Bilaman

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Bilaman

Bilaman

@Bilaman5

um mero homem, uma mera bila, alguém com um destino improvável mas uma aventura épica esse sou eu bilaman o homem que vive de bilar e vai atrás do que deseja...

Katılım Haziran 2020
96 Takip Edilen36 Takipçiler
Bilaman
Bilaman@Bilaman5·
@OrbitechMod Although yours is the best I've seen so far about "the drop staying fixed to the ground and not floating," there are still things that can be improved.For some reason, your mod still strikes me as odd; it "doesn't seem to fit 100% with Hytale." Perhaps it's a lack of composition.
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Orbitech
Orbitech@OrbitechMod·
@Bilaman5 We will explore that, thanks for the suggestion!
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Orbitech
Orbitech@OrbitechMod·
New blocks, machines and recipes! We compiled some of the new machines and recipes, and made an Smelter and a Cloth coloring processing line! For more updates, you can join our discord! discord.gg/nPz2FNpgnG #Hytale #HytaleModding
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Bilaman
Bilaman@Bilaman5·
@Draacoun Mas o voxy e o Distance Horizon n são renderizações gigantescas, são como pré render, na qual n precisa renderizar uma grande quantidade de chunks já que tem uma espécie de "maquiagem" fazendo o trabalho
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Draacoun
Draacoun@Draacoun·
Seria muito bacana o Hytale ter uma renderização enorme como o Voxy e o Distance Horizons do Minecraft. Estamos na ponta do dedo do Simon que o ThFrank fez totalmente no modo sobrevivência! Seria incrível ver o mapa todo (até onde o pc aguentasse haha)
Draacoun tweet media
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Bilaman
Bilaman@Bilaman5·
@Draacoun Não se esqueça que o pico de jogadores o tempo todo tá fazendo o mup chorar no banho só pra aguentar essa galerinha da baguncinha dançando kkkk
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Draacoun
Draacoun@Draacoun·
O combo social que o Hytale tem de bate-papo de voz + a descoberta de servidores realmente é um diferencial muito grande. Desde ontem, vários jogadores passaram horas no /spawn do MUP só conversando e dançando. Isso é incrível. Muito obrigado a todos!
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Bilaman
Bilaman@Bilaman5·
@Hytale @Hypixel In other words, they are like actuatable, interchangeable, or set-like triggers.
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Hytale
Hytale@Hytale·
ICYMI: Hytale’s Update 5 is out! We want to shine a spotlight on our new Trigger Volume Tool which allows you to place persistent 3D volumes that trigger configurable effects when conditions are met. Think of these 3D volumes as tripwires that are completely invisible to the player. However, when something happens inside of it (a player walks into it, a creature walks out, a block is placed, an arrow is shot, etc.) it will react by running a desired effect. Here’s a compilation from our Level Designers demonstrating what's possible with this tool. Not a single line of code was written to do this. 100% UI based scripting! 🤯
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digubigule
digubigule@digubigule·
Yesterday I created an item that makes other players start dancing 💃✨ And today it’s already one of the most popular items on the server 😂 Want to try it? mup.gg #Hytale @HytaleModding @Hytale
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Bilaman
Bilaman@Bilaman5·
@Simon_Hypixel I wanted to know if in the future we could have a sledgehammer or drill that could break through large areas, and if possible, repair the shovel so we could use it again, because it's difficult to break through kilometers of rock and earth with a pickaxe that breaks easily
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Simon
Simon@Simon_Hypixel·
More and more of our focus is now going into making new gameplay content for Hytale. Very exciting times ahead! There's still a lot of groundwork to push through, but we're moving fast. The updates we've shipped so far have mostly been about getting the foundation in shape so we can actually build content on top of it without falling into a tech debt trap. As a quick reminder, we had only a few weeks between acquiring Hytale and shipping it. In that window, we had to build a new launcher / website / many backend services, plus a lot of engine and gameplay catch-up, on a codebase that was already a few years out of date in many areas. We promised to deliver as fast as possible, and we did, but that meant the early post-launch updates had to be catch-up work rather than huge content drops. The next step is to put ourselves in a position to roll out content updates for the chapters at a rapid cadence. As an example, some of the team have been on accessibility / controller support / localization, and so on. That kind of work easily takes a few weeks per area, and those devs are now moving to gameplay. Same story with the movement rewrite: that was needed to properly set up future things like mounts / boats / anti-cheat, and plenty more. Most of this is invisible to players day to day, but it's much better to land early than to retrofit later. I know a lot of what you're seeing right now is creative tools, modding, and so on. Note that we use those tools ourselves too, so every step forward there improves our workflow as well. Part of the team is also deep in Chapter 1 right now. That first chapter is going to take some time because so many of the pieces around it are still being put in place, but once we hit the rhythm of chapters, the cadence will start picking up fast. That's the part I'm most looking forward to. The goal is that by the time we reach Chapter 3 we'll be at a really good pace. We're hiring across many areas to support this content push, as you might have seen. Lots to do, but this is the stretch I've been waiting for! We have the funds, the team, and the community. All we need now is some time to cook!
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Bilaman
Bilaman@Bilaman5·
@Simon_Hypixel Simon, has it sunk in yet that we're in a reality where hytale has finally come to light?, Because it still hasn't sunk in for me that I'm already experiencing what I dreamed of 7 years ago.
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Bilaman
Bilaman@Bilaman5·
@Simon_Hypixel @NinjaSlime5 Hi Simon, regarding the cinema aspect, could there be a separate screen that we could mirror a specific window on, like on Discord? Perhaps that would partially solve the cinema screen problem.
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Simon
Simon@Simon_Hypixel·
@NinjaSlime5 Goblins are watching, better be quiet
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Bilaman
Bilaman@Bilaman5·
@SeyagerYT The only thing missing was the conveyor belt animation.
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Bilaman
Bilaman@Bilaman5·
@GibsonHougland @Simon_Hypixel Seria tbm útil no serviçal pois se fizer usando os seus materiais no inventário já quebra um galho e seria uma ótima função para a pá além de quebrar.
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Hexvane
Hexvane@GibsonHougland·
I've just added a tool to build paths for your towns in Aetherhaven! You can choose between a couple different styles or configure your own! @Simon_Hypixel Have you considered adding spline building tools to creative? I think it would be a really useful addition! #HytaleModding #Hytale
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Bilaman
Bilaman@Bilaman5·
@HugoTrork @Slammaaa That's what I was theorizing about 7 years ago: having server categories where you could have worlds that were like a Roblox experience, only better, with the first being vanilla servers and the second being servers in that vibe.
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Hugo 🍃
Hugo 🍃@HugoTrork·
This project has 8 different worlds, hundreds of assets, 3 original songs, many custom sounds and more! We also made a bunch of custom tooling that has been open sourced for everyone to use. I hope you guys love it, we have some cool plans to make it better and iron out some of the bugs :)
Hugo 🍃 tweet mediaHugo 🍃 tweet media
Hugo 🍃@HugoTrork

