ThemsAllTook·
@ArazatiTea Oh dang, you found some more. That helps, thanks! Got a new version uploaded now with fixes.
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Alex Diener
Alex Diener@ThemsAllTook·
@ArazatiTea Ah yup, turns out both Torch and Chilled have short circuits in them. Both easy enough fixes now that I know about them. Thanks for the feedback!
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Arazati
Arazati@ArazatiTea·
@ThemsAllTook A lot of the levels seemed to play themselves, and Torch and Chilled levels I felt like I was skipping an intended path, but overall I really enjoyed it. Especially the secret levels. I was laughing after I realized just how badly I was overthinking how to unlock the last one. :D
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Marcus (ENB)
Marcus (ENB)@EpicNameBro·
It took longer than I wanted to get it put together because I've been busy with the kiddo, but I'm really happy with how it turned out. And I'm looking forward to people finding out the boss's secrets and tricks, too!
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Marcus (ENB)
Marcus (ENB)@EpicNameBro·
My game's first major boss is completed. I think it's a fun little multi-phase fight (with a nice ebb and flow to it) and a big milestone for the project. There are two more major bosses and a couple of small enemies left to implement as far as AI coding goes.
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Arazati
Arazati@ArazatiTea·
@EpicNameBro Ok I give in, you've thoroughly convinced me. You've thought it through and have sound reasons.
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Marcus (ENB)
Marcus (ENB)@EpicNameBro·
@ArazatiTea Ideally I'd reward Merciless clears with a graphical option or something to use in the main mode, as well. Even if it's just a palette swap.
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Marcus (ENB)
Marcus (ENB)@EpicNameBro·
Working on the "mercy" mode versions of stages now. Small tweaks that build over time the more a player struggles—a chance for a pack of 4 enemies instead of 5 here, a 1.5 sec shot cooldown on an enemy instead of 1.2 there.
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Arazati
Arazati@ArazatiTea·
@EpicNameBro How dare you use a counter to entice me into getting a perfect score.. :(
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Marcus (ENB)
Marcus (ENB)@EpicNameBro·
@ArazatiTea There's enough RNG on a normal attempt, that most people won't know mercy is there unless they're looking for it. And I'm thinking that then, post-tutorial, Merciless mode will pop-up with a counter for how many times they received Mercy in their normal run, as a challenge.
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Arazati
Arazati@ArazatiTea·
@EpicNameBro Hmm.. ok yeah, I can see that in that case I definitely wouldn't be able to tell.. I'm less against it if you do things that are subtle, especially if it's the gateway into the main mode where mercy mode doesn't come into play.
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Marcus (ENB)
Marcus (ENB)@EpicNameBro·
@ArazatiTea The important point, and the reason I'm passionate about having Mercy mode and not making it an option on the first run, is pacing. There's story build-up and the like happening at the same time. I want to challenge people, but also let them enjoy the flow!
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Arazati
Arazati@ArazatiTea·
@EpicNameBro Or, I'd also be ok with it if there was just a popup at the start with the merciless mode toggle. "Hey, if you want hard mode go for it." without having to already beat it, because I may not even -want- to play it a second time unless stuff gets even harder than normal..
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Arazati
Arazati@ArazatiTea·
@EpicNameBro Nerfing the speeds/timing of stuff is good, but if I saw a missing enemy I'd either think it was a game bug, or I would attribute it to the mercy event thing and be a bit dissapointed the game was made easier. At least with modified stats I don't -know- it's easier.
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Marcus (ENB)
Marcus (ENB)@EpicNameBro·
Ideally the changes in difficulty are so small that the player doesn't notice them at all, or if they do just chalks it up to good luck on that attempt
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Marcus (ENB)
Marcus (ENB)@EpicNameBro·
For dev stuff today, the shield feature is in and working well, but I keep getting sidetracked PLAYING the game instead of programming it
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Marcus (ENB)
Marcus (ENB)@EpicNameBro·
For tomorrow and the next day, we'll have late afternoon / early evening streams. We'll keep making our "Red Mage" character in DkS1 tomorrow. (it's really just Ricard's Rapier with Magic Weapon and the Heal Miracle but we're gonna get a cool hat so shhhhh)
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Arazati
Arazati@ArazatiTea·
@EpicNameBro Come onnn you know you wanna... I won't tell anyone :D
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Marcus (ENB)
Marcus (ENB)@EpicNameBro·
@ArazatiTea I think it is the stretched canvas, yup. I poked at it for a second before going "this is a problem for later me." And I'm about to burst at the seams trying to not tell you about the other big mechanic for the attack, so don't tempt me
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Arazati
Arazati@ArazatiTea·
@EpicNameBro Either way, my DMs are open if you want to discuss mechanics/code/whatever. ^^ And if I had to bet, I'd probably guess I'm using the wrong functions to get the width/height of stuff.. or it doesn't like the stretched canvas.
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Marcus (ENB)
Marcus (ENB)@EpicNameBro·
@ArazatiTea I'm really looking forward to showing off some of the upcoming mechanics, but at the same time I wonder if I probably shouldn't show any more so people can have their own fun and discovery
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