Abebe Tinari

3K posts

Abebe Tinari

Abebe Tinari

@Bebetheman

Game designer based in Helsinki. ゲームデザイナー/ディレクター Director of Bayonetta Origins: Cereza and the Lost Demon. Game Design: Star Fox Guard, Scalebound, etc.

Helsinki, Finland Katılım Kasım 2010
374 Takip Edilen3K Takipçiler
Abebe Tinari retweetledi
Shuhei Yoshida
Shuhei Yoshida@yosp·
(´-`).。oO (I want to play SAROS…)
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GamesRadar+
GamesRadar+@GamesRadar·
Saros will "tempt you to do tricky things", its game designer tells me about its aggressive, creative shield combat: "How much do you feather the stick?" gamesradar.com/games/roguelik…
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Housemarque
Housemarque@Housemarque·
Shooting off the walls. Wishlist SAROS for the latest updates. #PS5 Thanks to @SunhiLegend
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PlayStation Studios XDEV
PlayStation Studios XDEV@Sony_XDEV·
"We want it hardcore" "We want #SAROS more accessible" ...Why not both? 👀
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宮内 雅央 / Masahiro Miyauchi
It’s finally out! I’m honored to share that I served as Music Director and Composer for NINJA GAIDEN 4, releasing today. Shout-out to my incredible music team: @ht0204V8 Takashi Nakabeppu @etori97 @r_n_y @seijihotta Cinematic music: @Godspeed_ViViX And yes… legendary vocals by @VictorABorba Hope you have a blast! #NINJAGAIDEN4
Xbox@Xbox

A new Master Ninja rises from the shadows ⚔️ NINJA GAIDEN 4 is available today: xbx.lv/4nhHjpk

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Housemarque
Housemarque@Housemarque·
Gameplay Trailer Reactions: Abebe Tinari on how our shield affects gameplay. #SAROS #HMQ30
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Abebe Tinari
Abebe Tinari@Bebetheman·
The most frustrating part of all this is that the display itself is pretty incredible. It’s an ultrawide OLED, and it is a joy to use…except when I have to switch inputs. If I was on the hardware team for this screen I would be mighty pissed; the UX team really dropped the ball
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Abebe Tinari
Abebe Tinari@Bebetheman·
I wish I could rip the dedicated ‘mic’ button from the remote, and force-feed it to the person who designed this monitor’s interface. What kind of psychopath wants to talk to their monitor to control it?? Do the people designing these products not have fingers?
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Abebe Tinari
Abebe Tinari@Bebetheman·
I got a new Samsung monitor at work and it is boggling my mind how bad the UX is. Every day is a new layer of UI hell. There are no fewer than 4 distinct menu systems, each with a different visual style and method of interface. Some scroll vertically, some horizontally. Chaos.
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Bayonetta Stuff
Bayonetta Stuff@BayonettaStuff·
Directora de arte de Ninja Gaiden 4 - Tomoko Nishii 😍 - Platinum Games -
Bayonetta Stuff tweet mediaBayonetta Stuff tweet mediaBayonetta Stuff tweet media
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Abebe Tinari
Abebe Tinari@Bebetheman·
@xanajogatudoo This makes me really happy to see! I hope you enjoy your time with the game.
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Shank
Shank@ShankMods·
New video. This one has been in the works for over 2 years. I think this is the best story I will ever tell on my YouTube channel. youtube.com/watch?v=JfZxOu…
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Abebe Tinari
Abebe Tinari@Bebetheman·
Decided to shift all my posting to the new site. For anyone interested, please follow me there! 今後の投稿は新しい場所のみにしようと考えています。興味ある方そっちの方のフォローをよろしくお願いします!(日本語でのつぶやきも増やす予定)
Abebe Tinari tweet media
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Abebe Tinari
Abebe Tinari@Bebetheman·
@ThatYuta I once worked with a Japanese person who sometimes used spaces in their written Japanese. They did not put one between every word (which I agree is hard to read.) Instead, they put it in parts of sentences that would have a natural pause when speaking. I found it very legible.
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Yuta Aoki
Yuta Aoki@ThatYuta·
I think adding spaces to Japanese would add unnecessary extra steps to the process of writing, take up unnecessary space in already perfectly legible Japanese sentences, and reduce readability for literate Japanese speakers. Simply put, spaces are not only unnecessary but also make writing and reading less efficient. 卵かけご飯は僕の好きな日本食の一つだ。 卵かけご飯 は 僕の 好きな 日本食 の 一つ だ。 I find the first version much easier to write and read. Agree or disagree?
Yuta Aoki tweet media
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島崎麻里
島崎麻里@MariShimazaki·
Congratulations on the 15th anniversary of Bayonetta and the 2nd anniversary of Bayonetta 3! Sorry it's a WIP drawing, I drew it in between work. I wanted to make a soft and beautiful picture, but before I knew it, the contrast had become too extreme. I wanted to use the red, blue, and purple symbolic colors of 1, 2, and 3. I didn't have enough time, so I'll finish it before the 15th anniversary.❤️💙💜 #BAYONETTA
島崎麻里 tweet media
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Abebe Tinari
Abebe Tinari@Bebetheman·
This gives the impression that the enemies, spikes, etc., exist in the negative space; almost not part of the world. On modern OLED screens (I’m playing on the Steam Deck OLED) this works extremely well due to the contrast between the vibrant colours and the inky blacks.
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Abebe Tinari
Abebe Tinari@Bebetheman·
The colours in Neva are breathtaking. 1 interesting thing from a game design perspective is they use [Black] to denote dangerous objects. These are often shown with bright colours (e.g red), but since Neva uses so many shades in its backgrounds, this use of black makes sense.
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