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Ave Espelita
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Ave Espelita
@AveAnim
Lead Animator at Ubisoft Philippines | Assassin's Creed Valhalla | Assassin's Creed Mirage | This is my personal Twitter, all opinions are my own!
Katılım Ekim 2012
314 Takip Edilen4.9K Takipçiler
Ave Espelita retweetledi

Michelle's proof of concept is out!
I'll share more details on how we achieved the look by combining CelShading, Hatching lines, Weighted Outlines, Painted (and Procedural) Stylized Normals and Motion Smearing.
Check the thread for the result and breakdown🧵
#unrealengine #ue5 #stylizedart #realtime #3dcg #shaders #techart #technicalart #niagaravfx #realtimeVFX
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"Blending 2D hand-drawn madness with 3D real-time rendering like it's nothing Spider-Verse motion smears meet LoL cinematic polish in this Unreal Engine 5 masterpiece by Redhill Games & @peteborks. Mind = blown.
#Stylized #UnrealEngine5
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Ave Espelita retweetledi

Updated hair card shader for Blender 4.4 to 5+
link: asapberg.gumroad.com/l/wnhlk
A$AP BERG@HardGutem
I love how my eevee hair card shader can give "volume" so easily
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Ave Espelita retweetledi

Had a week off last week so I made a melee attack set
Left click attacks move forward
Right click attacks move backward
Character by @_EuClaire! Thanks for the model!
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Ave Espelita retweetledi

@blue_nile_3d Thanks man!
Yeap, those are hand drawn lines on the normal map. :D
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@AveAnim Love the subtle palette dude. Looking kick ass 🤘 do you have hand drawn lines in the textures or my eyes are tricking me?
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Experimenting with the lighting. :)
The goal here was so each brush stroke on the normal map would pop out when the light lands on it, hopefully giving the illusion that the light was painted on the character as it reacts to the light.
So far so good!
#blender
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Ave Espelita retweetledi

It’s time to remind you that this Cloud Shader is completely FREE to download ☁️
Just received my 2025 Gumroad report and I’m honestly blown away… 15K views and nearly 4K unique downloads.
Thank you all for the support ! 🙏
#b3d
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Did some facial rigging today!
Here's a quick test.
So far so good. Onwards to the body.
#blender
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@CantadoriJp Oh wow. I was completely unaware of that! Thanks for asking. XD
I was using Krita to paint over the normals.
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Added some stray strokes to make her look more painted rather than being a 3d model :)
#blender
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@AveAnim what is your shader set up, your model looks incredible :)
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