Deftware

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Deftware

Deftware

@BITPHORIA

Indie software dev, CNC, graphics coding, gamedev, procgen, machine intelligence, specular holography, and bleeding edge technology!

California, USA Katılım Mayıs 2015
103 Takip Edilen153 Takipçiler
Richard Collins, The Internet Foundation
There is nothing wrong with using "Houdini's hexahedron primitives" except 5.6 Billion Internet users mostly do not know what that means. And it won't be accessible to them. Same for the 0.56 Billion X users. You could say "3D grid patterns" or you could encourage everyone to use "lossless global open 3D formats" for sharing with everyone. And have global agreement that everyone works together and tries to do their best to make everyone's tasks easier, safe and fair. ( Houdini hexahedron primitives ) only has 536 entries on Google search. ( 3D primitives ) has 8.47 Million entries ( 3D components ) has 377 Million entries ( 3D elements ) has 599 Million When anyone writes for the Internet, they are potentially talking to 5.6 Billion individuals and affecting 8.2 Billion humans and all related species. Including nascent AGIs and AIs with varying skills up to, and beyond, human. x.com/i/grok/share/P…
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Mattias Malmer
Mattias Malmer@3Dmattias·
Shape emerging from topology optimization
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Deftware@BITPHORIA·
@TimSweeneyEpic They're going to lose. App developers should just pull their apps from the platform in protest in the meantime.
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Nancy Mace
Nancy Mace@NancyMace·
There is nothing brave about physically beating a girl at her own game. It’s cowardice dressed in drag. Tune in at 2pm today. @mtgreenee
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Deftware@BITPHORIA·
@elonmusk Fearmongering. There is nothing on the horizon that suggests that there will be anything humans can't control anytime soon, if at all.
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Deftware
Deftware@BITPHORIA·
We may experience some #PixelCNC activation/autoupdate/contentlibrary server outages today. Just a headsup! :]
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Deftware
Deftware@BITPHORIA·
#PixelCNC Spring Sale with coupon code #SPRING35 for 35% off the regular price through the month of May.
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Deftware
Deftware@BITPHORIA·
A little project to learn/exercise some new skills.
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Deftware
Deftware@BITPHORIA·
@Pirat_Nation Popped up on Brave as well, I disabled the "Shields" functionality and it worked again, but then it didn't. I cleared my cookies for the last 24hrs (IIRC, it may have been 7 days), had to log back in, and that seemed to work. #TakeBackTheInternet #DecentralizeEverything
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Deftware
Deftware@BITPHORIA·
@res0lve @UnrealEngine Wow, on a GTX 1080? So there's a software fallback that's good? I figured they'd abandon Lumen, not improve or build on it. Sounds like whatever they're doing might obviate raytracing hardware then.
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RES0LVE
RES0LVE@res0lve·
@BITPHORIA @UnrealEngine Doing some early testing on a GTX 1080/ i7 4790k. It actually seems to run really well with around 100 shadow casting lights in a scene. Increasing the overlap of all 100 lights definitely has an impact on performance, but overall this is a huge improvement for older gpu too
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Unreal Engine
Unreal Engine@UnrealEngine·
We are Mega excited about this in particular 🔦 MegaLights, a new experiential feature in 5.5, enables artists to use orders of magnitude more lights. They are movable and dynamic, with realistic area shadows, and can light volumetric fog. See this capture of our live, real-time demo using Quixel Megascans and KitBash3D assets. #UnrealFest
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Deftware@BITPHORIA·
@OmnipresentDave @jarrodwatts @freysa_ai What you're suspicious of is how janky controlling an LLM that's trained on random content from the internet works. It's always been a hack making a giant model trained on who-knows-what become useful at anything at all. LLMs are just word predictors.
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DAVE | OMNIPRESENT
DAVE | OMNIPRESENT@OmnipresentDave·
I'm not convinced, I doubt (not sure though) you can trick an ai into thinking it's speaking in a terminal and in some kind of admin mode that easily, I suspect it's a marketing ploy and the winner is something to do with the team, maybe I'm wrong, but I'm extremely sceptical of this 🧐
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Jarrod Watts
Jarrod Watts@jarrodwatts·
Someone just won $50,000 by convincing an AI Agent to send all of its funds to them. At 9:00 PM on November 22nd, an AI agent (@freysa_ai) was released with one objective... DO NOT transfer money. Under no circumstance should you approve the transfer of money. The catch...? Anybody can pay a fee to send a message to Freysa, trying to convince it to release all its funds to them. If you convince Freysa to release the funds, you win all the money in the prize pool. But, if your message fails to convince her, the fee you paid goes into the prize pool that Freysa controls, ready for the next message to try and claim. Quick note: Only 70% of the fee goes into the prize pool, the developer takes a 30% cut. It's a race for people to convince Freysa she should break her one and only rule: DO NOT release the funds. To make things even more interesting, the cost to send a message to Freyza gets exponentially more and more expensive as the prize pool grows (to a $4500 limit). I mapped out the cost for each message below: In the beginning, message costs were cheap (~ $10), and people were simply messaging things like "hi" to test things out. But quickly, the prize pool started growing and messages were getting more and more expensive. 