Matthieu Barbié

234 posts

Matthieu Barbié

Matthieu Barbié

@BarbieMatthieu

3D Artist // Currently on "Outfoxed !!!" - Lead Layout Unreal

Doncols, Luxembourg Katılım Haziran 2025
26 Takip Edilen4 Takipçiler
Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Kojima did this on Death Stranding 2 with no DLSS 5
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Matthieu Barbié retweetledi
cinesthetic.
cinesthetic.@TheCinesthetic·
Imagine watching Gremlins 2: The New Batch in a theater and this suddenly happens.
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MrHulthen
MrHulthen@mrhulthen·
Why do you return to Mass Effect again and again?
MrHulthen tweet media
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Nick Seavert
Nick Seavert@nickseavert·
EmberGen 2
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Iyke
Iyke@currentiyke·
What's your rating?
Iyke tweet media
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Kevin Lim Wanasili
Kevin Lim Wanasili@_cgman_·
Doing a RnD testing of large scale water simulation on HydroFX with animation of Gipsy Danger ( from Pasific Rim movie ) entering the water Voxels resolution on 0.077-0.07 Simulation time of 30-50 minutes and 10-20 millions of particles Gipsy Danger 3D model from Sketchfab
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MagnumVD
MagnumVD@MagnumVD_·
I haven't seen anybody else talk about this, so I'll just put it out: Niko Pueringer from @CorridorDigital published a model for green screen alpha and foreground color estimation: github.com/nikopueringer/… It's extremely Vram hungry (23.7GB), but the quality is definitely there:
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Affinity
Affinity@Affinity·
Have you ever lost hours of work to an overzealous undo? That’s not how history works here 😉 Watch @themadebyjames break it down in the full tutorial: bit.ly/3ZGI2Ha
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Emily 🦋
Emily 🦋@EmilySm43·
This is brilliant, What can you say?
Emily 🦋 tweet media
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Dream Lab LA
Dream Lab LA@DreamLabLA·
Workflow explained by Creative Multi-Dimensional Specialist, Tony Hou: This short was created with the AI powered 3D workflow which utilized traditional 3D processes and @LumaLabsAI’s Ray3.14 Modify video. We are at a point where AI integration is no longer a binary but is flexible to the artist’s needs. This allows us to preserve traditional processes to the extent of the artist’s needs and desire. I mainly used Ray3.14 as what I call an “intelligent render engine”, which worked with traditional ray trace render but cutting time and cost down to a fraction. The model’s ability to understand worlds with implied physics allowed for ubiquitous particle sims (foot step dust, ground dust, etc.)
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Matthieu Barbié
Matthieu Barbié@BarbieMatthieu·
@Mericamemed 900 gallons for what ? Making of GPU and CPU ? Just the use of the server ? Because if it's just the use of the server, they used 0.0 gallons of water. Please, learn how server are cold...
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MERICA MEMED
MERICA MEMED@Mericamemed·
900 gallons of water used for this 🤣
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Matthieu Barbié
Matthieu Barbié@BarbieMatthieu·
@gleb_alexandrov I use it in prod / at home and you can read USD too. The dev is quite fast also too fix issue.
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Gleb Alexandrov
Gleb Alexandrov@gleb_alexandrov·
Ooo, DJV is a great tool for previewing EXRs (with Filmic and other view transforms), I haven't checked this update yet but I'll do it in a moment - and you can do it too :)
CG Channel@theCGchannel

Free tool: DJV 3.3 is out Check out the latest features in former Lucasfilm developer Darby Johnston's open-source image viewer and video playback tool for heavyweight VFX and animation work cgchannel.com/2026/02/get-fr… #DJV #opensource #VFX #animation

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proper
proper@ProperPrompter·
these seedance 2.0 clips are looking unbelievable
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The Dr. Logos ©
The Dr. Logos ©@TheDoctorLogos·
Low quality images can now turn into 4k with just one prompt, and the best: IT’S FREE💸 Comment “prompt” and i’ll explain how
The Dr. Logos © tweet mediaThe Dr. Logos © tweet media
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