Presenting Byte Crashers: Jungle Jam a @Hytale Minigame Mod by @gincogg Byte Crashers is a 4 player game, where you play as a creature called an Exoshell. In this edition you play on a board themed around a jungle temple. Each player has a turn to roll a die and move along the board, after every player has had their turn, a minigame is played to give out coins based on performance. First to 200 coins wins! Available now in Early Access 👇

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Orbis Hytale
Orbis Hytale@OrbisHytale·
🔥 QUEIMAR OU SALVAR OS KWEEBECS? Save The Kweebecs traz um roguelike com skills, artefatos e boss final, onde cada partida você monta seu próprio build enquanto tenta decidir o destino dos kweebecs 👀 Ja disponível no curseforge
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Bilaman
Bilaman@Bilaman5·
@slikey @Draacoun @Prowl8413 @slikey I'm exploring this question, but would it be possible to do something like Cube Odyssey? The mechanics of "No Man's Sky" but within the Hytale setting. It's more speculative than something for the game itself in this case. If this idea It would be possible.
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Slikey
Slikey@slikey·
@Draacoun @Prowl8413 Literally just talked to Simon about using it outside of Orbis lol. Yeah maybe but up to Design.
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Prowl8413
Prowl8413@Prowl8413·
I'm going to be interviewing @slikey about INFINITE WORLD HEIGHT and cubic chunks. I am getting questions from YOU to ask, so drop your questions here! Technical, gameplay related, simple, complex, it doesn't matter, ask away! I'll be picking a bunch!
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Bilaman
Bilaman@Bilaman5·
@IiiDiogo Minecraft só cresce pros lados infelizmente, dropei a partir da 1.16 que pra mim a partir daquele ponto foi uma atualização mediana por N motivos e só decaiu depois daquele ponto.
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DiogoIII #SaveHytale
DiogoIII #SaveHytale@IiiDiogo·
Gente eu odeio ter que usar essa palavra cozyslop mas infelizmente é oq se tornou, Minecraft não tem mais direção, não tem um roadmap de atualizações, atualmente o jogo só fica vagando por aí adicionando coisas que não interagem com mais nada além da sua bolha e isso é triste
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DiogoIII #SaveHytale
DiogoIII #SaveHytale@IiiDiogo·
Me impressiona o quanto que a Mojang não tá ligando mais pro Minecraft(jogo principal) até uma hotspring do vintage story que nem é uma sulfur spring já é melhor que essa coisa da Mojang, Minecraft teria muito mais potencial se a Mojang não focasse só em cozyslop
DiogoIII #SaveHytale tweet media
Minecraft Portal 🇧🇷@craftminePortal

