Alexey Testov

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Alexey Testov

Alexey Testov

@Biuzer

Founder of @HLGteam, artist, game designer. Author of INMOST https://t.co/RUvsu1pEFM

Katılım Aralık 2010
573 Takip Edilen4.9K Takipçiler
Alexey Testov retweetledi
Sergiy Galyonkin
Sergiy Galyonkin@galyonkin·
What I really want from DLSS5:
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Ian Curtis
Ian Curtis@XRarchitect·
Pipeline I've been experimenting with for building out structured worlds: → Blender to block out the environment with simple shapes → Chisel (World Labs) to generate detailed worlds while preserving the layout → Cursor + Three.js to add a character controller and physics
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Alexey Testov
Alexey Testov@Biuzer·
@EyeOfScar Obsessing over scalability and best practices is a great way to end up making nothing at all in a creative field. And we have the example of AAAA and mobile F2P games, where best practices, polished metrics, and years of optimization have massacred creativity
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Fabien Weibel - Wishlist Sandcastle
I've improved the rake tool and made it much more precise. I've also made a few changes on the sounds! Follow me for more updates and relaxing beach dioramas! Wishlist Sandcastle ➡️ s.team/a/3216520
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Alexey Testov@Biuzer·
@Taikwy You don't need 3d for the most of this stuff actually. Except parallax (and even parallax is easy to fake). You just need fake depth and height map like this
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Andrei Onhore
Andrei Onhore@a27o4·
The frozen forest #pixelart #ドット絵
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Sven_Roku
Sven_Roku@SvenRoku·
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Q@スタジオぽぷり
Q@スタジオぽぷり@popqjp·
シェーダーRayCast(とGNによるマテリアル切り替えの補助)でポリゴンの裏面までの距離情報を得て利用するなんちゃってボリューム。 ポリゴンの裏面が背景を遮ってしまうので、背景を透かす半透明ができないのが惜しいのだよ。 デプスにだけ描き込みをする、というトリック用シェーダーさえあれば…
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Hidden Layer Games
Hidden Layer Games@HLGteam·
🥂 INMOST 70% OFF during Lunar New Year!
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Alexey Testov@Biuzer·
@lisyarus Something like Unity Rendering Layer Mask would be unnecessarily complicated for custom engine? Or maybe using current outline as a mask for somthing like (ScreenColor*0.3)*(SkyColor*0.3) instead of painting otline as solid color?
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Nikita Lisitsa
Nikita Lisitsa@lisyarus·
@Biuzer I can't do differently-colored outlines for different objects since it's a post-processing effect
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Nikita Lisitsa
Nikita Lisitsa@lisyarus·
Re-implemented shoreline & distant forest outlines by making them output unique tags to the stencil buffer and then doing a fullscreen outline pass based on that, which now looks much closer to how all the other outlines look 🥰 #indiedev #gamedev #indiegames
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Alexey Testov
Alexey Testov@Biuzer·
@lisyarus Correction: I’m not actually sure he sells courses. I just took a quick look at his site and saw an option to subscribe to something like that. It might even be free
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Alexey Testov
Alexey Testov@Biuzer·
@lisyarus Unfortunately the devlog audience isn’t the game’s audience, so I’d be VERY careful with expectations. Thomas Brush has 430k YT subscribers, and it didn’t really help his latest game much. That’s probably why he’s selling courses now. There subscribers convert directly into sales
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