Alex Diener

2.6K posts

Alex Diener

Alex Diener

@ThemsAllTook

Let's plays: https://t.co/mUnRwb8FmA

Katılım Haziran 2009
59 Takip Edilen367 Takipçiler
Alex Diener retweetledi
Antti Tiihonen
Antti Tiihonen@antti_tiihonen·
Stuffo the Puzzle Bot, my solo project, is nearly finished and coming soon for PC and iOS! It's a laid-back but smart puzzle game. Wishlist it on Steam: store.steampowered.com/app/1068460/St… Thank you! Wishlists, retweets and everything else helps a lot! 🙌 #gamedev #pixelart
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Alex Diener
Alex Diener@ThemsAllTook·
For some reason I'm writing a 3D modeling program. Just got extrusion working, which turned out to be incredibly complicated:
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Rob with all the hair
Rob with all the hair@bowlercaptain·
Hey game devs who's that guy with the accordion and what is the name of his voice to midi plugin I've seen him around meetups I know you've met him
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Alex Diener
Alex Diener@ThemsAllTook·
@NoelFB Oh nice. I'm in a weird precarious situation with my current Ubuntu installation, and I've been looking for something different to replace it - maybe I'll give Fedora a look to see if it'll do the job.
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Alex Diener
Alex Diener@ThemsAllTook·
@RandyPGaul Somehow I end up using both, in slightly different situations. I guess if "world" is a complex object with a whole bunch of associated functionality with that same prefix, I'd use the second one, but I'd use the first one if it's just a simple struct with a one-off init function.
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Randy Gaul
Randy Gaul@RandyPGaul·
For C APis what you prefer to see in terms of naming? There's merits to both. I kind of flip flopped like a pancake on this myself. Choice 1 - Reads more like English. Choice 2 - Potentially useful for editors that do name completion, where "world" acts kind of like a namespace.
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Alex Diener
Alex Diener@ThemsAllTook·
@NoelFB I love this. C was instantly my favorite language the first time I used it 20 years ago, and I've always felt like it was underappreciated.
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Alex Diener
Alex Diener@ThemsAllTook·
Hmm. That's not quite how this screen is supposed to look:
Alex Diener tweet media
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unlucky chloe
unlucky chloe@SuperBlizzard·
did something
GIF
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Alex Diener
Alex Diener@ThemsAllTook·
@ncarter_ Nice, congratulations! Game feels real good to play.
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Neil Carter
Neil Carter@ncarter_·
#gamedev: I made a new game, Asterodots! It's just a simple remake of Asteroids with a few bits that I just made it up as I went along. You can play the HTML5 version on Itch, and also the #godotengine project is available under the MIT license. nether.itch.io/asterodots
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Alex Diener retweetledi
Patrick Traynor
Patrick Traynor@clockworkpat·
I've written up a list of Puzzle Level Idea Strategies! Creative exercises and sources of inspiration for making more levels for a puzzle game, that I've compiled from others. I hope it's helpful! :) cwpat.me/misc/puzzle-le…
Patrick Traynor tweet media
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Alex Diener
Alex Diener@ThemsAllTook·
@supahvee1234 Nice, glad you liked it! The code is in C using OpenGL and system audio APIs, and all sounds and music are generated at runtime with a custom-built synthesizer. That's how I was able to keep the file size so small - the only assets are a few tiny PNGs and JSON files.
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Vittorio Romeo
Vittorio Romeo@supahvee1234·
@ThemsAllTook Had fun playing the first six levels, the concept is quite good! The only confusing mechanic was stacking two rocks on the same tile. What technologies did you use to make Throw Rock?
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Alex Diener
Alex Diener@ThemsAllTook·
@ArazatiTea Yup, all working as intended now! I appreciate the video reference material. Chilled was built at the last minute, and I was kinda just looking for any place I could put an additional exit, so it didn't really have time to get its own complicated puzzle.
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Arazati
Arazati@ArazatiTea·
@ThemsAllTook So is this Shooting Range secret exit intended still then? And the Chilled secret exit in the previous video? If so, everything looks good now that I've seen, then. 👍 youtu.be/xUui1IjID4s
YouTube video
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