FONTES SULFUROSAS: Explore o Overworld e tenha a chance de encontrar novas fontes termais pelo mundo. Elas te levam para cavernas de enxofre ao minerar para baixo A estrutura irá gerar com blocos de enxofre e de cinábrio

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Orbis Hytale
Orbis Hytale@OrbisHytale·
🚀 UPDATE 5 PARTE 2 JÁ ESTÁ NO PRE-RELEASE! Ative em: Launcher → Configurações → Pre-Release ⚙️ Mais uma leva pesada de melhorias chegou no Hytale 👀 🔥 DESTAQUES PRINCIPAIS • Comandos no chat agora têm autocomplete com TAB + sugestões inteligentes • Novo sistema de áudio com raycasting pra reverb e ambientação mais realista 🎧 🧑‍🎨 AVATAR & CUSTOMIZAÇÃO • Boca do personagem agora se move com o voice chat 🗣️ 🧰 ITENS & EQUIPAMENTOS • Ajustes em descrições • Alguns itens agora quebram com 1 hit 🌱 MUNDO & BLOCOS • Plantações agora verificam espaço antes de crescer • Portas quebram blocos “soft” ao abrir 🚪 • Sofás mágicos agora podem ser usados 🛋️ ⚙️ QUALIDADE DE VIDA • Suporte a fontes CJK • Melhorias de performance e localização 🎨 FERRAMENTAS CRIATIVAS • Brushes mais precisos e novos modos • Melhor suporte no Node Editor • Ajustes no World-Gen V2 🧩 MODDING • Prefab Spawner voltou temporariamente (vai ser removido ⚠️) • Mais mudanças no API Changelog 🐛 CORREÇÕES IMPORTANTES • NPCs não travam mais na água • Itens não perdem durabilidade indevidamente • Vários crashes corrigidos • Melhorias visuais, hitboxes e renderização • Voice chat e áudio corrigidos 🔊 Mais informações no link dos comentários
Orbis Hytale tweet media
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Bilaman
Bilaman@Bilaman5·
@Draacoun @lazorgurl Agora só falta um headsetzin com hud de add party como se fosse o Discord.
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Draacoun@Draacoun·
NOVA ANIMAÇÃO DA BOCA DO HYTALE! Já disponível no pre-release. @lazorgurl e equipe mandaram bem demais!
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Bilaman
Bilaman@Bilaman5·
@slikey @3Yeat3 @Kaupenjoe @slikey Would it be possible in the future to create a mod that allows you to remake the mechanics of No Man's Sky in Hytale? Specifically, "being able to enter and exit a world without loading screens" or "entering and exiting with space gravity.
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Slikey
Slikey@slikey·
We are working on moving to cubic chunks and unlock "infinite" world height. You can see the foundations of that already as we introduced rocksdb into the codebase. This is an iterative process as we need to be extra sure that none of this work corrupts any existing worlds as we don't want to risk players having to give up their world.
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Slikey
Slikey@slikey·
We are working on integrating the node editor directly into the game to support all platforms and not rely on an external program. Right now the Node Editor is (just like the NPC Editor) a very early workflow demonstration prototype which was never intended for public release. We released it anyway even though it only supports Windows. We are pushing forward on getting that tooling and I hope we can give you an ETA soon for when we expect the first results of our node editor integration will be available.
emi@zymymardoll

i was very motivated after seeing all of the amazing worldgenV2 posts i started learning how to make my own project but... @slikey is there any info on when linux will be able to use the node editor? i would love to work on projects and share with the community

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