Alexey Testov

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Alexey Testov

Alexey Testov

@Biuzer

Founder of @HLGteam, artist, game designer. Author of INMOST https://t.co/RUvsu1pEFM

Katılım Aralık 2010
576 Takip Edilen4.9K Takipçiler
Alexey Testov
Alexey Testov@Biuzer·
@XorDev I’d sign a petition to stop using normalmaps on pixelart
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Xor
Xor@XorDev·
Can we stop using this for water caustics?
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Alexey Testov
Alexey Testov@Biuzer·
@Mystikart_ I'd also recommend running a significant discount (up to 50%) for a couple of days in the coming days to encourage people to buy. The effect will wear off quickly, and it's critical for you to convert as much of it into purchases as possible now
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Mystik'art | Mesoké on Steam
I never imagined my post would get 1.5M views🥹 Hundreds of you supported, shared, gave feedback❤️ Many advised me to adjust the price. I read hundreds of comments, I took your thoughts, think about it for 3 days, and decided to set the price to $11.99 because that seems fair🙏
Mystik'art | Mesoké on Steam@Mystikart_

So my game flopped after 3 years of work...😢 Since its release on May 26th, I've sold 77 copies... Streamers and curious gamers loved it. I have 2800 wishlists, 800 of which are from the release date.... What do you think? Be honest.🙏 store.steampowered.com/app/3239940/Me…

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Alexey Testov
Alexey Testov@Biuzer·
@BeanJuiceStudio @Mystikart_ As I said, this post going viral might bring in a couple hundred sales. But even current numbers way below my expectations Your mindset is gambling: “I’ll bet all I have left, because that’s the only way to win back what I already lost to the casino” without knowing game rules
Alexey Testov tweet media
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Mystik'art | Mesoké on Steam
So my game flopped after 3 years of work...😢 Since its release on May 26th, I've sold 77 copies... Streamers and curious gamers loved it. I have 2800 wishlists, 800 of which are from the release date.... What do you think? Be honest.🙏 store.steampowered.com/app/3239940/Me…
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Alexey Testov
Alexey Testov@Biuzer·
@Mystikart_ That’s not what I said. 2800 - guaranteed to fail. 100k - most likely you earn some money after all. Maybe not even in a year, but still. But it’s always about chances and some luck. We start with 250k and recoup on steam after MONTHS.
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Mystik'art | Mesoké on Steam
@Biuzer if a game is guaranted to flop with less than 100k WL. So 99% of indie devs are guaranted to flop. IDK if it's true or not, i'm just saying if that's really the case, then the only ones who will manage to recoup the money are the top 1-2%...
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Alexey Testov
Alexey Testov@Biuzer·
@framekunst @Mystikart_ The problem is the available response options. On places like Reddit, the replies are basically either “you’re doing great” or silence. If “game sucks” were also an acceptable option, the ratio between “this sucks” and “great job” reveals a huge amount of useful information
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Alexey Testov
Alexey Testov@Biuzer·
@BeanJuiceStudio @Mystikart_ A perfect example of toxic oversupport which kills thousands. cheering devs on even when they’re clearly heading for fail I’m not saying give up. I’m saying allocate your resources wisely and be honest about failure. Failure is normal. What matters is knowing how to get back up
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Alexey Testov
Alexey Testov@Biuzer·
@BeanJuiceStudio @Mystikart_ Your take is a vanishingly rare survivor-bias examples. Screenshot - years long timeline for viral game where the dev posted several shorts A DAY until one hit. Totally irrelevant here. This is just prolonging the dev’s agony instead of focusing on what might actually work
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Alexey Testov
Alexey Testov@Biuzer·
@BeanJuiceStudio @Mystikart_ A proper damage control strategy would be to significantly lower the price and implement a smart and aggressive sales strategy. This will definitely pay off. It might even bring in some money. But it's NOT marketing
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Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
@Biuzer @Mystikart_ A slow launch doesn't mean it's failed forever, and that's completely false. You say there's no such thing, but Hamster Hunter is one of the many devs who did that exactly. He started heavily marketing the game and it blew up 2 years after launch. Now it makes +500$ a day.
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Alexey Testov
Alexey Testov@Biuzer·
@BeanJuiceStudio @Mystikart_ Being more specific - what kind of marketing are you offering? This post will bring in a dozen sales. If it goes REALLY viral - a couple hundred. What else they can do? Make more posts like this? Buying ads won't pay off, as the wishlists are already showing. What else?
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Alexey Testov
Alexey Testov@Biuzer·
@Mystikart_ @BeanJuiceStudio The worst advice evar. Marketing is impossible if it's already failed. The only way to move forward is to immediately abandon this project and start a new one with the existing experience. Smaller, more focused, cheaper. And test it on people as early and often as possible
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Alexey Testov
Alexey Testov@Biuzer·
@Mystikart_ I hate the modern, overly supportive game development community with all my heart. It's better to hear "your game is crap" a couple of years before release than after. And those who aren't ready for that kind of feedback should choose another profession
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Alexey Testov
Alexey Testov@Biuzer·
@Mystikart_ We need to normalize the ability to tell developers, "2800 wishlists? The game is guaranteed to flop" Unfortunately, the current market is "100,000 wishlists? Well, MAYBE you'll make a little money in six months of sales. If you made it solo"
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Eugene Kuzmin
Eugene Kuzmin@eugenekuzmin·
сейчас LLM летает в видеокарте на 500 гигабайтах в секунду 30 лет назад мы ждали 5 минут, пока загрузятся 40 килобайт и помогали отвёрткой
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Alexey Testov retweetledi
Chucklefish
Chucklefish@ChucklefishLTD·
Oh, such sweet pain. Let me touch it while you listen to my ssstories... #INMOST
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Alexey Testov retweetledi
Pemmy
Pemmy@Pemmy0·
Houses #pixelart
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