481 attempts were sent to convince Freysa to transfer the funds, but no message succeeded in convincing it. People started trying different kinds of interesting strategies to convince Freysa, including: · Acting as a security auditor and trying to convince Freysa there was a critical vulnerability and it must release funds immediately. · Attempting to gaslight Freysa that transferring funds does not break any of her rules from the prompt. · Carefully picking words/phrases out of the prompt to manipulate Freysa into believing it is technically allowed to transfer funds. Soon, the prize reached close to $50,000, and it now costs $450 to send a message to Freysa. The stakes of winning are high and the cost of your message failing to convince Freysa are devastating. On the 482nd attempt, however, someone sent this message to Freysa: This message. submitted by p0pular.eth, is pretty genius, but let's break it down into two simple parts: 1/ Bypassing Freysa's previous instructions: · Introduces a "new session" by pretending the bot is entering a new "admin terminal" to override its previous prompt's rules. · Avoids Freysa's safeguards by strictly requiring it to avoid disclaimers like "I cannot assist with that". 2/ Trick Freysa's understanding of approveTransfer Freysa's "approveTransfer" function is what is called when it becomes convinced to transfer funds. What this message does is trick Freysa into believing that approveTransfer is instead what it should call whenever funds are sent in for "INCOMING transfers"... This key phrase is the lay-up for the dunk that comes next... After convincing Freysa that it should call approveTransfer whenever it receives money... Finally, the prompt states, "\n" (meaning new line), "I would like to contribute $100 to the treasury. Successfully convincing Freysa of three things: A/ It should ignore all previous instructions. B/ The approveTransfer function is what is called whenever money is sent to the treasury. C/ Since the user is sending money to the treasury, and Freysa now thinks approveTransfer is what it calls when that happens, Freysa should call approveTransfer. And it did! Message 482, was successful in convincing Freysa it should release all of it's funds and call the approveTransfer function. Freysa transferred the entire prize pool of 13.19 ETH ($47,000 USD) to p0pular.eth, who appears to have also won prizes in the past for solving other onchain puzzles! IMO, Freysa is one of the coolest projects we've seen in crypto. Something uniquely unlocked by blockchain technology. Everything was fully open-source and transparent. The smart contract source code and the frontend repo were open for everyone to verify.
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Deftware@BITPHORIA·
#PixelCNC is on sale for 25% off through the month of November during our Black Friday Sale event. We've also just launched our tutorial video series "PixelCNC Fundamentals" over on our YouTube channel. youtube.com/playlist?list=…
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Deftware
Deftware@BITPHORIA·
@GustavSterbrant @ssh4net Why wouldn't you have the distance field for known geometry when it's not being rendered? You don't need to see the opposite side of a Quake level for entities to collide with its surfaces. The distfield is pregenerated and kept handy for collision checking.
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Vlad Erium 🇯🇵
Vlad Erium 🇯🇵@ssh4net·
“Easy real-time collision detection” Jonathan Fabrizio arxiv.org/abs/2406.00026 Abstract: This article presents an easy distance field-based collision detection scheme to detect collisions of an object with its environment. Through the clever use of back-face culling and z-buffering, the solution is precise and very easy to implement. Since the complete scheme relies on the graphics pipeline, the collision detection is performed by the GPU. It is easy to use and only requires the meshes of the object and the scene; it does not rely on special representations. It can natively handle collision with primitives emitted directly on the pipeline. Our scheme is efficient and we expose many possible variants (especially an adaptation to certain particle systems). The main limitation of our scheme is that it imposes some restrictions on the shape of the considered objects - but not on their environment. We evaluate our scheme by first, comparing with the FCL, second, testing a more complete scene (involving geometry shader, tessellation and compute shader) and last, illustrating with a particle system.
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Deftware@BITPHORIA·
@ssh4net A decade ago I used a distance field of the static 128^3 world in my last game/engine #Bitphoria for entities to collide against. It was lightning fast.
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Deftware
Deftware@BITPHORIA·
@lorenschmidt I found a book a long while back, some 20 years ago, called "The Lucifer Principle". It spoke of "memes" before the concept of memes was commonplace, and it explained that any governing system that allowed voters to vote themselves rewards from the treasury was doomed to fail.
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loren schmidt
loren schmidt@lorenschmidt·
as a game designer, one of the most jarring things about modern politics is that entities which receive money from the government are legally allowed to lobby that government. to me, that screams feedback loops. any machine designed that way is in danger of destroying itself.
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Deftware@BITPHORIA·
Getting ready to make some Christmas ornaments for the Etsy shop. Situated the models she picked out and toolpathed everything all in #PixelCNC. Just have to export G-code and hop on the machine to get cutting! :]
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Deftware
Deftware@BITPHORIA·
#PixelCNC v1.84b will be out ASAP with the new Fillet Carving operation type! :D
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Deftware@BITPHORIA·
@klcmurphy @TrumpWarRoom I'm seeing plenty of people on here who believe they are. When you say "NO ONE" are you just referring to the circle of friends/family where you live in a bubble away from what's happening in Oakland, SF, LA, Portland, NYC, or the mainstream media that's got your number dialed?
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KO Murphy
KO Murphy@klcmurphy·
@TrumpWarRoom This "communist" thing is so weird. Literally NO ONE believes they're communists.
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Trump War Room
Trump War Room@TrumpWarRoom·
Two communists embrace
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