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Alexey Testov
1.8K posts

Alexey Testov
@Biuzer
Founder of @HLGteam, artist, game designer. Author of INMOST https://t.co/RUvsu1pEFM
Katılım Aralık 2010
573 Takip Edilen4.9K Takipçiler
Alexey Testov retweetledi
Alexey Testov retweetledi

@EyeOfScar Obsessing over scalability and best practices is a great way to end up making nothing at all in a creative field. And we have the example of AAAA and mobile F2P games, where best practices, polished metrics, and years of optimization have massacred creativity
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Friendly reminder: you can make games however the fuck you want, without listening to people telling you how to do it "right"
Elan Ruskin@despair
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Alexey Testov retweetledi

I've improved the rake tool and made it much more precise. I've also made a few changes on the sounds!
Follow me for more updates and relaxing beach dioramas!
Wishlist Sandcastle ➡️ s.team/a/3216520
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@Taikwy You don't need 3d for the most of this stuff actually. Except parallax (and even parallax is easy to fake).
You just need fake depth and height map like this

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atmosphere and lighting look so sick in this, makes me wanna convert my game to 3d
Alexey Testov@Biuzer
Made myself a little ginger fan club (NPC controller test) #unity3d #animation #gamedev
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@Biuzer Have you ever talked about how you handle lighting etc in your game? Looks so good!
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Alexey Testov retweetledi
Alexey Testov retweetledi
Alexey Testov retweetledi

Alexey Testov retweetledi
Alexey Testov retweetledi
Alexey Testov retweetledi
Alexey Testov retweetledi

@lisyarus Something like Unity Rendering Layer Mask would be unnecessarily complicated for custom engine? Or maybe using current outline as a mask for somthing like (ScreenColor*0.3)*(SkyColor*0.3) instead of painting otline as solid color?
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@Biuzer I can't do differently-colored outlines for different objects since it's a post-processing effect
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Re-implemented shoreline & distant forest outlines by making them output unique tags to the stencil buffer and then doing a fullscreen outline pass based on that, which now looks much closer to how all the other outlines look 🥰
#indiedev #gamedev #indiegames

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@lisyarus Correction: I’m not actually sure he sells courses. I just took a quick look at his site and saw an option to subscribe to something like that. It might even be free
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@lisyarus Unfortunately the devlog audience isn’t the game’s audience, so I’d be VERY careful with expectations. Thomas Brush has 430k YT subscribers, and it didn’t really help his latest game much. That’s probably why he’s selling courses now. There subscribers convert directly into sales
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So in two weeks my devlog got 50k views (usually a get about 5k) and brought me 3k new subscribers (I had 4.5k before that). Must be a banger!
#indiedev #gamedev #indiegames
Nikita Lisitsa@lisyarus
A new devlog about my village building game! 📺 Learn about how and why I transformed my game's world from a tiny 200m patch to a mighty 100km island! 🔥 Link below 👇 #gamedev #indiedev #indiegames #devlog
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