Avakan
215 posts


@kaitlinlmk Is this a reference to that one guy. I think it’s a reference to that one guy…
English

@Pioneerszn lmao @ all the dumbass simps that have been giving her money. WHAT DID YOU THINK WAS GOING TO HAPPEN? LOL??? What was that pathetic piece of shit that gave her all her life savings and became homeless or something for pokimane. All these people are a complete fucking joke.
English

@exRhenum They don't even realize they're just flexing against other guys and most girls don't even care what your reps are.
English

@trashjuicecube @mrwhirly @jellyfishingfan Erm actually it’s pretty fun you should try it when it’s out of EA ☝️🤓
English

@mrwhirly @jellyfishingfan so far as i can tell it's the video game equivalent of walmart brand instant coffee. i'm surprised anyone gives a shit, but i'm not surprised the people who do are really insecure about it.
English

this game looks like it was made specifically to be in the bottom half of a youtube short
Fende@fendesk_
Hytale movement
English

@slikey @corey_korn @Simon_Hypixel @Hytale I had the opposite, dinos spawning and the biomes jungle sounds and music but the big underground biome wasn’t there
English

@corey_korn @Simon_Hypixel @Hytale It was probably already generated / visited before the patch. You'll have to generate new Zone 4 in order for the Dinos to spawn.
English

@KenayLuna25 @MewSoul Ooh side stepping off a ladder onto solid block would be cool
English

@MewSoul Getting off the ropes, chains and ladders when reaching the next lvl feels clunky, you have to jump away from it to get off but sometimes you fall all the way down, specially if the structure is in ruins so theres more holes, Id love for a way to just move to the side and get off
English


@KweebecCorner @Simon_Hypixel The floating up blocks definitely feels a bit odd. Although convenient!
English

Animals not always running away - hard to just look and enjoy them.
Enemies feel like they spawn too close to you in the dark/respawn too early before you double back.
Early game pouches would go a mile, even if a bit rare.
Eating food doesn’t feel that satisfying.
More ‘clusters’ of passive mobs vs just adult+babby combos.
Chest loot boxes could be a bit more varied tbf.
More ‘hidden’ parts to prefabs to make them more repeatable.
Some alt mobs to get medium leather from, unless there is.
Movement can feel ‘floaty’ - ladders could use a touch up for example.
Tricky to place windows in half slab walls.
Yall forgot to make Kweebecs stronger than any other mob.
English

@FRareDomm @Simon_Hypixel I know a few things. 1. The game will have a fixed version that you must update on. So instead of Minecraft’s 1.8 1.21 etc u just have 1 version for streamlining and simplicity. 2. The team has said we should expect lots of updates in the first few months. Someone link the tweet
English

@Simon_Hypixel Hey Simon, how are Hytale updates gonna work? Is it gonna be like minecraft? Cuz one of the main issues with minecraft updates is that mojang were too scared of changing things and taking risks, mainly to older things within the game. Would u take risks with Hytale updates??
English

As I mentioned publicly a few days ago, this new approach to world generation will redefine the block-game genre. For the first time, artists and game designers can take full ownership of world generation, with complete control over the final result. This is a fundamental shift away from a world shaped almost solely by programmers.
With that in mind, I'm pleased to announce that we're planning to expand the Hytale team with a new job role that, for the most part, has not existed in block-based games before: World Designer. Following the early access release, we plan to expand our team by hiring more than 15 World Designers. These roles will be filled primarily from the community, as artists and game designers learn and build using the same tools we use internally and choose to apply.
Hytale's vision is to feel carefully handcrafted while remaining infinitely procedural, with design always serving gameplay first!
We are intentionally expansive, just as we envisioned years ago. Beyond Orbis, we plan to explore alternate worlds, new dimensions, and entirely different spaces. These worlds give us room to introduce new blocks, items, prefabs, zones, regions, biomes, NPCs, quests, stories, and gameplay systems.
Hytale@Hytale
In today’s exciting new blog post, Dan and Amber dive deep into the future of Hytale’s world generation! Discover the incredible new features, capabilities, and potential for both our players and creators. Screenshots, videos and more! hytale.com/news/2026/1/th…
English


















